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F/A-18A/C Afterburner


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Ok, it seems that some of you are confused, this is a screenie that I just took of the AB, now compare the picture that ED put as loading screen in DCS. 

Digital Combat Simulator  Black Shark Screenshot 2021.03.27 - 21.09.06.49.png

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It needs a rework. My main issue is that part of the "internal" AB texture is coming out of the exhaust nozzles and showing alongside the "external" AB texture. There are much better AB implementations from third parties, where the internal texture is confined to the interior of the nozzle and they also illuminate, giving off a much nicer effect.

FWIW, I think the external AB texture is OK, more or less.

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Reheat flame pattern and strength can be effected by local environment in real world, maybe DCS models the same?

When we took Tornado to the deserts around Nevada, quite often during the day you wouldn’t really see the flame pattern unless you were so close, very different to the UK.
At night was a different story obviously.

It all depended on ambient temp, pressure, altitude, quite a few things.

 

The flame won’t always look the same, even trim settings in the engine can alter the flame, quite obvious if one has a slightly differing trim to the other.

 

Not saying that’s what it is here, but if it’s modelled . . . 🤔


Edited by G.J.S

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4 hours ago, CBStu said:

I don't spend much time looking at the back of my plane so it's fine as is for me.

Ha! True bud, true. :thumbup:

Alien desktop PC, Intel i7-8700 CPU@3.20GHz 6 Core, Nvidia GTX 1070, 16GB RAM. TM Warthog stick and Throttles. Saitek ProFlight pedals.

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Im still waiting for the soundtravel of the afterburner turning off (and the aerodynamic stress-sounds of the aircraft) to not travel instantaneously, but rather at the speed of sound 😛

 

I know it's minor stuff, but it sticks out a little when making videos of flybys, and similar stuff 😛 

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