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How to dogfight with guns only


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Hello!

 

I looking for help and advices to have succes in dogfights with guns only. I´m an experienced DCS pilot, but mainly flown a/c and heli, where air to ground missions are the priority. Dogfight haven't really interrested me before now, maybe because I don't really know that do do. I have a little more succes with missiles, but they also fly towards the target, like the gun don't.

 

It is not specific for the F/A-18C, but I'm begun with the Aggressor BFM campaign, there I fly the Hornet. Sometime, I have succes, sometime not, and to be honest, I don´t know why and that I do right/wrong.

 

I am looking for advices from the beginning. (I will mention that I only fly in single player). Your opponent are 10 miles away in front of your nose, fly directly towards you, and at the same level, What are you doing from here?

 

regards

Henrik


Edited by Owl
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I'm a bit into the same situation, play DCS for over a decade (OMG it make me feel so old in an instant), focused almost exclusively on ground pounding with A10C, AV8B and F18C.

 

Depending on the situation, FCS Over ride button comes handy, you point the nose and burst, but you might lose alot of energy depending of the opening stage that lead to you over riding FCS. 

For you're scenario, i'll go afterburner, radar lock and in the very very begining of the merge i'll try to shoot it down before we get into the circle. (In other word as he's racing towards me, i'll try to shoot before we start dogfighting) If it didnot work, i'll check what the AI does act accordingly. Depending what i'm fighting too. I wont go into a turn rate fight with an F16 (ex).

There is plenty of content maker (Growling Sidewinders to name one) that make video braking down dogfight, explaining why they turn that way instead of the other, the term etc. It help alot, also, keep in mind that AI dosent follow the same "flight logic" as client does in DCS, it might do things that you cannot do in the same craft.


Edited by hotrod525
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The key is watch your speed. Max sustained turn rate in our Hornet is maintained at 300-350knots. If you're faster, then load bird and\or get out of burners.If you're too slow, then unload and fire your cans. Keep visual on target. I prefer two circle fight on Hornet to get on his six. The Hornet is very capable bird when slow and if you're inside the bandit's circle you can actually steer your nose by rudder and elevator to take a fire solution.

 

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Thanks for your replies. I have watched some of Growling Sidewinders videos, and I can for sure recomment them. About turning speed, It was a thing I wasn't thinking about before now. I can see that I before began the merge with speeds around 450-500 kts, because I thought high speed was essential. Now I understand the importence of the right turning speed. Before I also think I was pulling the flightstick to much back, and turning the aircraft to much vertical, so I wasn't aware of loosing too much speed, then buzy with visually follow the opponent.

 

Thank you

Henrik

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https://discord.gg/mZ5bqjuH
 

https://discord.gg/V2WR9F6c

 

https://discord.gg/tacticaldcs

 

 

 

here’s a few discord’s that cater to BFM

Lowblows BFM clinic twitch videos are great and he explains tactics as he’s fighting. The best why to fight with guns is to get on multiplayer dogfight severs and fight against humans. If you can take the beatings you will get better. 
 


Edited by Burt
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Monitor AW3420DW @ 120Hz - TM Warthog Hotas & TFRP Rudder pedals - Monstertech Mounts - TrackerIR w/ProClip -HP G2 - Tacview

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On 2/15/2021 at 1:29 PM, Burt said:

https://discord.gg/mZ5bqjuH
 

https://discord.gg/V2WR9F6c

 

https://discord.gg/tacticaldcs

 

 

 

here’s a few discord’s that cater to BFM

Lowblows BFM clinic twitch videos are great and he explains tactics as he’s fighting. The best why to fight with guns is to get on multiplayer dogfight severs and fight against humans. If you can take the beatings you will get better. 
 

 

Hi Burt, that Twitch channel for Low Blow seems unavailable, do you have a better link? Cheers

System specs: Scan 3XS i9 9900K @5ghz, 32GB Corsair veng DDR4 2666, EVGA GTX 2080ti Win 10. Reverb G2 , 50 inch 4K Phillips monitor. Real simulator FSSB R3 with F-16 SGRH grip and warthog with RS F-18 grip, plus Cubesim TM MFD's, Tir5. Winwing F-18 throttle, Tek creations UFC, panels. Cougar throttle & TUSBA, plus ICP for the Viper. MFG crosswind rudders. Jet seat and butt kicker..

VR Settings: 90% (90 & 100 ), motion re projection locked 45 FPS, MSAA x2, shadows off, water med, terrain low, draw distance med, no aniso. DCS PD =1.    15ms GPU frame time & super smooth....looks great too.

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LowBlowTTV

https://www.twitch.tv/lowblowttv

 

try this

ALIENWARE R9 - I7 9700K @ 4.6 - M.2 NVMe 2TB - RTX2080 Super -32gb HyperX Fury Ram AWCC OC Ram2 Enabled @2933Mhz

Monitor AW3420DW @ 120Hz - TM Warthog Hotas & TFRP Rudder pedals - Monstertech Mounts - TrackerIR w/ProClip -HP G2 - Tacview

Stable and Open Beta

Start Date April 2020

 

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Hey Mark I notice your VR settings. What are putting your steamvr video multiplier % at ? I have the G2 and in the tweaking stage. 
Thx

or this one.
 

Watch https://twitch.tv/lowblowttv with me on Twitch! LowBlowTTV

ALIENWARE R9 - I7 9700K @ 4.6 - M.2 NVMe 2TB - RTX2080 Super -32gb HyperX Fury Ram AWCC OC Ram2 Enabled @2933Mhz

Monitor AW3420DW @ 120Hz - TM Warthog Hotas & TFRP Rudder pedals - Monstertech Mounts - TrackerIR w/ProClip -HP G2 - Tacview

Stable and Open Beta

Start Date April 2020

 

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I just checked that link and your right it doesn’t work. I’ll check with him to see what’s up it maybe down, I’ll get back with you.


Edited by Burt

ALIENWARE R9 - I7 9700K @ 4.6 - M.2 NVMe 2TB - RTX2080 Super -32gb HyperX Fury Ram AWCC OC Ram2 Enabled @2933Mhz

Monitor AW3420DW @ 120Hz - TM Warthog Hotas & TFRP Rudder pedals - Monstertech Mounts - TrackerIR w/ProClip -HP G2 - Tacview

Stable and Open Beta

Start Date April 2020

 

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Ok it should work now , let me know if not

 

thx and take care

ALIENWARE R9 - I7 9700K @ 4.6 - M.2 NVMe 2TB - RTX2080 Super -32gb HyperX Fury Ram AWCC OC Ram2 Enabled @2933Mhz

Monitor AW3420DW @ 120Hz - TM Warthog Hotas & TFRP Rudder pedals - Monstertech Mounts - TrackerIR w/ProClip -HP G2 - Tacview

Stable and Open Beta

Start Date April 2020

 

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