Pieterras Posted February 13, 2021 Share Posted February 13, 2021 To allow for realistic cyclic ops, or at least create one in the mission editor, some fundamental things are required. - AI Logic to allow for specific cats to be or not to be used. We kinda need the option to allocate them which Cat to take or not to take. - AI Lights off on deck during daytime. - proper departure patterns during case 1 and 2 and no clearing turn during case 3 - AI logic to create a landing interval or 50 seconds between stack levels. Now 1 group lands whilst the other group commences. - the option to let AI fly in a 5 miles orbit above the ship, whilst the boat is moving. - zip lip ops ! 2 Link to comment Share on other sites More sharing options...
leon737 Posted February 14, 2021 Share Posted February 14, 2021 (edited) 1. Directors 2. Plane captain 3. Weight board operator 4. Ordnance checkers (prelauch & postrecovery) 5. Night deck ops 6. Pitching deck (sea state configurable via ME) 7. MOVLAS 8. Barricade ops Edited February 14, 2021 by leon737 2 Link to comment Share on other sites More sharing options...
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