Daredevilsl Posted February 6, 2021 Share Posted February 6, 2021 You need when you end your mission to go on the map F-10 and then wait for the marker with the target designation! That's the time to zoom in take a picture and use this as a reference for your next mission! Hope that helps! Link to comment Share on other sites More sharing options...
sirrah Posted February 6, 2021 Share Posted February 6, 2021 (edited) Did I correctly understand, that in the last hotfix there should be some optimizations for VR users? Pretty sure I read somewhere that we wouldn't have to check the progression code from a screenshot anymore (which is a bit of a pita in VR), but that it now can be accessed ingame somehow. Is that correct? And if so, where can I find the code? And one more question: I kinda messed up my first few missions, due to my inexperience with this new mission planning stuff. Pretty much on each flight most of my allied flights were killed. Also I must be doing something wrong, because when I place my waypoint over the coordinates from the mission briefing (screenshot), there's nothing there when I fly the mission. Would it be best if I start the entire campaign over? Or can I just continue and try to do better from now on? (are the 30 missions stated in the advertisement a specific limit, or is it possible to just fly unlimited missions until all campaign goals are met?) Edited February 6, 2021 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
gregzagk Posted February 6, 2021 Share Posted February 6, 2021 (edited) 7 hours ago, sirrah said: Did I correctly understand, that in the last hotfix there should be some optimizations for VR users? Pretty sure I read somewhere that we wouldn't have to check the progression code from a screenshot anymore (which is a bit of a pita in VR), but that it now can be accessed ingame somehow. Is that correct? And if so, where can I find the code? And one more question: I kinda messed up my first few missions, due to my inexperience with this new mission planning stuff. Pretty much on each flight most of my allied flights were killed. Also I must be doing something wrong, because when I place my waypoint over the coordinates from the mission briefing (screenshot), there's nothing there when I fly the mission. Would it be best if I start the entire campaign over? Or can I just continue and try to do better from now on? (are the 30 missions stated in the advertisement a specific limit, or is it possible to just fly unlimited missions until all campaign goals are met?) Hey, the optimization had to do with the length of the debriefing messages so that VR users could read easier. You still have to "save" the code and use it. It won't unfortunately export to a location. I suggest you continue. You have a lot of missions in front of you to change the trend When you receive the debriefing message, check the F10 Map for the Markers (red circles). The target coordinates should match with the designated target (e.g. a building). You can take a screenshot too from the targets so that you can plan your mission in the next time you enter the mission planner. Note: The targets are map objects. It doesn't have to be an extra object in your map (e.g. red colour or so). It's a default building of the map Video tutorials are coming soon too Greg Edited February 6, 2021 by gregzagk 1 "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
sirrah Posted February 6, 2021 Share Posted February 6, 2021 13 minutes ago, gregzagk said: Note: The targets are map objects. It doesn't have to be an extra object in your map (e.g. red colour or so). It's a default building of the map ahh, that explains why I couldn't find the targets then. I was looking for static objects. Cool, I like the map objects better than those abysmal static object buildings 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
baltic_dragon Posted February 8, 2021 Author Share Posted February 8, 2021 Hey guys, I've added this instructional video to the initial post: Hope it helps! 1 1 Link to comment Share on other sites More sharing options...
Chuckyy Posted February 10, 2021 Share Posted February 10, 2021 If you assign a flight to the "strike" task will they hit the target at the coordinates given? I'd kinda like to concentrate on air to air, my poor AI squadron keeps getting decimated while I'm doing all these bombing runs! Link to comment Share on other sites More sharing options...
gabuzomeu Posted February 12, 2021 Share Posted February 12, 2021 hi, I understand the strike is optional and you should follow’the XO advice in the debrief ( eg with your experience go sead, and assign lt xx to task yy). Also when striking successfully I did not get any mention of it, neither on the spot or during debrief. Did you? Details: Asus Z-170E, Intel i5-6600K @ 4.2GHz, 16GB RAM MSI GTX970 Gaming 4G Win 10 Home Link to comment Share on other sites More sharing options...
mporlier Posted February 12, 2021 Share Posted February 12, 2021 5 hours ago, gabuzomeu said: hi, I understand the strike is optional and you should follow’the XO advice in the debrief ( eg with your experience go sead, and assign lt xx to task yy). Also when striking successfully I did not get any mention of it, neither on the spot or during debrief. Did you? I believe that you get the small box that says "destroyed" and that's it. Link to comment Share on other sites More sharing options...
Chuckyy Posted February 12, 2021 Share Posted February 12, 2021 OK, so I assigned Hooters and Pickles to "Strike" mission, we had coordinates for a building where Dmitri Kudba was spotted. They dropped down to about 800ft and headed north, way past where the coordinates were. Not sure where they went, I died in a massive air battle. If i live long enough next time I'll follow and see what the hell they're doing!! Link to comment Share on other sites More sharing options...
Chuckyy Posted February 12, 2021 Share Posted February 12, 2021 10 hours ago, gabuzomeu said: hi, I understand the strike is optional and you should follow’the XO advice in the debrief ( eg with your experience go sead, and assign lt xx to task yy). Also when striking successfully I did not get any mention of it, neither on the spot or during debrief. Did you? For those optional strikes I only get the red text saying destroyed after the bombs hit, no acknowledgement in the debrief. Link to comment Share on other sites More sharing options...
mporlier Posted February 12, 2021 Share Posted February 12, 2021 3 hours ago, Chuckyy said: OK, so I assigned Hooters and Pickles to "Strike" mission, we had coordinates for a building where Dmitri Kudba was spotted. They dropped down to about 800ft and headed north, way past where the coordinates were. Not sure where they went, I died in a massive air battle. If i live long enough next time I'll follow and see what the hell they're doing!! I think it was said before you can’t or shouldn’t adding strike to AI. Link to comment Share on other sites More sharing options...
SMN Posted February 25, 2021 Share Posted February 25, 2021 After entering “Campaign Progress Code” can I see the coordinates of the target? Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
petritis Posted February 25, 2021 Share Posted February 25, 2021 1 hour ago, SMN said: After entering “Campaign Progress Code” can I see the coordinates of the target? Hey, no you only get the coordinates of the target once you land on the carrier. For this reason it is crucial to take a screenshot of the target and the coordinates on F10 map. 1 "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP "ARGO" DCS UH-1H DLC SP Campaign Link to comment Share on other sites More sharing options...
SMN Posted February 27, 2021 Share Posted February 27, 2021 (edited) About coordinates ... After mission 02 (the Show of Force) I start the first dynamic mission. I have coordinates from debrief after mission 02 (42 28 02.14731 N 42 15 45.05585 E). I chose the SEAD mission. In the mission planner I moved WP2 (Players WP to edit) to these coordinates. Mission start, after authorization with AWACS I fly to WP2 and ..... I don't see anything there !! Only buildings. My question - what does mean coordinates obtained in the debriefing? What are coordinates for if there is nothing there? Edited February 27, 2021 by SMN Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
gregzagk Posted February 27, 2021 Share Posted February 27, 2021 8 hours ago, SMN said: About coordinates ... After mission 02 (the Show of Force) I start the first dynamic mission. I have coordinates from debrief after mission 02 (42 28 02.14731 N 42 15 45.05585 E). I chose the SEAD mission. In the mission planner I moved WP2 (Players WP to edit) to these coordinates. Mission start, after authorization with AWACS I fly to WP2 and ..... I don't see anything there !! Only buildings. My question - what does mean coordinates obtained in the debriefing? What are coordinates for if there is nothing there? Hey, during your debriefing you can go to the F10 Map and see the red mark (circle). This will be your optional ground target. The targets are map objects so yes they are buildings You don't have to search for any additional placed unit. An important note. The strike coordinates are optional (except of the special missions that will pop up later). That means that you can execute other roles/ tasks apart from strike but if you select to execute strike, then these are the coordinates that you should attack. Hope that helps. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
SMN Posted February 27, 2021 Share Posted February 27, 2021 (edited) 1 час назад, gregzagk сказал: Hey, during your debriefing you can go to the F10 Map and see the red mark (circle). This will be your optional ground target. The targets are map objects so yes they are buildings You don't have to search for any additional placed unit. An important note. The strike coordinates are optional (except of the special missions that will pop up later). That means that you can execute other roles/ tasks apart from strike but if you select to execute strike, then these are the coordinates that you should attack. Hope that helps. Greg Ок, I understood that if I choose the mission option - strike, then I need to bomb the indicated building - is that right? Now I finished first dynamic mission and I went to the F10 Map and did not see the red mark (circle) !! Screenshorts attached: Wow, after check with coordinates I found this red mark (circle) ! This red color is practically invisible on the map ! Maybe need change color of circle to white ? I really did not see this red mark (circle), I searched for it for 10 minutes and ... did not see it Edited February 27, 2021 by SMN Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
tees Posted February 27, 2021 Share Posted February 27, 2021 how to turn off easy radio ?? 303 & Friends discord Hangar : JF-17 Thunder, F-16C Viper, I-16, Christen Eagle II, F-14 Tomcat, Supercarrier, WWII Assets Pack, F/A-18C Hornet, AJS-37 Viggen, Spitfire LF Mk. IX, F-5E Tiger II, M-2000C, MiG-15bis, Bf 109 K-4 Kurfürst, Fw 190 D-9 Dora, F-86F Sabre, Flaming Cliffs 3, P-51D Mustang, A-10C Warthog,SA342 Gazelle, UH-1H Huey, Mi-8MTV2 Magnificent Eight, Black Shark II, Persian Gulf Map, Normandy 1944 Map, Link to comment Share on other sites More sharing options...
ataribaby Posted February 27, 2021 Share Posted February 27, 2021 It is bug tees, will be fixed in patch. Easy radio is set in first intro mission and one that I will not spoil out. Link to comment Share on other sites More sharing options...
SMN Posted March 1, 2021 Share Posted March 1, 2021 A question.. Destroyed objects in a mission - are they "reborn" in the next mission, or do they remain as destroyed? For example, several enemy fighters and SAMs were destroyed in the mission. Is this taken into account in the next missions or not? Or is each mission a new one, independent of the previous mission? Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
gregzagk Posted March 1, 2021 Share Posted March 1, 2021 48 minutes ago, SMN said: A question.. Destroyed objects in a mission - are they "reborn" in the next mission, or do they remain as destroyed? For example, several enemy fighters and SAMs were destroyed in the mission. Is this taken into account in the next missions or not? Or is each mission a new one, independent of the previous mission? Hey, the losses and any events in general are taken into account in the campaign's calculations and generate the code for each mission. As mentioned in the briefings and status, the SAMs are mobile units so they are moving anyways a bit further or even further away from their initial locations depending on the events. For the fighters we don't count specific numbers but the losses impact the air superiority variables. As you have specific squadron packages (e.g. Fish, Trimmer etc) those ones are available again even if they are shot down simulating that they are being rescued through CSAR missions. Their temporary losses count though again in the background. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
Chuckyy Posted March 1, 2021 Share Posted March 1, 2021 What do you have to do to get air superiority? XO keeps telling me we can concentrate on air to ground but we get met with 7-10 fighters every mission. I’m 16 missions in, we clean the sky of them every mission, how many Migs do they have!? Link to comment Share on other sites More sharing options...
Grubenstein Posted May 1, 2021 Share Posted May 1, 2021 Hi BD Thanks for a most excellent campaign. One small question. I have just completed a successful strike mission. Bombed a building with JDAM suspected ex Navy Seal in the building. Amazing mission bombing thru 2.7 clouds wow. Message said strike mission completed successfully Landed on carrier and got new code and coords for next mission. SEAD. But when I exit I can't end the mission. Just fly again or cancel. Can I just cancel and then use codes which will progress me anyway Thanks Again Grubes Link to comment Share on other sites More sharing options...
petritis Posted May 2, 2021 Share Posted May 2, 2021 On 5/1/2021 at 12:05 PM, Grubenstein said: Hi BD Thanks for a most excellent campaign. One small question. I have just completed a successful strike mission. Bombed a building with JDAM suspected ex Navy Seal in the building. Amazing mission bombing thru 2.7 clouds wow. Message said strike mission completed successfully Landed on carrier and got new code and coords for next mission. SEAD. But when I exit I can't end the mission. Just fly again or cancel. Can I just cancel and then use codes which will progress me anyway Thanks Again Grubes Hey! First of all we would like to thank you for your purchase. Unfortunately end mission bug is a DCS related issue, reported to ED. You can cancel and use the newly acquired code and the mission will progress. The only thing that will not change is the time and the weather conditions on the mission. In case you want the weather and time to advance, there is a workaround. Once you start a new mission take off and land immediately in this way you will be able to press the end mission button. 1 "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP "ARGO" DCS UH-1H DLC SP Campaign Link to comment Share on other sites More sharing options...
Grubenstein Posted May 3, 2021 Share Posted May 3, 2021 Excellent thanks for your reply. I will try this. Link to comment Share on other sites More sharing options...
Roosterfeet Posted May 4, 2021 Share Posted May 4, 2021 Buzzline has a .lua file in this thread that fixed the finish mission bug for me. Ryzen 5 3600, Radeon RX 5600 XT Link to comment Share on other sites More sharing options...
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