Pieterras Posted February 13 Share Posted February 13 To allow for realistic cyclic ops, or at least create one in the mission editor, some fundamental things are required. - AI Logic to allow for specific cats to be or not to be used. We kinda need the option to allocate them which Cat to take or not to take. - AI Lights off on deck during daytime. - proper departure patterns during case 1 and 2 and no clearing turn during case 3 - AI logic to create a landing interval or 50 seconds between stack levels. Now 1 group lands whilst the other group commences. - the option to let AI fly in a 5 miles orbit above the ship, whilst the boat is moving. - zip lip ops ! 1 Link to post Share on other sites
leon737 Posted February 14 Share Posted February 14 (edited) 1. Directors 2. Plane captain 3. Weight board operator 4. Ordnance checkers (prelauch & postrecovery) 5. Night deck ops 6. Pitching deck (sea state configurable via ME) 7. MOVLAS 8. Barricade ops Edited February 14 by leon737 1 Link to post Share on other sites
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