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A-29 Super Tucano


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Here is a livery package for the A-29B Super Tucano. The textures have been revised by the Tucano FSX. The zip in the texture folder contains Roughmet for Pilot and a29b_01. A paint template is includ

A-29B Super Tucano Changelog Version 0.1.8b - 04 April 2021 - Happy Easter Added SRS Integration capability. COM 1 and COM 2 UFCP menus. COM 1, COM 2, COM 3 volume

I don't see any notice or comments about the New A-29 Super Tucano mod which is in open beta. Check it out and give it a fly then provide some feedback on github. Will be good for some CSAR support. C

soooo THATS interesting....

 

 

it's a  Super Tucano... has armor...but no 50cals. But pylons and two drop tanks.  But no registration numbers/letters. 

 

No squadron markings. And a WW2 inspired style to it.

 

What has me puzzled is: if it's military why the lack of .50's  and ball turret?  If it's civilian privately owned, why the pylons and TWO drop tanks? And no giant registration letters on the fuselage?

 

I'm almost thinking it might belong to a defense contractor...

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Its a Special Operations Command aircraft.

 

Hornet, Super Carrier, Warthog & (II), Mustang, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

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Ah thank you!!

 

 

And having looked at that page, I now remember why I thought it had a retractable ball turret: the Textron Scorpion, a similar jet, does feature a retractable optics ball. 

 

but... why no half inch MG's ?   are we expected to believe that an air support platform for special ops... would NOT have MG's or cannon?  I can only conclude that SNC is looking to pad the program pricetag by opting to not buy MG's installed, but install them in 'Murica at 5x the price. You know, "INTEGRATION" !!

 

 

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It wouldnt surprise me if the weight offset allowed for 4x GBU-12 or something but who would know.  The lack of integrated Targeting pod is odd, but perhaps not needed if the lasing is coming from the ground.  The whole situation with light attack aircraft in America at the moment is very odd, I came here to post that very skin when I read the article but saw someone else had beat me too it.  There seem to be 6 different types of Light attack aircraft in the mix currently, but still cool to see it. 

Hornet, Super Carrier, Warthog & (II), Mustang, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

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20 hours ago, Rudel_chw said:

 

Hi, here is the 2nd variant ready, just the circuit-break remaining 🙂

 

Hello,

 

Finally, I finished the third variant of this mission .. .also fixed the date to match my previous two training missions.

 

 

These three missions finish the first Section of the Training, now onto some Weapons training, will start with CCIP Bombing 👍

I will need the 476th Target Range Mod for the next mission, but that should be no problem for users that are already used to a Mod 🙂

 

Best regards,

 

 

Eduardo

 


Edited by Rudel_chw
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On 3/29/2021 at 10:29 PM, Rick50 said:

Ah thank you!!

 

 

And having looked at that page, I now remember why I thought it had a retractable ball turret: the Textron Scorpion, a similar jet, does feature a retractable optics ball. 

 

but... why no half inch MG's ?   are we expected to believe that an air support platform for special ops... would NOT have MG's or cannon?  I can only conclude that SNC is looking to pad the program pricetag by opting to not buy MG's installed, but install them in 'Murica at 5x the price. You know, "INTEGRATION" !!

 

 

More than likely, the aircraft will go to the 6th SOS. They are listed as a "Combat Aviation Advisory" unit and provide training to allied nations on tactics, etc...
Like the Jungle Jim of Vietnam, with A-26 and T-28s. So the need for an actual armed aircraft probably isnt there. 

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Really having a blast with this mod. Here are some photos of our Virtual Squadron flying earlier this day. Keep up the good work!

165892144_10218618239669225_7675637793329672145_n.jpg

167258679_10218618241429269_4188603161484118211_n-2.jpg

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Callsign: KOBU
9th Virtual Fighter Squadron | 67th Virtual Aggressor Squadron

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128292449_10217834603118801_400078752596

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23 hours ago, Rudel_chw said:

 

Hello,

 

Finally, I finished the third variant of this mission .. .also fixed the date to match my previous two training missions.

 

 

These three missions finish the first Section of the Training, now onto some Weapons training, will start with CCIP Bombing 👍

I will need the 476th Target Range Mod for the next mission, but that should be no problem for users that are already used to a Mod 🙂

 

Best regards,

 

 

Eduardo

 

 


Eduardo add me on Steam "Gheoss" with a shark image... so we can fly, we are doing some relaxed missions

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1 hour ago, gheoss said:


Eduardo add me on Steam "Gheoss" with a shark image... so we can fly, we are doing some relaxed missions

 

Thanks a lot for the invite, but I don't really fly MP anymore, only Single Play .. it's even more relaxing 🙂

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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1 hour ago, Rudel_chw said:

 

Thanks a lot for the invite, but I don't really fly MP anymore, only Single Play .. it's even more relaxing 🙂

I used to be in a Portuguese virtual squadron for around 3 years and i´m more a single player (create my own missions with statics etc) but believe me, i miss to fly with a friend. Sometimes i wish i have someone just to fly a relaxing mission/flight. Flying with someone sometimes it´s awesome 🙂 

Keep flying and enjoy as always Rudel.

 

Cheers from Portugal,

F.

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Portugal

Col. Bruno "Fonzie" F. (on DCS)

 

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"About carrier ops: The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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11 minutes ago, fagulha said:

I used to be in a Portuguese virtual squadron for around 3 years and i´m more a single player (create my own missions with statics etc) but believe me, i miss to fly with a friend. ...

 

I've almost the same experience, being part of a Spanish squadron for 1.5 years ... but now a happy SP guy, enjoying paid-Campaigns and my own missions.

 

I don't miss my MP days, as I didn't actually made real friends during my MP time, maybe it was too much of a cultural difference or age difference (I'm 62, while the rest of the squadron was probably half my age).

 

Anyway, I really enjoy DCS more now, than when I was on my MP "phase" .. I get to fly what I want, how I want and whenever I want ... that is simply price-less 😀

 

Cheers.

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

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32 minutes ago, Rudel_chw said:

 

I've almost the same experience, being part of a Spanish squadron for 1.5 years ... but now a happy SP guy, enjoying paid-Campaigns and my own missions.

 

I don't miss my MP days, as I didn't actually made real friends during my MP time, maybe it was too much of a cultural difference or age difference (I'm 62, while the rest of the squadron was probably half my age).

 

Anyway, I really enjoy DCS more now, than when I was on my MP "phase" .. I get to fly what I want, how I want and whenever I want ... that is simply price-less 😀

 

Cheers.

I have the same feeling. Fly and practice with my procedures and add the details i want to my missions is priceless.

With the squadron i have a lot of real workload besides my insane day job. I love all of my work in the squadron, but it was too much in this phase of my life.

 

(i will be 45 in 2 weeks).

 

Well, back on topic 🙂

 

Cheers.

 

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Portugal

Col. Bruno "Fonzie" F. (on DCS)

 

[sIGPIC][/sIGPIC]

 

"About carrier ops: The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.5ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO x56 | SSD´s | Valve Index.

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I've downloaded and installed the latest mod....but my AI aircraft don't takeoff or, when started in the air, proceed to a dive then crash.  Any idea what could be wrong?

Thx / Dave

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9 hours ago, jsr9597 said:

I've downloaded and installed the latest mod....but my AI aircraft don't takeoff or, when started in the air, proceed to a dive then crash.  Any idea what could be wrong?

Thx / Dave


I have only used it as player aircraft, I will test it as AI later and report.

 

Edit: Can confirm the bug, the AI aircraft does not take off, attains a speed of 130 knots but does not take off and crashes at the end of the runway. Reduced fuel load to 10%, no stores, and it still doesn't take off. Here is a track file.

A-29B - AI doesnt take off.trk


Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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This is the start of my Helios profile the the A29.  I have located 4 viewports so far and have them displayed on the profile.  All of the buttons and dials are just for show at this time.  My next stage will be to try to code the MFD buttons.  However, as there is no key commands for them, this will take some time. 

SCREENSHOT.png

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57 minutes ago, sobe said:

.. However, as there is no key commands for them, this will take some time. 

 

I hope the developer will add more bindings .. I'd love to have the UFCP keys binded, so that I could use the numeric pad on the keyboard to enter coordinates 🙂

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

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Hello again,

 

Up to now I was using the A-29 with just basic Hotas configuration. Today I wanted to make a more complete Hotas programming, bur unfortunately a Google search reveals little about the real Hotas. Does anyone know if these keybindings are currently working and/or what they are for?

 

Call = {c}    
Designate = {ENT}    
Step = {d}    
Undesignate = {RSHF ENT}    
Cage/Uncage = {u}    
Machine_Gun_Distance = {LSHF m}    
Machine_Gun_Rearm = {LCTL m}    
Machine_Gun_Selection = {LALT m}    
 

Thanks a lot for any help, in the meantime I will go by trial-error to advance a bit on this subject 🙂

Best regards,

 

 

Eduardo

 

Edit: This is the first version for my HOTAS layout, most of the function works fine, but some lack functionality, for example the first stage of the gun trigger and the TDC slew.

 

g93C6PH.jpg

 


Edited by Rudel_chw
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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

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It's just so cool to see so many others enjoy an aircraft I made 13 years ago for another sim... Of course it's all due to LUIZ and team, that we are enjoying their mod now, in a proper combat sim.

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The IA self-destruct once they take off, what is this failure due to, I have not yet been able to do a mission accompanied by my escorts because they always end up falling to the ground, is there a possibility that this error can be fixed?
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3 hours ago, sanc2775 said:

The IA self-destruct once they take off, what is this failure due to, I have not yet been able to do a mission accompanied by my escorts because they always end up falling to the ground, is there a possibility that this error can be fixed?


from the readme: "The development is in a very early stage, but the author has decided on releasing it in hopes it will help others on the implementation of modern aircraft systems using SFM.". I’m sure this bug will be fixed over time.

 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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A lot of mod makers are just learning stuff as they go. It's not like they are paid employees of ED who can email or phone another employee who knows all about making AI units fly well. And I bet a lot of it is trial and error, especially since mod makers don't have access to the development kit that actually describes how to do things. Instead there's  likely some guesswork and then see if a change is a good one or not. 

 

 

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On 3/31/2021 at 11:46 PM, jsr9597 said:

I've downloaded and installed the latest mod....but my AI aircraft don't takeoff or, when started in the air, proceed to a dive then crash.  Any idea what could be wrong?

Thx / Dave

We are experiencing some strange AI behavior on different missions. Working on that.

On 4/1/2021 at 5:04 AM, Rudel_chw said:


I have only used it as player aircraft, I will test it as AI later and report.

 

Edit: Can confirm the bug, the AI aircraft does not take off, attains a speed of 130 knots but does not take off and crashes at the end of the runway. Reduced fuel load to 10%, no stores, and it still doesn't take off. Here is a track file.

A-29B - AI doesnt take off.trk 149.66 kB · 4 downloads

 

We are working on that. We updated the SFM according to A-29B pilots feedback and in some missions AI are not able to fly or takeoff.

On 4/1/2021 at 11:20 AM, sobe said:

This is the start of my Helios profile the the A29.  I have located 4 viewports so far and have them displayed on the profile.  All of the buttons and dials are just for show at this time.  My next stage will be to try to code the MFD buttons.  However, as there is no key commands for them, this will take some time. 

SCREENSHOT.png

That's awesome man. The devel version do have key bindings for UFCP and CMFDs.

Did you need to change any code from the mod? If so, please tell so we can add it to the mod.

Also feel free to contact me for any changes you might need. Never worked with Helios and you help is very appreciated.

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