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Infantry - Combined Arms


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Would it be possible for ED to partner with a third party to support infantry units with Combined Arms 2.0?  A Digital Combat Simulator would be fantastic if we could incorporate all aspects of warfare.  A full on FPS would be great addition.  Not many games have the scope and size of DCS.

 

- Helicopters could transport troops to an battle area and have more missions

- Troops would require cover and assistance from air assets
- Heightens the need for effective air defenses which makes manning SAMs and AAA more interesting
- JTAC and FAC functionality - nothing better than being able to call in airstrikes for you friendly troops

 

Maybe someday we'll be able to have a full combat simulator.  

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6 minutes ago, jwflowersii said:

Would it be possible for ED to partner with a third party to support infantry units with Combined Arms 2.0?  A Digital Combat Simulator would be fantastic if we could incorporate all aspects of warfare.  A full on FPS would be great addition.  Not many games have the scope and size of DCS.

 

- Helicopters could transport troops to an battle area and have more missions

- Troops would require cover and assistance from air assets
- Heightens the need for effective air defenses which makes manning SAMs and AAA more interesting
- JTAC and FAC functionality - nothing better than being able to call in airstrikes for you friendly troops

 

Maybe someday we'll be able to have a full combat simulator.  


I can imagine it now.
You start at Incirlik, get into a Chinook, armed up ready to go, you look out the window for the 40 minute journey taking in the beauty that is the Syria map, you fly over cities, mountains and lakes.. After 40 minutes you reach your destination Hatay, You touch down, ready to walk over and jump into a Humvee to move into an area where insurgents have taken over a small village.
After the 30 minute drive, you approach the border of Turkey and Syria.. Where you see smoke billowing into the air, you jump out the Humvee, ready your weapon, and prepare to snipe targets from afar.
You see an APC- As you casually sit, waiting for the shot, you sit still for 10 minutes...

Then.. 'BOOM!' Someone else in an FA18 has launched JSOWS from 30 miles away, and has done the work for you.

You then walk back to the Humvee, as you need to get back to base..
After the 30 minute drive to Hatay.. And another 40 minutes in the Chinook, You land back at base..

'DCS: FPS Simulator'..

On a serious note, I absolutely love Combined Arms. But no one else does in Multiplayer, and there are no missions for it.
Its not even a 'unit' on the userfiles page..
Why not try to make a few missions for what we have, and see if you can garner some interest into it?
It works really well in Multiplayer on the right missions, which is a shame.

But in the wrong missions, its awful.
And the AI, really is pants. Especially with the current damage model.

I was destroyed by a Humvee TOW from miles out, and i was in a T-90 that couldnt drive through an orchard..
The Humvee just watched me (saw him turn and aim for 5 minutes), as my AI tank just drove around and around in a circle.

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ED talked some time ago with can build a FPS only if some of Military clients has interest on them.

 

On other part, a 3rd party with a project can intent make them, similarly as actually has some examples of 3rd parties to improve some side of DCS as IADS system team and Battlefield productios and your assets pack / improve ground vehicles on DCS

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The biggest problem with DCS as an FPS ''simulator'' is infantry in real life is tedious and boring and so very time consuming. Even in Arma, the closest thing to what your requesting, the environments are somewhat constricted and funnel activity... and evem then without very careful efforts, it STILL ends up being hours of boredom. DCS environments are much larger, much more freeform, and will be 100x more prone to this sort of thing.

 

That's the biggest hold up for vehicles, too. DCS is built around much more of a ''strategic scale'' environment. As mentioned above, it's an environment where a single plane literally has the firepower to decimate an entire column, from miles away without warning... that is not a great environment to play in.

 

  So what it boils down to is that if using vics/infantry you basically are forced to pare it down to a scale that virtually eliminates that aspect, which almost immediately leads to ''why bother?''. Why bother shoehorning DCS into a role it sucks in and would require extensive work to even attempt, when there are literally a ton of products better in virtually every way at it, designed for it from the ground up, without all this added overhead and complexity?

 

  Tldr : it's not as great an idea as it first sounds, and is definitely terribly impractical. As far as ''is it a reasonable expectation it will ever happen?'' It is a resounding ''no''. Yeah this is a wishlist, blah blah, but it's not gonna happen, all there is to it. It's just not a realistic expectation with the amount of work and drawbacks.

 

  Set aside the network issues from syncing all this up and the inflated player numbers for it to be reasonable.


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DCS has a air, land Sea simulator, I don't see the problem to ED making vehiclesFPS or more.

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30 minutes ago, Rick50 said:

Is it possible to make drivable/fightable units as a mod for Combined Arms?

 

  Looks like it. Go check the mod subforum, there's quite a bit of stuff in there saying ''CA Ready'' (which presumably means it's drivable)

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It could be nice to have playable infantry in combined arms the main problem I see as others have pointed out is the length of time for a mission. Good mission design could fix that, though I guess with good IA you could take control of the grunts while the vehicles go off and do their thing.

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DCS should stick to aircraft. The scale of the game and the map level of detail only works there. Small missions with vehicles in CA are already possible, to the extent that it makes sense in DCS and you can already control "strategic" vehicles, such as ships. Implementing an actual FPS element would bring unneeded complication to the game code, which is already more complex than it should be. The game already doesn't run great on pretty much every pc out there, imagine if you add a whole new dimension to it.

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I'm sorta mixed on this one. On the one hand, it's a cool idea to bring about the true full virtual battlefield... but on the other hand, yea, as infantry FPS I too see it's not likely much use. The tanks and armor, well that's already in CA and seems to be ok... but hobbling around on foot just doesn't seem to make much sense with maps designed for "fast air"...   

 

What I mean is, while the maps look great from the air, even 

edit:

from helicopters down low it looks awesome on the Syria map, but by the time you get to ground armor, it starts to look kinda weak. Not much detail on many of the maps (though I suspect tanks on Syria map would be pretty decent).  But infantry? At 5 km/h ? Yea, looking pretty sparse now. And you're going nowhere fast. Or slow, or at all! LOL!!

 


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