2alpha-down0 Posted March 10, 2021 Share Posted March 10, 2021 See attached tracks. AI bombers act defensively despite NO REACTION being set in editor. NO REACT FAIL 1.trk NO REACT FAIL 2.trk NO REACT FAIL FRESH MISSION.trk NO REACT FAIL SU24.trk NO REACT FAIL FRESH MISSION 2.trk Early Cold War Servers https://discord.gg/VGC7JxJWDS Link to comment Share on other sites More sharing options...
2alpha-down0 Posted March 10, 2021 Author Share Posted March 10, 2021 I can't remember if this is shown in any of the tracks or not, but an additional bug is that the wingmen in an AI flight with the task "Carpet Bombing" will drop their bombs along with the lead, regardless of if they are at the correct drop point or not (if they are avoiding AAA, interceptors, etc.) 1 Early Cold War Servers https://discord.gg/VGC7JxJWDS Link to comment Share on other sites More sharing options...
Flappie Posted March 10, 2021 Share Posted March 10, 2021 I've just tested the only tracks which don't require the A-4E mod. I agree both Tu22M3 and Su-24M don't follow the "NO REACTION" order. When I replace them by B-1B, they follow the order. 2 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
2alpha-down0 Posted March 12, 2021 Author Share Posted March 12, 2021 Update: This appears to be tied to any ability of the subject aircraft to defend itself with air-to-air weapons of any kind, to include tail guns or internal cannon. This is why the B-1B works fine; it has no self-defense armament. Setting "Restrict Air-to-Air Attack = on" in addition to Reaction to Threat = NO REACTION causes the Tu-22, Su17, and Su-24 to act as expected. Early Cold War Servers https://discord.gg/VGC7JxJWDS Link to comment Share on other sites More sharing options...
Flappie Posted March 12, 2021 Share Posted March 12, 2021 Nice find. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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