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HUD tied to POV position instead of glass


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The HUD projection seems to be wrong. It might be too large, and then it doesn't have the projector reflection and bright green maximum projector area when at brightest setting. It as well is missing the upper/lower projector glass split.

 

In your screenshots the HUD shouldn't get so far drawn to edges of the glass or "rear it".

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i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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