TAW_Impalor Posted March 8, 2021 Share Posted March 8, 2021 @BIGNEWYLeft is server's, right is my tacview. About 30 players on a dedicated server, ping 30ms. Happens all the time to everyone. What is causing this? How does ED plans to fix it? WHEN? What do we do in the meantime??? MP is unplayable and makes me wanna throw away DCS. https://drive.google.com/file/d/1hR7BM47snSiWqMuky0_I8tODsxlvnc_L/view?usp=sharing 1 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 8, 2021 ED Team Share Posted March 8, 2021 It is reported and the team are investigating. I have no other information to share currently, but thank you for the data. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
TAW_Impalor Posted March 8, 2021 Author Share Posted March 8, 2021 @BIGNEWY I suggest this temporary fix: if the server tells the client's aircraft to explode or receive damage, but the client does not have any missile/projectile nearby to cause such damage, the version of events on the client PC should prevail (i.e. missile or bullet would miss). 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
Coxy_99 Posted March 14, 2021 Share Posted March 14, 2021 (edited) To add to this multi crew is shot, Human rio loses tracks on TID if pilot pulls hard then takes ages to re build a track on the TID for launch parameters, It makes flying the F-14 impossible with a human rio, Its been like this since the last update never had an issue before until now, Not sure how the helo's work but i bet they also dysnc to. @BIGNEWY: Heres one such example: https://forums.eagle.ru/topic/262630-dcs-issue-f-14-and-dysnc/?tab=comments#comment-4591264 Edited March 14, 2021 by Coxy_99 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 14, 2021 ED Team Share Posted March 14, 2021 The team are looking into it. We can only reproduce so far when someone with a bad connection joins the server, or if the server is experiencing packet loss. As packet loss increases its more noticeable. 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Coxy_99 Posted March 14, 2021 Share Posted March 14, 2021 (edited) High ping yes, But 99% is a ping of around 40 to the same server for both clients, This was not like this before last patch. ED changed something and now its affecting multi crew. Edited March 14, 2021 by Coxy_99 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 15, 2021 ED Team Share Posted March 15, 2021 Its not high ping, it is packet loss apparently creating the problem. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Alireza.kh Posted March 15, 2021 Share Posted March 15, 2021 one solution to these problems is to add in game network performance monitoring tools and warning icons consist of packet loss monitoring and warning, lag warning ,server problem warning. ping monitoring is not enough. 2 Link to comment Share on other sites More sharing options...
Coxy_99 Posted March 16, 2021 Share Posted March 16, 2021 Basically what your saying is DCS multi player is completely Fu barred with 40+ players in one server, Either way just play Single player. So i dont get why ED and 3rd parties make and waste there time on multi crew modules Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 16, 2021 ED Team Share Posted March 16, 2021 6 minutes ago, Coxy_99 said: Basically what your saying is DCS multi player is completely Fu barred with 40+ players in one server, Either way just play Single player. So i dont get why ED and 3rd parties make and waste there time on multi crew modules No, we are saying we are looking into it. Fact is user or server connections with packet loss are creating the problem. We dont have any control over that, we can only tweak the network code to try and mitigate its effects, and that is what we will do. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Strong05 Posted March 25, 2021 Share Posted March 25, 2021 On 3/16/2021 at 6:02 AM, BIGNEWY said: No, we are saying we are looking into it. Fact is user or server connections with packet loss are creating the problem. We dont have any control over that, we can only tweak the network code to try and mitigate its effects, and that is what we will do. thanks Thank you Bignewy for the update! Really looking forward to this being fixed for MP on larger servers. Right now it's just not playable. 5800X3d, 32GB DDR4@3400, 6800 xt, Reverb G2, Gunfighter/TMWH Link to comment Share on other sites More sharing options...
BonerCat Posted April 15, 2021 Share Posted April 15, 2021 Just happend to me today as well Made a bug report, as well as another clip https://forums.eagle.ru/topic/268125-severe-missile-synch-issues-in-ob-27/ Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430 Link to comment Share on other sites More sharing options...
KoN Posted April 19, 2021 Share Posted April 19, 2021 Yes please this needs a Fix i love multiplayer . 1 Gigabyte - X570 UD ~ Ryzen - 5600X @ 4.7 - Pulse - RX-6800 - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . Link to comment Share on other sites More sharing options...
71st_Mastiff Posted April 19, 2021 Share Posted April 19, 2021 (edited) Team; look at full server, max players, then other clients trying to get into said full server, client left clicking on the server endlessly and trying to get in as soon as some one drops, may cause sever, server desync and refresh resync issues? just a theory? also MSAA x2, x4 also causes server lag. Edited April 19, 2021 by 71st_Mastiff 1 " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
KoN Posted April 19, 2021 Share Posted April 19, 2021 (edited) I have MSAA x2 and x4 turned off and I've just left Hoggit as its totally unplayable . Stuttering , Dysic and impossible to dogfight . Spawned and Die on carrier deck . This is an endless complaint from people that have DCS . It Seems it never gets fixed , posts like this go back years . Why have other combat sims that host 80+ players yet DCS cant master 34 players . I just don't get it . The most stable i think was 2.2 in multiplayer . What is the plan for multiplayer . ?? Edited April 19, 2021 by Con Gigabyte - X570 UD ~ Ryzen - 5600X @ 4.7 - Pulse - RX-6800 - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . Link to comment Share on other sites More sharing options...
dorianR666 Posted April 20, 2021 Share Posted April 20, 2021 (edited) the real problem is that it appears the missile position&velocity arent synchronized between clients, unlike aircraft. each client seems to have its own independent simulation of the missiles trajectory, countermeasure rejection etc. maybe it would require too much bandwidth, dunno. personally i cant say im seeing it more on 2.7 than before. Edited April 20, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Doggo Posted April 21, 2021 Share Posted April 21, 2021 On 3/16/2021 at 6:02 AM, BIGNEWY said: No, we are saying we are looking into it. Fact is user or server connections with packet loss are creating the problem. We dont have any control over that, we can only tweak the network code to try and mitigate its effects, and that is what we will do. thanks Is it pure loss, or jitter and reassembly? A hotfix for debug/stats to drop in server log files would be helpful for ALL of us. Link to comment Share on other sites More sharing options...
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