dr_hippo Posted March 1, 2021 Share Posted March 1, 2021 Hi, I have created a mission on a supercarrier. I added 4 F18's, 2 Refuelers and 1 E2. Everything worked as espected. Later on I wanted to expand the mission and added 4 F14's. I have the feeling that plains start to move in the order when they where added in the mission. I think it also have to do with the plains ID. Because the F14's where added latest in the mission they are blocking the refuers. Because the refuelers are not start the F14's are als not starting at all. Is this assumption correct ? If so how can I change the order? Stijn Link to comment Share on other sites More sharing options...
SpikeGondorff Posted March 1, 2021 Share Posted March 1, 2021 I haven't tested it, but I've seen others state what you have: order of start is based on order of when it was placed in the missions editor. The only way I know how to affect the start order is to simply delay the activation of specific groups. Group 1 is spawned 1 second after mission start, Group 2 is 2 seconds, etc. Play with it until you get the planes where you want them. It's annoying, but until they allow us to set where each plane spawns on the carrier, it's the easiest way. The only quirk with that system is the 6-pack/street area on the carrier. My understanding is that you can only get planes to spawn there at the start of the mission. Any late activations after mission start will never spawn in that area. Link to comment Share on other sites More sharing options...
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