SOAR Posted February 19, 2021 Share Posted February 19, 2021 I'm a n00b with the scripting stuff. I've got a multiplayer mission with the GCICAP working but the commands to set the over head do not seem to work as well as any option to set takeoff/landing, they all just spawn in the air. The AI do successfully intercept the client aircraft, and also stay in their cap patrol boxes until the red airspace is violated so I know the system is working (partially at least) I'll attach my LUA. Any help is appreciated. A2A DispatcherGCI.lua Link to comment Share on other sites More sharing options...
Reccelow Posted February 19, 2021 Share Posted February 19, 2021 Try this method, maybe it will work for you. It does for me but I just cut and paste things with no real lua scripting knowledge.... (change the variables to match yours) --GCI CAP script A2ADispatcher = AI_A2A_GCICAP:NewWithBorder( { "SIADS" }, { "SAF" }, "Syria", { "Capzone" }, 2 ) A2ADispatcher:SetDefaultTakeOffFromRunway() A2ADispatcher:SetDefaultLandingAtRunway() -- Setup the squadrons A2ADispatcher:SetSquadron( "Al Qusayr", AIRBASE.Syria.Al_Qusayr, { "SAF 825" }, 2) A2ADispatcher:SetSquadron( "Aleppo", AIRBASE.Syria.Aleppo, { "SAF 3" }, 2 ) A2ADispatcher:SetSquadron( "Palmyra", AIRBASE.Syria.Palmyra, { "SAF 1" }, 2 ) A2ADispatcher:SetSquadron( "An Nasiriyah", AIRBASE.Syria.An_Nasiriyah, { " SAF 595" }, 2 ) A2ADispatcher:SetSquadronCap( "Palmyra", Capzone, 4000, 10000, 500, 600, 800, 900 ) A2ADispatcher:SetSquadronGci( "An Nasiriyah", 900, 1200 ) A2ADispatcher:SetSquadronGci( "Al Qusayr", 900, 1200 ) A2ADispatcher:SetSquadronGci( "Aleppo", 900, 1200 ) Link to comment Share on other sites More sharing options...
SOAR Posted February 19, 2021 Author Share Posted February 19, 2021 Thanks for the help, I'll try it out when I get home from work. Link to comment Share on other sites More sharing options...
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