Jump to content

F-14A Zone 5 Campaign info


Recommended Posts

As I read on Facebook, they asked the Navy but neither got an answer or got denied.

 

I finished 4 missions by now and I am having a blast! First I had my doubts about the radio comunications and the fly in and out and just a few seconds of action. But when I hear "fights on" I get goosebumps and I am 100% focused.

 

Mission 2 1v1 against the F-16 was pretty difficult to score two kills and manage your fuel state. I needed 5 or 6 approaches. But I learned a few things. And yes I know, I may also could skip or call knock it of. But I wanted to get these 2 kills.

 

Now the campaign unfolds with more realistic scenarios, multiple bandits and wingmans. Learning curve is well balanced. But you need to have advantage knowledge of the F-14. Anyway its great and imo it is worth every dollar.

 

Also kudos to reflected and all other guys here for answering my (stupid) questions.

  • Like 1
Link to post
Share on other sites
9 hours ago, Grater Tovakia said:

If I may ask, what was the reasoning behind the fictional skins/squadrons?

 

Officially you can't sell anything with Navy trademarks (squad logos, or even use the word 'Topgun') without a permission of the Navy's licensing office, and paying a percentage to them. We did not want to go behind their backs, so Bio submitted a request. They did not reply for 3 months so we decided to go with plan B: change the callsigns from 'Topgun' to 'Sniper' and use fictional squadrons. It's a pity, but I'm quite happy how those skins turned out, they're totally plausible for that time period and this does not take anything away from the value of the campaign.

  • Like 2
Link to post
Share on other sites

I'm getting more and more excited about the campaign. As I have mentioned, I am an admirer of the Reflected campaigns and I have them all. Any news about when to be available on Steam? Sorry for my insistence, and thank you very much !!!

Link to post
Share on other sites
5 minutes ago, eddyimac said:

I'm getting more and more excited about the campaign. As I have mentioned, I am an admirer of the Reflected campaigns and I have them all. Any news about when to be available on Steam? Sorry for my insistence, and thank you very much !!!

 

Thanks 🙂 It should be available on Steam soon. ED already started the procedure - whatever that may mean. Unfortunately I have zero overview of how this goes, but I'm sure it's going to happen soon. Probably the ball is already in Steam's court.

  • Like 1
Link to post
Share on other sites
5 hours ago, Reflected said:

 

Officially you can't sell anything with Navy trademarks (squad logos, or even use the word 'Topgun') without a permission of the Navy's licensing office, and paying a percentage to them. We did not want to go behind their backs, so Bio submitted a request. They did not reply for 3 months so we decided to go with plan B: change the callsigns from 'Topgun' to 'Sniper' and use fictional squadrons. It's a pity, but I'm quite happy how those skins turned out, they're totally plausible for that time period and this does not take anything away from the value of the campaign.

Thanks for the reply! That does indeed stink but it doesnt take away from the campaign at all. Im two missions in and loving it so far and those kneeboards are amazing. Great work!

  • Like 1
Link to post
Share on other sites

It's on Steam now!

 

Bi-Di normal: more on that here:

http://www.heatblur.se/F-14Manual/general.html#hydraulic-system

 

Roll SAS off:

http://www.heatblur.se/F-14Manual/general.html#afcs-automatic-flight-control-system

Quote

Roll SAS should not be used for situations involving flight at AOA above 15 units and should therefore be set to off for combat maneuvers.

 

Mils 053: The gun elevation angle is fixed up over +3 degrees. What Mils setting controls is just the HUD piper and only in the manual mode as a backup in case no radar tracking is possible.

http://www.heatblur.se/F-14Manual/weapons.html#m-61-vulcan-six-barreled-gatling-cannon

Quote

The gun itself is mounted to be elevated slightly more than 3° from the ADL to provide built-in lead for dog-fight situations.

Quote

The manual piper is adjustable to enable selection of desired lead. The GUN ELEV panel on the pilot right vertical panel sets the lead, normally this should be set to 53 milliradians to place the manual pipper on the gun sight line.

 

Defense Point (DP) = MAN (manual) steerpoint, idk why DP, but the RIO pit has the MAN position on the steering selector.

 

@Reflected I wonder how much Bio cringed for taking off the Nellis first but I guess it's all fine since we're not Top Gun anymore 🙂


Edited by draconus

🖥️ i3-10100F 3.6-4.3GHz, 16GB DDR4 2666, GTX970 4GB, SSD SATA3, 27" LCD FullHD, Rift S   🕹️ T16000M HOTAS, customTiR   ✈️ FC3, F-14A/B   🌍 NTTR, PG   🚢 Supercarrier

Link to post
Share on other sites
10 minutes ago, draconus said:

 

 

@Reflected I wonder how much Bio cringed for taking off the Nellis first but I guess it's all fine since we're not Top Gun anymore 🙂

 

 

 

Not at all, I told him we don't have Miramar but we do have Nellis, he said OK no problem, let's tell the players Miramar is closed for some reason, and this is a training det, hosted by the USAF at Nellis. He was pretty easygoing about making adjustments to fit what we have in DCS.  Originally, I wanted to call the campaign 'Fightertown', but he said Fightertown is only Miramar, so if we move it to Nellis let's find a different name. He came up with Zone 5 and I loved it.

 

The only challenge it meant was to find out what the real life procedures were there, because Bio didn't have experience flying around Nellis. But we found some documents and managed to set up the procedures accordingly.

  • Like 1
Link to post
Share on other sites
  • 2 weeks later...

Does the Zone 5 campaign allow to have labels on in-game (on all the Youtube videos I've seen so far there were no labels displayed)? As a VR pilot, been able to turn on labels is crucial.  

 

Can anybody please confirm? Thanks.

Link to post
Share on other sites
  • 2 months later...

So many good things about this campaign.

 

Spoiler - don't look until you've explored the map on your own:

Spoiler

After a longer than anticipated engagement (and some bad flying on my part) I was bingo on fuel, got worried, and inadvertently took a shortcut home across Groom Lake. I started laughing out loud. Nicely done! 

 

Love it.  😄

 

edit: can we no longer edit the spoiler title text?


Edited by wowbagger
Link to post
Share on other sites
  • 2 weeks later...

Love it too. But I suck at dogfighting. Mission 5, with 4 F-5:s. I am dead every time about 10 seconds after merge... 😄

Link to post
Share on other sites

In my opinion, this is the best campaign I've played. For the immersion, for the radio system, the quality... 

Thanks a lot for the little kid who has watched Top Gun more than 40 times since 86.

  • Like 1
  • Thanks 1
Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...