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Aim-120, Aim-7MH, SD-10 produce 0% hit chance against non-manuevering hot target with blinking ECM+chaff


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I had to test this for myself. Hopped in an F-14B against 4 Vipers loaded with AMRAAMs. Kept flying straight, turned on the jammer and popped 1 or 2 chaff for every AIM-120C coming my way. None of them hit, not even one. Shots from 5NM away went for chaff. Some missiles pulled 25G in order to turn towards the chaff.

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That seems like a major game breaking bug to me, probably making multiplayer very unenjoyable once everyone is aware of this.

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4 hours ago, QuiGon said:

That seems like a major game breaking bug to me, probably making multiplayer very unenjoyable once everyone is aware of this.

User-flown Flaming Cliffs 3 aircraft can't blink their ECM as they have a 10 second timer between switching the ECM on and it actually emitting.

Cmptohocah=CMPTOHOCAH 😉

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Never mind MP, my test was against 4 AI Vipers in SP. It's completely game-breaking. You're practically invulnerable in an F-14, against these missiles.

And to make it clear, it's not the F-14 that has the problem, it's the missiles and the fact that their ECCM is non existent.


Edited by Harker

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This is the same bug I've reported in This thread where I tested it online and it is unfortunately difficult to fight anyone in the F-14 as a result. R-77 and R-27ER are unaffected by this bug. It happens with the F-14 since the jammer automatically blinks unlike the other jammers but is otherwise the same as the other jammers. The issue appears to be all the missiles which have had a recent API update which still affects them past burn through.

 

Of course it happens vs AI as well but AI missiles and countermeasures work differently. 

 

EDIT: I found that the R-27R is affected but the ER is not. I'll have to look at OP's tracks after work. 


Edited by SgtPappy
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