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AI Formation Wrong Position Relative to Player/Client

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It's a little hard to see, but in the attached picture, my flight should be in Finger Four, "close." Two, three, and four are in correct position relative to each other, but are lagging way too far behind the player/client lead. This was crusing at 11,000ft at 250mph, conservative engine setting of 36/2400. All formations seem to be affected.


Prior to they held perfect formation. I'll work on getting a track that isn't 90 minutes long for evidence.


Edited by Nealius

YouTube Channel: "Clutch"


Z390 Aorus Elite | i5-9600k @4.7Ghz | RTX2070 | 32GB DDR4 | Windows 10 | Odyssey Plus | Warthog HOTAS | 20cm Extension

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