Kleinbart Posted March 27 Share Posted March 27 Hi folks, I am building a multiplayer mission. In this context I need to know the unit name of my own aircraft. The function must have the correct unitname depending on the player who calls the function. I have done it with: Unit.getByName(Unit.getPlayerName()) but of course this does not work. Does anyone have a solution? Thanks. Link to post Share on other sites
Kleinbart Posted March 28 Author Share Posted March 28 I may have expressed myself in a complicated way. In the multiplayer mission there are 10 aircraft which can be selected by the players. Group1: AircraftPlayer-1 Unit name: AircraftPayer-1-1 to AircraftPayer-1-5 Group2: AircraftPlayer-2 Unitname: AircraftPayer-2-1 to AircraftPayer-2-5 Both groups are in the same coalition.For example, my friend takes Aircraft-2-4 and I take Aircraft-1-2. In the mission, players can query the distance to a specific target. But for that I need to know that my friend is in Aircraft-2-4 and I am in Aircraft-1-2. When my friend retrieves the distance, his is calculated, when I retrieve the distance, mine is calculated. Therefore I am looking for a query in the form of: Unit.getByName('CurrentPlayer') Link to post Share on other sites
Grimes Posted March 29 Share Posted March 29 There is no "current player" type of parameter. I assume you are using mission commands to query the distance. Annoyingly the smallest those go is at a group level, so you have two options. 1. Make each client their own group, and create mission commands for each group passing the groupId that called it to the function for checking the distance. 2.Add a submenu for each client to correspond with whatever commands you want. The right man in the wrong place makes all the difference in the world. Current Projects: Scripting Wiki, Something... Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum Link to post Share on other sites
Kleinbart Posted March 29 Author Share Posted March 29 Thanks for your answer. With variant 1 it works for me. Link to post Share on other sites
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