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"Simple" ADS improvements with high playability gain


falcon_120

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Hello,

 

I would like to request ED, while a major rework is carried out to improve Air Defences system AI logic, some little scripting that would make things more realistic and fun, some from the top of my mind, please complement (they should be easy to code):

 

  • For SAM without anti missile cappability (eg. SA2, SA3...) when a Harm launch is detected, it would be nice to turn off the radar in order to negate a direct hit. The logic could be when a launch is detected close enough to see the smoke plume of the harm, its not necessary they do that 100% of the time.
  • For SAMs with antimissile cappabilities or all SAM when reloading and not able to defend, the behavior should always be to turn off the radar to negate a HARM or ARM kill. I think this one is quite simple. Why should a unit that is not able to launch expose himself to an ARM but leaving the radar on the whole time.

 

Those are the 2 i think would be lovely to simulate "Supression" of ADS without kill.


Edited by falcon_120
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