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NEW: Universal VR shader


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9 hours ago, Lange_666 said:

 

No it's not, the original zip from Github does not contain the correct directory structure. So it does NOT work out of the box with whatever mod manager. If you use that one, the files are dropped into the DCS main root folder where they do nothing.

Your version works straight away.

LOL...Parsing...I’ll give you that...Touche’

 

Well if you do that, yes.

 

But you need to unzip it into the bin folder not the DCS Main Root folder if you are not using a Mod Manager.
 

<S>


Edited by MegOhm_SD

Thing is....Zuckerberg is definitely an Alien... Some Kind of Grey Hybrid

 

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This thread is beyond confusing!  

Yup you can enable it using that checkbox and it effectively writes a "1" to the Perfomance parameter in ReShade.ini so it will persist. Bear in mind if you are using a modmanager you need to make thi

I tried your settings, and I do like the sharpening .  This MOD is incredible!  I'm going to tinker with the saturation & contrast a little, but your sharpening value really seemed to make things

I appreciate the feedback on this guys, I have always strayed away from Mods in my DCS install and will likely stay that way. But who knows, perhaps someday I will change that.

Don B

 

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As much as you love VR...I wonder how you can resist the opportunity to clear the fog. 
 

One would hope ED could implement something along these lines so we do not have to use a Mod. It seems too easy. But I could be wrong. 


Edited by MegOhm_SD

Thing is....Zuckerberg is definitely an Alien... Some Kind of Grey Hybrid

 

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I also tend to stay away from mods... things break down enough without them so prefer spending time flying than debugging something that broke 🙂  

But I still have OVGME there and do use a few mods that do meaningfully enhance the game.  

This mod is not necessary but does make the ground objects a lot more visible so quite useful for A/G stuff 


Edited by Brainfreeze

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My rule for mods in general is to use as few as possible and as many as necessary. Considering the high benefit of the Universal shader and the minimal intervention, it is a must have. 

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1 minute ago, impalor said:

@Sr.Hello! Does your mod still work with OB 2.7?

it's not my mod, but I haven't gotten to try it out. Still downloading the update.

 

I did read in another thread where the update has applied what sound to be similar improvements to sharpening and blurriness.

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Yep, works the same in 2.7 as before. Good news!

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Also working for me in 2.7 🙂

Regards,

Paul "Dodge / LondonLad"

 

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Yes works with 2.7 and is still an improvement. 

 

Edit: I dunno, maybe I spoke too soon, in my case anyway. With thick white clouds that look blurry and white there seems to be noticeable SDE in my G2. I take it out, it actually looks better. So on the fence now. Geeze

 

<S>


Edited by MegOhm_SD

Thing is....Zuckerberg is definitely an Alien... Some Kind of Grey Hybrid

 

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Awesome, thanks for the confirmation!!

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3 hours ago, imacken said:

Yep, works the same in 2.7 as before. Good news!

Excellent!

 

I can also confirm that one of my other favorites works still: CGTC - Caucasus Ground Textures Compilation - v2.0

 

I tested the Clear Skys mod: Mustang I think. Get a deprecation error. Assuming it's no longer necessary.

FA-18 and F-16 MFD font mods still work.

Life is GREAT! 

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When creating missions the preselection of clouds are awesome saves so much time creating weather I know it's early days but my flights look so much different loving it. 

 

oh I forgot the mod still works great lol


Edited by freehand
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I have the rift s also NOT in steam.  I can see in 2d also, but not vr.  

 

I saw a post earlier that someone else couldn't get it to work.

 

is this typical for rift s?

 

 


Edited by Gogojuice
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The mod still works fine for me. The clouds look a bit strange in VR, almost like they aren't in focus when you get close to them (stereoscopic issue maybe like the same perspective of the clouds going to both eyes?). It's definitely not because of the mod, lots of users on Reddit voicing complaints. If you toggle the shader on and off the clouds are still pretty undefined, but I do think the shader exasperates the apparent effect since with it engaged everything BUT the clouds looks sharp and clear.

 

1 hour ago, Gogojuice said:

I have the rift s also NOT in steam.  I can see in 2d also, but not vr.  

 

I saw a post earlier that someone else couldn't get it to work.

 

is this typical for rift s?

 

 

 

Yes, it only works in SteamVR. So you need to download Steam + SteamVR if you don't already have it. Then you can use Skatezilla's DCS launcher tool or shortcut commands (I think there's a post somewhere in this thread that shows exactly the command you need) to force DCS to run with SteamVR.


Edited by Markdude
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