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zehir

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Here's something I found out recently; you don't need a special GPU or physics card to use PhysX. I downloaded a PC game demo the other day that wouldn't even run because it didn't find the PhysX drivers. Once I downloaded and installed this:

 

http://www.nvidia.com/object/physx_8.06.12_whql.html

 

It worked fine. There's even a little tech demo in the Windows control panel now. Without a GPU, it just uses the processor. It works fine with most games, but I think a dedicated GPU unit would be needed for CPU-heavy flight sims.

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If DCS uses Havok then Ati radeon cards will have an advantage over Nvidia. Correct?

 

Not correct.

Havok is software. Any graphic can be operated Havok.

 

PhysX is hardware, but Nvidia already reported that both ATI graphics cards such as Nvidia, may use such technology. Both.

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Not correct.

Havok is software. Any graphic can be operated Havok.

 

PhysX is hardware, but Nvidia already reported that both ATI graphics cards such as Nvidia, may use such technology. Both.

 

And how do you think Ati cards can use PhysX if it's a hardware solution? It's also a software physics engine which Ageia made optimized to be used with their hardware cards. Nvidia bought Ageia and added support in their drivers to make it hardware accelerated by their graphics cards as well.

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And how do you think Ati cards can use PhysX if it's a hardware solution? It's also a software physics engine which Ageia made optimized to be used with their hardware cards. Nvidia bought Ageia and added support in their drivers to make it hardware accelerated by their graphics cards as well.
Not Ageia PhysiX but Havok. Newest HD4000 series are already ready for Havok. We only need to wait for Catalyst drivers including this system.
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nVidia would like everybody to use PhysX, thats why they actively support development of a CUDA/PhysX driver for Radeon cards (http://www.ngohq.com/news/14219-physx-gpu-acceleration-radeon-hd-3850-a.html).

 

AMD officially backs Havok (interestingly now owned by Intel). Havok is most known for use in games such as Halflife2, and indeed a software solution that runs on the CPU. However, Havok has been working on adding GPU support, which makes sense, since GPU's are much strong for that purpose then CPU's.

 

I am indeed interested if and how PhysX/Havok will be supported....

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And how do you think Ati cards can use PhysX if it's a hardware solution? It's also a software physics engine which Ageia made optimized to be used with their hardware cards. Nvidia bought Ageia and added support in their drivers to make it hardware accelerated by their graphics cards as well.

 

PhysX is hardware, not software. Only need to use this technology is drivers. For use my Hotas Cougar (is hardware) need drivers (software part). For use PhysX need drivers, and this drivers use CUDA technology, similar to language used by ATI.

 

For use Havok no need specially drivers, no need include support for this technology in drivers, all graphics can run Havok.

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PhysX is also software. It just depends on how its coded.

 

Havok is the same. It has just been most commonly implemented through software.

 

Difference is just like in the old days of graphics, software or hardware acceleration.

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PhysX is hardware acceleration, same the GeForce or ATI graphics acceleration are.

 

Acceleration software = CPU computer perform the calculations.

Acceleration hardware = The alternative CPU (in this case the GPU) performs calculations. Same the graphics acceleration.

 

Conclusion, PhysX is hardware acceleration.

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LOL, in this case, Havok is Hardware accelerated, too ;-) Or might it be that the CPU is Software and i did not notice?

 

I would rather say the question is: Is the physics engine (be it Havok or PhysiX) running emulated on the CPU, or is it adapted to run on a GPU (by the means of CUDA for Nvidia/PhysiX or in the Future on AMDs GPUs for Havok), or does it run on specially designed, proprietary Hardware as it was on the former PhysiX Cards?

 

As you can see, you cant distinguish Software-accelerated and Hardware-accelerated.

 

The only interesting question on this manner is, at least for me, will the Use of one or both engines be implemented in the DCS-Series ?

 

If yes - there you go and you will be likely able to use a GPU to enhance your experience auf physical effects over the level you would get by doing it on a CPU.

 

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Brati

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With DirectX 11, physics support will be added. That will make the choice for most developer irrelevant, as they just have support 1 way of doing their physics calculations. Looking at DCS developing time, we will probably get physics support sometime between the F-16 and the Hind... :)

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With DirectX 11, physics support will be added. That will make the choice for most developer irrelevant, as they just have support 1 way of doing their physics calculations. Looking at DCS developing time, we will probably get physics support sometime between the F-16 and the Hind... :)

 

the DCS development time has not being set yet, nor the order of the jets packs is defined at this time. :)

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DCS development time was sort of a good guess, since DirectX 11 is to be introduced late next year, and with the amount of planned modules, that will definitely be in the timeframe... The order of jets was just totally completely a joke... :) gotta have fun once in a while...

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LOL, in this case, Havok is Hardware accelerated, too ;-) Or might it be that the CPU is Software and i did not notice?

 

I would rather say the question is: Is the physics engine (be it Havok or PhysiX) running emulated on the CPU, or is it adapted to run on a GPU (by the means of CUDA for Nvidia/PhysiX or in the Future on AMDs GPUs for Havok), or does it run on specially designed, proprietary Hardware as it was on the former PhysiX Cards?

 

As you can see, you cant distinguish Software-accelerated and Hardware-accelerated.

 

The only interesting question on this manner is, at least for me, will the Use of one or both engines be implemented in the DCS-Series ?

 

If yes - there you go and you will be likely able to use a GPU to enhance your experience auf physical effects over the level you would get by doing it on a CPU.

 

S~

 

Brati

 

Havok is not accelerated with GPU. Havok processes is run in CPU, PhysX processes is run in GPU (or old PPU of Ageia). Conclusion, Havok is not hardware accelerated, its very simple.

 

You can play in game with video cards (not all games), but no accelerate graphics, CPU calculate graphics. Uou install GPU (graphic acceleration card) and can play with advanced graphics.

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Actually, Havok ran indeed on the CPU and PhysX used to work only on Aegia's PPU cards. However, Havok is being already starting to support GPU's, and PhysX has been made available for GPU's through CUDA as well. So both technologie are now blending towards eachother, and tapping into the power of current day GPU's.

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