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FXAA not working on VR?


5ephir0th

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2D, AA options off on DCS config panel, FXAA on on nVidia control panel, it works as intended

 

VR, AA options off on DCS config panel FXAA on or off no makes differences

 

Looks like FXAA is not working on DCS VR, is this due to some limitation? Its a bug?

 

Quest 2 over Link cable, tried on Oculus and SteamVR with the same results

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Absolutely no placebo, see yourself.

2D, no AA on DCS config, images are scaled up 200%

 

No FXAA:

 

NoFXAA200.png

 

FXAA:

 

NVFXAA200.png

 

On VR, no matter how i confing NV CP, is always as no FXAA.


Edited by 5ephir0th

NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition |  Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55"

Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle  | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier

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Hello,

You can try my mod, it provides color/saturation control and FXAA (but for oustside only, for cockpit a "sharpen" option is available) : 

 

See here for performance impact: https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4563628

 

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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  • 1 month later...

Try using the 'Global settings' in the NV control panel.

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On 2/12/2021 at 1:04 AM, Csgo GE oh yeah said:

I see 

I'm still waiting to be able to control the colors/saturation of my VR headset with nvidia control panel. 
 

 

It's not through the NVCP, but, if you haven't seen it already, there's quite a few of us in another thread that are really happy with a VR-compatible version of reshade that recently got released. Makes it easy to control colors, saturation, exposure, sharpening, etc, for VR.

 

 

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