baksie Posted February 19 Share Posted February 19 So what all can we expect in 2.7?? Stutterfest: Intel X980, ASUS P9X58, 120 Gb SSD, 1T HDD Raid, GTX285, 12 Gb DDR3, WIN 10-64 NEW: TBD A10C-F16-FA18-F14-NV-PG Link to post Share on other sites
Silver_Dragon Posted February 19 Share Posted February 19 Eagle Dynamic FB https://www.facebook.com/eagle.dynamics Quote Over the next coming weeks, a massive push is ongoing to prepare for the launch of DCS World 2.7. We are hoping to get there by the end of March and we are full burners on the job. https://www.digitalcombatsimulator.com/en/products/world/ More news to the front Wishlist: ED / 3rd Party Campaings My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893 DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891 21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/ Silver_Dragon Youtube Link to post Share on other sites
Northstar98 Posted February 19 Share Posted February 19 (edited) 1 hour ago, baksie said: So what all can we expect in 2.7?? Chiefly improvements to environmental modelling, namely new clouds. But I reckon 2.7 will also include provisions to facilitate numerous other improvements, many of which described in the 2021 newsletter. The new clouds will be something coming basically straight away, there are numerous other things. IIRC the WIP Marianas map is a test bed for new terrain technology. Edited February 19 by Northstar98 Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk Terrains I own: Syria, The Channel, SoH System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD) VKB Gunfighter Mk.II w. MCG Pro Dreams: https://uk.pcpartpicker.com/list/mBG4dD Link to post Share on other sites
pimp Posted February 19 Share Posted February 19 The only thing I know of specifically are clouds. I don't know if ED has ever mentioned other specifics for the next major release. I know in 2.5.6 release they mentioned the big improvement was lighting and other gfx effects. 1 i9 9900k @5.1GHz h100i |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 2080ti FTW3 Ultra | Reverb G2 | HOTAS Warthog | Saitek Flight Pedals Link to post Share on other sites
sirrah Posted February 20 Share Posted February 20 I hope 2.7 will also bring us things like improved cpu usage (multithreading? Sorry I'm not really into this technical computer stuff) As most people here, I'm already struggling to find a balance between decent framerates and graphics. Seeing those beautiful clouds, make me wonder if I'll still be able to smoothly run DCS 2.7 in VR (Not that I don't want to upgrade my GPU, but the current market shortage won't allow me to) 1 System specs: System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- HP Reverb v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM Link to post Share on other sites
Worrazen Posted February 20 Share Posted February 20 (edited) On 2/20/2021 at 8:22 AM, sirrah said: I hope 2.7 will also bring us things like improved cpu usage (multithreading? Sorry I'm not really into this technical computer stuff) I'm afraid that won't be the case, because that is planned for Q3-Q4 2021 right now whichcould also change. I think, with the announcement of the F/A-18C updates, it probably makes the groundwork, or will come right with it, the ATFLIR support, the proper FLIR rendering, and that's a big deal as big as new clouds almost, give or take technically at least, and will come with a big update to all the terrains or at least some terrains initially. All this new big underlying tech is also what probably fueled the convenience to drop Win7 support, but all the graphics API and multithreading stuff coming later, probably as well. Edited February 21 by Worrazen 2 Getting back in action! 1st.: PC Specs WIP: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus ROG Strix X-570E - CPU: AMD Ryzen ... - GPU: AMD Radeon ... - RAM: 64 GB - SSD: Samsung 970 EVO Plus 1TB NVMe 2nd.: PC Specs: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus P9X79 - CPU: Intel i7 3820 - RAM: 32GB - GPU: AMD Radeon RX480 8GB - SSD Samsung 860 EVO 250GB (DCS), Input: Saitek Cyborg X/FLY5 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP. Terrains: NTTR, Normandy, Persian Gulf, Syria. Link to post Share on other sites
Raven (Elysian Angel) Posted February 20 Share Posted February 20 (edited) 7 hours ago, sirrah said: I hope 2.7 will also bring us things like improved cpu usage (multithreading? Sorry I'm not really into this technical computer stuff) That one will likely arrive with DCS 3.0 . Personally I do expect some juicy not-yet announced features in 2.7 however, given the fact that 2.6 was skipped altogether Edited February 20 by Raven (Elysian Angel) typo 2 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600MHz CL16 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 960Pro NVMe 1TB | HP Reverb G2 Pro Flight Trainer Puma | TM Warthog (with custom spring, 10 cm extension, custom TDC, replacement pinky switch) on Wheelstand Pro | TPR rudder pedals My in-game DCS settings (PD 1.0 SteamSS 76%): Link to post Share on other sites
SharpeXB Posted February 20 Share Posted February 20 12 hours ago, sirrah said: I hope 2.7 will also bring us things like improved cpu usage (multithreading? Sorry I'm not really into this technical computer stuff) As most people here, I'm already struggling to find a balance between decent framerates and graphics. Seeing those beautiful clouds, make me wonder if I'll still be able to smoothly run DCS 2.7 in VR (Not that I don't want to upgrade my GPU, but the current market shortage won't allow me to) I wouldn’t hope too much on that front. Other flight sims with Vulkan and/or multithreading don’t get a tripling of their frame rates. They’re still just as demanding as DCS. I don’t think VR will ever perform well in high fidelity flight simulations like this. And any performance overhead gained by the new engine will get eaten up with added features and graphics. The game isn’t going to remain static in development if the engine becomes capable of more, it will grow to exploit the new potential. The result will be a game that still demands the most from hardware and is intended to primarily run in 2D and it’s always going to be more demanding to run a game in 3D & higher FPS vs 2D & lower FPS. 3 2 Velocity Micro PC | Asus Z97-A | i7-4790K 4.7GHz | Corsair Liquid CPU Cooler | 32GB DDR3-1600MHz Memory | EVGA RTX 2080 Ti XC | 240gb Intel 520 Series MLC SSD | 850 W Corsair PSU | Windows 10 Home | LG 32UD99-W UHD Monitor | Bose Companion 5 Speakers | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 [sIGPIC][/sIGPIC] Link to post Share on other sites
Kang Posted February 21 Share Posted February 21 9 hours ago, Raven (Elysian Angel) said: That one will likely arrive with DCS 3.0 . Personally I do expect some juicy not-yet announced features in 2.7 however, given the fact that 2.6 was skipped altogether Ah, I thought I had missed something in regards to 2.6. Link to post Share on other sites
CBStu Posted February 21 Share Posted February 21 I would prefer that they fix the various problems we have now vs coming out w/ an update. 1 Link to post Share on other sites
Dragon1-1 Posted February 21 Share Posted February 21 Well, they can't fix problems without pushing out an update. Hopefully, there will be fixes besides all the new features. 1 Link to post Share on other sites
Beirut Posted February 21 Share Posted February 21 Any guesses as to update size? Some of the planes, but all of the maps! Link to post Share on other sites
WOPR Posted February 21 Share Posted February 21 1 minute ago, Beirut said: Any guesses as to update size? Gird your loins. It's likely to be equivalent to a fresh install. Link to post Share on other sites
Blinde Posted February 21 Share Posted February 21 1 hour ago, WOPR said: Gird your loins. It's likely to be equivalent to a fresh install. Why on earth? Not likely. Link to post Share on other sites
Dragon1-1 Posted February 21 Share Posted February 21 The big changes are, as far as I understood, mostly in code. This is not what takes up space. Assets take up space, and while there'll undoubtedly be a bunch of changes to those, most of them shouldn't change. I think it may be a larger update than normal, but not terribly so. The one I'm worried about is when they finish Marianas and throw that into the default install. Link to post Share on other sites
zionid Posted February 21 Share Posted February 21 It is impossible to gauge update size. Even "minor" updates sometimes vary dramatically in size, often ranging in many, many Gigs if you own a few modules. It is however fair to assume that it will be significant, given the new art assets of the clouds being implemented. Note; assume. Link to post Share on other sites
Etirion Posted February 22 Share Posted February 22 If there are terrain changes, that always results in big download sizes. Link to post Share on other sites
mwlue Posted February 22 Share Posted February 22 11 hours ago, CBStu said: I would prefer that they fix the various problems we have now vs coming out w/ an update. Yeah, fix the very basic core function -> replay pls. I'm looking forward to the new cloud tho. Link to post Share on other sites
Beirut Posted February 22 Share Posted February 22 20 hours ago, WOPR said: Gird your loins. It's likely to be equivalent to a fresh install. My loins stand girded. Unlimited internet at the ready. Mind you, my 1TB NVME games-only drive is starting to feel the strain. 270GB left and as I understand it you should leave 20% empty for best performance. Some of the planes, but all of the maps! Link to post Share on other sites
pimp Posted February 22 Share Posted February 22 Maybe there's new soldier animations and models. In the 2021 & Beyond video, starting ~ 3:22, I noticed a soldier walking at the bottom right of the screen. That animation does not currently exist. Looks to be more realistic. i9 9900k @5.1GHz h100i |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 2080ti FTW3 Ultra | Reverb G2 | HOTAS Warthog | Saitek Flight Pedals Link to post Share on other sites
Silver_Dragon Posted February 22 Share Posted February 22 27 minutes ago, pimp said: Maybe there's new soldier animations and models. In the 2021 & Beyond video, starting ~ 3:22, I noticed a soldier walking at the bottom right of the screen. That animation does not currently exist. Looks to be more realistic. That animations has implemented on actual DCS soldiers (Georgian Soldier) from some years ago. 2 2 More news to the front Wishlist: ED / 3rd Party Campaings My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893 DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891 21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/ Silver_Dragon Youtube Link to post Share on other sites
pimp Posted February 22 Share Posted February 22 29 minutes ago, Silver_Dragon said: That animations has implemented on actual DCS soldiers (Georgian Soldier) from some years ago. Wow. I did not know that. I'm going to start using those soldiers instead. Thanks for that info. i9 9900k @5.1GHz h100i |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 2080ti FTW3 Ultra | Reverb G2 | HOTAS Warthog | Saitek Flight Pedals Link to post Share on other sites
Gryzor Posted February 22 Share Posted February 22 15 hours ago, mwlue said: Yeah, fix the very basic core function -> replay pls. I'm looking forward to the new cloud tho. I prefer that they remove replay completely, just for freeing resources (more fps) Link to post Share on other sites
Worrazen Posted February 22 Share Posted February 22 (edited) On 2/20/2021 at 3:31 PM, Raven (Elysian Angel) said: That one will likely arrive with DCS 3.0 . Personally I do expect some juicy not-yet announced features in 2.7 however, given the fact that 2.6 was skipped altogether Personally, I'd expect much more from a 3.0 than just Vulkan API and multi-threading, but it could be just me being used to slow paced versioning where the first number really means something. For 3.0 I'd expect changes across the board and particularly to those side and smaller or lower level things, GUI improvements, replay track improvements, updating a lot of the underlying legacy code, various optimizations, filesystem structure changes, file format changes that break compatability are best done when transitioning to a major new version, various config systems, the way things work in a number of ways that introudce a visible change the way user has to do it is best done on such occasion, so you'd want to pile in as much as possible of the smaller but handy stuff so that this kind of stuff isn't spread across when things are suppose to settle down in this regard, becuase many of such smaller things usually aren't important enough to warrant change/improvement because of the inconvenience it would cause to the user but also because it's simply low priority. A lot of low-priority but also low-effort required stuff that has ammased in a previous version is best to work out in the next big one, that's at least my logic. Another thing is convenience stuff that isn't necessairly improving any technical, but it is improving clarity and quality of life kinda from a cosmetic and maintenance point of view, some things also help developer ease of management and less confusion is a good enough reason as well, that all counts to development efficiency, faster and less error prone patches. I forgot refactoring (renaming things), this is a great way to also do this to lable things and change things up to make more sense as necessary. Look at it as a major janitor cleanup, you kinda make even the little things extra attention just so you get all out of the way and sorted out and don't have to worry about it too much for the next whole cycle even. Because it's the worst thing when some little thing spoils the moment when you're so excited for the big new beef steak, you don't want some spoiled sauce to ruin the show there, or some bad aftertaste from the wrong kind of spice. Edited February 22 by Worrazen Getting back in action! 1st.: PC Specs WIP: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus ROG Strix X-570E - CPU: AMD Ryzen ... - GPU: AMD Radeon ... - RAM: 64 GB - SSD: Samsung 970 EVO Plus 1TB NVMe 2nd.: PC Specs: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus P9X79 - CPU: Intel i7 3820 - RAM: 32GB - GPU: AMD Radeon RX480 8GB - SSD Samsung 860 EVO 250GB (DCS), Input: Saitek Cyborg X/FLY5 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP. Terrains: NTTR, Normandy, Persian Gulf, Syria. Link to post Share on other sites
BIGNEWY Posted February 22 Share Posted February 22 7 minutes ago, Worrazen said: Personally, I'd expect much more from a 3.0 than just Vulkan API and multi-threading, but it could be just me being used to slow paced versioning where the first number really means something. Than just vulkan API and multi-threading? months and months of work , this goal alone is impressive on its own and would warrant a version number change. 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 10 Pro x64, NVIDIA MSI RTX 2080Ti VENTUS GP, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3000, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now