Nealius Posted Tuesday at 11:24 AM Share Posted Tuesday at 11:24 AM (edited) Are there some Advanced Waypoint Actions that cause AI wingmen to refuse to engage bandits or ground targets? I am constantly having AI failing to call out or engage bandits while the 4-ship is merged in a furball. Other times they will call "tally bandit x-oclock" and then say "unable" when I tell them to engage. Do I need to clear Advanced Waypoint Actions from the flightplan to get them to comply with player commands? Edited Tuesday at 11:27 AM by Nealius YouTube Channel: "Clutch" Z390 Aorus Elite | i5-9600k @4.7Ghz | RTX2070 | 32GB DDR4 | Windows 10 | Odyssey Plus | Warthog HOTAS | 20cm Extension Link to post Share on other sites
dark_wood Posted 21 hours ago Share Posted 21 hours ago Hi, i don't think clearing Advanced Waypoint Actions will help, i had the same issue without any Action added. I think is just how they behave - for example, if you order them to attack ground targets and at that moment they dogfight, he answer will be "Unable". If you have Tacview, check what they doing at that moment, maybe they are busy Link to post Share on other sites
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