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A-29 Super Tucano


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34 minutes ago, STABROSS said:

ahì comenta acerca del Mod CCIP

Hola, en realidad lo que señala es que la ultima version de este Mod (el A-29B) dispone de un modo de lanzamiento CCIP delayed; no es un Mod CCIP.

 

Hi, what he actually says, is that the latest version this Mod (the A-29B), implements a weapons mode named "CCIP delayed"; it isnt a separate CCIP Mod.

 

 

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(Shameless promo) I have made a convoy attack mission which includes the A-29B. Due to the low speed and limited loadout, it may be much harder than the other planes.  Please give it a  try:

 

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YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/

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Is the link on the first post of this thread still valid for use with with the latest DCS Open Beta?

Derek "BoxxMann" Speare

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9 minutes ago, DerekSpeare said:

Is the link on the first post of this thread still valid for use with with the latest DCS Open Beta?

 

That is a link to a GitHub software repository, so, yes, it is valid .. BUT, once there you must select the latest release of the software (currently, it's version 0.2.0b)

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On 10/16/2021 at 10:39 AM, Luiz Renault said:

Hi. It's not canceled. I'm preparing one of the last SFM updates before having the EFM developed.

Next release will incorporate CCIP Delayed mode and several other enhancements.

Here is our A-29 and squad discord: https://discord.gg/vT64kvbm

Thanks Sydy for your kind words and all your help on the project.

 

We haven't done much on damage model development, but planning to soon.

Olá Luiz, não sei se é brasileiro também. 

I'm really glad to know this project will continue. I am really really happy to be able to fly the Super Tucano and that's thanks to you. Please let me know if we can help you in any way.

Sorry I missed the time for the discord invite. Can you please send again?

Thanks

Valeu!

 

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## Version 0.2.2b - Devel - 04 Nov 2021  * Test it at you own risk 😬 *

### Added
- In game Radio.
- CCIP Delayed Mode.
- CCIP Cluster Bomb calculations
- CCIP High Drag Bomb calculations
- QCHK and interactive OSSes to CMFD DTE.
- CMFD FLIR dummy page.
- Working CMFD DVR page.
- Blank submenu pages to checklist.
- UFCP FUEL format.
- Alarm test.
- Time to Impact for bombing.

### Changes
- CCIP Bomb calculations for better precision.
- CCIP Rocket calculations for better precision.
- CCIP GUN calculations for better precision.
- Limited CCIP to HUD FOV.
- Set FWD LCMFD as default DOI.
- OSS Stroke Box can now have a width.
- CMFD DTE QCHK will show the loaded values in the aircraft.
- DTE will now look for theatre specific mission files.
- Auto-rudder Engage position is now momentary.
- RALT can now be turned on/off.
- Electric system enhancements:
    - ACFT INTC will show an advice when conditions meet.
    - GEN CAUT will not turn on with aircraft on the ground and engine off.
    - Main Bus and Main Avionics Bus gets disconnected when aircraft is airborne and engine is off.
    - Flaps will only be commanded/change position when Main Bus is connected.
    - Avionics will turn off when there is no Master MDP.
    - Left CMFD will stay on if Right CMFD is off and Avionics Master is off.
    - The MDPs will now take time to warm up.
    - ELEC OVRD switch will now force the electric system into the emergency mode.
- V/UHF Guard will switch the COM frequencies to 121.5 and 243.0.
- Taxi lights should only turn on on auto when in air.

### Fixes
- FPM calculation was a little off with high roll angles.
- UFCP LMTs not being highlighted when edited.
- CCIP cue and bomb fall line.

https://github.com/luizrenault/a-29b-community/archive/refs/heads/devel.zip

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On 10/30/2021 at 7:28 PM, zeitgeist said:

Olá Luiz, não sei se é brasileiro também. 

I'm really glad to know this project will continue. I am really really happy to be able to fly the Super Tucano and that's thanks to you. Please let me know if we can help you in any way.

Sorry I missed the time for the discord invite. Can you please send again?

Thanks

Valeu!

 

Brasileiro também. Obrigado pelo apoio. Segue o link sem sem prazo limite: https://discord.gg/x8fPAHhtaf

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On 11/4/2021 at 2:13 PM, Luiz Renault said:

## Version 0.2.2b - Devel - 04 Nov 2021  * Test it at you own risk 😬 *

### Added
- In game Radio.
- CCIP Delayed Mode.
- CCIP Cluster Bomb calculations
- CCIP High Drag Bomb calculations
- QCHK and interactive OSSes to CMFD DTE.
- CMFD FLIR dummy page.
- Working CMFD DVR page.
- Blank submenu pages to checklist.
- UFCP FUEL format.
- Alarm test.
- Time to Impact for bombing.

### Changes
- CCIP Bomb calculations for better precision.
- CCIP Rocket calculations for better precision.
- CCIP GUN calculations for better precision.
- Limited CCIP to HUD FOV.
- Set FWD LCMFD as default DOI.
- OSS Stroke Box can now have a width.
- CMFD DTE QCHK will show the loaded values in the aircraft.
- DTE will now look for theatre specific mission files.
- Auto-rudder Engage position is now momentary.
- RALT can now be turned on/off.
- Electric system enhancements:
    - ACFT INTC will show an advice when conditions meet.
    - GEN CAUT will not turn on with aircraft on the ground and engine off.
    - Main Bus and Main Avionics Bus gets disconnected when aircraft is airborne and engine is off.
    - Flaps will only be commanded/change position when Main Bus is connected.
    - Avionics will turn off when there is no Master MDP.
    - Left CMFD will stay on if Right CMFD is off and Avionics Master is off.
    - The MDPs will now take time to warm up.
    - ELEC OVRD switch will now force the electric system into the emergency mode.
- V/UHF Guard will switch the COM frequencies to 121.5 and 243.0.
- Taxi lights should only turn on on auto when in air.

### Fixes
- FPM calculation was a little off with high roll angles.
- UFCP LMTs not being highlighted when edited.
- CCIP cue and bomb fall line.

https://github.com/luizrenault/a-29b-community/archive/refs/heads/devel.zip

Thanks for this Luiz!
I am just trying this now. 
It seems connecting com 1 works fine, but when trying to use 0 on Com2 the page exists to the main menu. Not sure if I am doing anything wrong though.

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10 hours ago, zeitgeist said:

Thanks for this Luiz!
I am just trying this now. 
It seems connecting com 1 works fine, but when trying to use 0 on Com2 the page exists to the main menu. Not sure if I am doing anything wrong though.

Code for Radios are simple and dirty right now. I intend to clean it up by the end of next week.

All 3 radios will be working, as the modulation selection.

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Two more videos from  Lucas Orsi .. pity that the YT auto-translate to english sucks a bit .. I'm lucky that his portuguese language is quite understandable to a spanish speaker like myself:

 

 

 

Best regards

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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2 hours ago, Rudel_chw said:

Two more videos from  Lucas Orsi .. pity that the YT auto-translate to english sucks a bit .. I'm lucky that his portuguese language is quite understandable to a spanish speaker like myself:

 

 

 

Best regards

I'm sorry for the english subtitles, but i'm without extra time to do this.

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Just now, Orsi said:

I'm sorry for the english subtitles, but i'm without extra time to do this.

 

Dont worry, I'm sure any DCS user that has already used JTAC in other aircrafts, will be able to follow your instructions even with a YT translation 🙂 

I'm glad that we have you as Instructor, or learning the A-29 would have been much harder 👍

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 2 weeks later...
36 minutes ago, Draken35 said:

 

The article says that the smart Paveways were actually fitted to A-37, not the A-29:

"In a typical mission, several A-37 Dragonflys flying at 20,000 feet carried smart bombs. As soon as the planes came within a three-mile “basket” of the target, a bomb’s GPS software would automatically turn on. The Dragonflys were followed by several A-29 Super Tucanos, flying at a much lower altitude. They would drop a series of dumb bombs in a pattern nearby. "


Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 2 weeks later...

I have some trouble when I start the engine: it spools up to 15.2% then spools down.

It happens in a Instant Mission or the Startup, Taxi and Takeoff training mission, with 0.1.8b and 0.3.0b, Steam DCS World and Standalone DCS beta versions.

I tried with Thrust/Throttle bond only to keyboard and bound to an axis in my joystick.

The dsc.log doesn't show anything.

I removed the i18n folder from the track zipfile to reduce its size.

EDIT: Found the problem: I pushed the throttle forward and then all the way back... that's CUT-OFF instead of IDLE...

SUGGESTION: can the tooltip when hovering the mouse over the control include the control's current state where applicable? For throttle that would be nice, since in several the back positions the handle hides the markings.

dcs.log A-29B - Training - M01 Cold Start (by Rudel_chw).miz_30112021_21-15.trk


Edited by dybal
clarification of text
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