Rudel_chw Posted February 13 Share Posted February 13 On 2/5/2021 at 11:57 AM, T-Pap said: The VSN one - https://www.digitalcombatsimulator.com/en/files/3308100/ hi, actually, that is an older version of the VSN Mod, being redistributed by an unauthorized person. It’s better to support the real modder .. here is his Mod: https://filehorst.de/folder.php?key=drM4dWUf best regards, Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to post Share on other sites
T-Pap Posted February 13 Author Share Posted February 13 9 hours ago, Rudel_chw said: hi, actually, that is an older version of the VSN Mod, being redistributed by an unauthorized person. It’s better to support the real modder .. here is his Mod: https://filehorst.de/folder.php?key=drM4dWUf best regards, Eduardo Great thanks for letting me know ! Link to post Share on other sites
speed-of-heat Posted February 14 Share Posted February 14 (edited) @T-Pap sorry mate im being dense where does this get installed to ? Saved Games\DCS\Mods... ? Services ? or Tech ? or .. Edited February 14 by speed-of-heat SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status Link to post Share on other sites
nickmow Posted February 14 Share Posted February 14 2 minutes ago, speed-of-heat said: @T-Pap sorry mate im being dense where does this get installed to ? Saved Games\DCS\Mods... ? Services ? or Tech ? or .. Saved Games\DCS\Mods\Tech thats where ships usually go and where I put it and it works Amazing having the QE floating around escorted by HMS Duncan and a Merlin hopping between them as 617 launch F-35s ! . I found when the F-35 come to land they hover into the Sea about 100m aft....... then reappear “on deck” about 200m in front of the carrier ?? Screenshots to to follow 1 Link to post Share on other sites
T-Pap Posted February 14 Author Share Posted February 14 Update has been uploaded to userfiles : https://www.digitalcombatsimulator.com/en/files/3315024/ Missing rudder texture corrected ! Link to post Share on other sites
T-Pap Posted February 14 Author Share Posted February 14 2 hours ago, nickmow said: Saved Games\DCS\Mods\Tech thats where ships usually go and where I put it and it works Amazing having the QE floating around escorted by HMS Duncan and a Merlin hopping between them as 617 launch F-35s ! . I found when the F-35 come to land they hover into the Sea about 100m aft....... then reappear “on deck” about 200m in front of the carrier ?? Screenshots to to follow I just tried it out and all F-35s land and taxi to their designated positions without issue. Two things i can think of is : 1: The mod for the f-35 you have is outdated 2: you have another mod somewhere that might be messing with the landing scripts , Send me a PM with the prob you have and ill see if I can replicate . For the F-35 mod i suggest you use this : https://filehorst.de/folder.php?key=drM4dWUf This is the official VSN F-35 mod as potinted out to me aswell by Rudel_chw furthe up , and works on the carrier in my tests ! 1 Link to post Share on other sites
aviation360 Posted February 14 Share Posted February 14 @T-Pap it apears the hull texture is missing just downloaded the ship thise morning Link to post Share on other sites
T-Pap Posted February 14 Author Share Posted February 14 2 hours ago, aviation360 said: @T-Pap it apears the hull texture is missing just downloaded the ship thise morning Well spotted thankyou ! Amazing what minor misseplling of a texture file can cause havoc haha Have just updated the user files with the corrected path ! Please re-download Link to post Share on other sites
nickmow Posted February 14 Share Posted February 14 10 hours ago, T-Pap said: I just tried it out and all F-35s land and taxi to their designated positions without issue. Two things i can think of is : 1: The mod for the f-35 you have is outdated 2: you have another mod somewhere that might be messing with the landing scripts , Send me a PM with the prob you have and ill see if I can replicate . For the F-35 mod i suggest you use this : https://filehorst.de/folder.php?key=drM4dWUf This is the official VSN F-35 mod as potinted out to me aswell by Rudel_chw furthe up , and works on the carrier in my tests ! Thanks mate, yes I got the F-35 as described. I will try disable other mods, A-4, Merlin and a lot of ships :-). Ill try some screenies for you too Link to post Share on other sites
nickmow Posted February 14 Share Posted February 14 (edited) Mods seem like the issue, I disabled all my mods that caused the odd landings even sinking then reappearing miles away. No Mods other than QE and the Proper F-35 = no problem landing EDIT, not true every time, getting odd landings short of the carrier in the sea aswell, So first go at a mission all good, if you then edit the mission or change load outs (I tried Heavy and light loadouts fuel/stores) then you get short landings as per the picture below, maybe its the F-35 mod ? (I am using the one you linked) . Shot of the mods I had running. I can try adding them one at a time to see what causes the issue. Edited February 14 by nickmow Link to post Share on other sites
T-Pap Posted February 15 Author Share Posted February 15 (edited) 2 hours ago, nickmow said: Mods seem like the issue, I disabled all my mods that caused the odd landings even sinking then reappearing miles away. No Mods other than QE and the Proper F-35 = no problem landing EDIT, not true every time, getting odd landings short of the carrier in the sea aswell, So first go at a mission all good, if you then edit the mission or change load outs (I tried Heavy and light loadouts fuel/stores) then you get short landings as per the picture below, maybe its the F-35 mod ? (I am using the one you linked) . Shot of the mods I had running. I can try adding them one at a time to see what causes the issue. I'm going to try and make a new lua for the takeoff and landings based on the illustrious and see if it changes anything! Edited February 15 by T-Pap Link to post Share on other sites
T-Pap Posted February 15 Author Share Posted February 15 So done quite alot of testing , The issue is mostly with the F-35 B and C versions as a mod. Harriers tend to land and takeoff without issue. They crash on takeoff if they are overloaded due to DCS or Harrier bug to do with throttle and nozzles. They crash on landing only if they have not used their weapons. They must be light in order to land vertically (which is something they have to do anyway) The F-35A Takes off and lands mostly without issue. The B and C Variants have the problem and it is to do with the script that governs the landing procedure. I;'ve sent a message to the guys that do the mod to see if this can be tweaked ! Hopefully will get a reply and sort out the issue if needed on a mod to mod basis ! Link to post Share on other sites
Ahmadrizik Posted February 15 Share Posted February 15 10 hours ago, T-Pap said: So done quite alot of testing , The issue is mostly with the F-35 B and C versions as a mod. Harriers tend to land and takeoff without issue. They crash on takeoff if they are overloaded due to DCS or Harrier bug to do with throttle and nozzles. They crash on landing only if they have not used their weapons. They must be light in order to land vertically (which is something they have to do anyway) The F-35A Takes off and lands mostly without issue. The B and C Variants have the problem and it is to do with the script that governs the landing procedure. I;'ve sent a message to the guys that do the mod to see if this can be tweaked ! Hopefully will get a reply and sort out the issue if needed on a mod to mod basis ! I think I have the same Issue with LH1 before, the last version supported the VTOL proper landing for F-35B was 2.5.6.49798, I haven't updated the stable version of that to keep the VTOL running smoothly, I hope you can fix it out with VSN Link to post Share on other sites
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