HWasp Posted January 13, 2021 Share Posted January 13, 2021 Please see the attached track (latest OB), other missiles may be affected. R-27R, 530D (for example) are NOT affected. aim120ecmbug2.trk aim120ecmbug2.trk Link to comment Share on other sites More sharing options...
Harker Posted January 14, 2021 Share Posted January 14, 2021 I had to test this for myself. Hopped in an F-14B against 4 Vipers loaded with AMRAAMs. Kept flying straight, turned on the jammer and popped 1 or 2 chaff for every AIM-120C coming my way. None of them hit, not even one. Shots from 5NM away went for chaff. Some missiles pulled 25G in order to turn towards the chaff. 1 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
QuiGon Posted January 14, 2021 Share Posted January 14, 2021 That seems like a major game breaking bug to me, probably making multiplayer very unenjoyable once everyone is aware of this. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Cmptohocah Posted January 14, 2021 Share Posted January 14, 2021 4 hours ago, QuiGon said: That seems like a major game breaking bug to me, probably making multiplayer very unenjoyable once everyone is aware of this. User-flown Flaming Cliffs 3 aircraft can't blink their ECM as they have a 10 second timer between switching the ECM on and it actually emitting. Cmptohocah=CMPTOHOCAH Link to comment Share on other sites More sharing options...
Harker Posted January 14, 2021 Share Posted January 14, 2021 (edited) Never mind MP, my test was against 4 AI Vipers in SP. It's completely game-breaking. You're practically invulnerable in an F-14, against these missiles. And to make it clear, it's not the F-14 that has the problem, it's the missiles and the fact that their ECCM is non existent. Edited January 14, 2021 by Harker The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
Lurker Posted January 14, 2021 Share Posted January 14, 2021 Hell I never ever even tried turning on my jammer in the F14B, didn't know it had one Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick. Link to comment Share on other sites More sharing options...
SgtPappy Posted January 14, 2021 Share Posted January 14, 2021 (edited) This is the same bug I've reported in This thread where I tested it online and it is unfortunately difficult to fight anyone in the F-14 as a result. R-77 and R-27ER are unaffected by this bug. It happens with the F-14 since the jammer automatically blinks unlike the other jammers but is otherwise the same as the other jammers. The issue appears to be all the missiles which have had a recent API update which still affects them past burn through. Of course it happens vs AI as well but AI missiles and countermeasures work differently. EDIT: I found that the R-27R is affected but the ER is not. I'll have to look at OP's tracks after work. Edited January 14, 2021 by SgtPappy Link to comment Share on other sites More sharing options...
GGTharos Posted January 17, 2021 Share Posted January 17, 2021 (edited) On 1/14/2021 at 8:20 AM, Cmptohocah said: User-flown Flaming Cliffs 3 aircraft can't blink their ECM as they have a 10 second timer between switching the ECM on and it actually emitting. For all the incessant whining about this, let's make sure we all know what turning on ECM does in the game: It sets the 'ECM' flag of that aircraft to ON. That is the one and only message that is sent over the network, and nothing else. Missiles don't care about your timer, if the ECM is on, it is on. And it affects all missiles the same. Let's put it another way: There is zero variety in how missiles handle ECM. And further, ignoring that 'removing the timer' would result is 10-50hz blinking which is exactly what people would script their ecm to do, the issue here isn't even that ECM flag but rather what the missile does after its lock is broken. Edited January 17, 2021 by GGTharos 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
HWasp Posted January 18, 2021 Author Share Posted January 18, 2021 Could we just agree, that this is simply a potentially game breaking bug, that currently anyone can easily abuse for complete invulnerabilty against most radar guided missiles? Would be nice if ED would acknowlede this and fix asap. 5 Link to comment Share on other sites More sharing options...
QuiGon Posted January 18, 2021 Share Posted January 18, 2021 (edited) 2 hours ago, HWasp said: Could we just agree, that this is simply a potentially game breaking bug, that currently anyone can easily abuse for complete invulnerabilty against most radar guided missiles? Would be nice if ED would acknowlede this and fix asap. This Edited January 18, 2021 by QuiGon 2 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Sideburns Posted January 18, 2021 Share Posted January 18, 2021 (edited) I guess a quick fix would just be to at least universally disable ECM for now until this can be resolved. Not ideal but would at least mean the bug is removed. Edit: I guess mission makers could create a fault for the ECM on jets, but this would be quite labour intensive and could then be resolved with a repair. Edited January 18, 2021 by Sideburns Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod). F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey Been playing DCS from Flanker 2.0 to present Link to comment Share on other sites More sharing options...
GGTharos Posted January 18, 2021 Share Posted January 18, 2021 15 minutes ago, Sideburns said: I guess a quick fix would just be to at least universally disable ECM for now until this can be resolved. Not ideal but would at least mean the bug is removed. A quick fix is to have missiles switch between HoJ and STT generally instead of disabling ECM. Basically do not allow them to lose lock. It still makes missiles less effective if they have to switch, but it doesn't make them 100% useless. 2 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Ikaros Posted January 18, 2021 Share Posted January 18, 2021 On 1/14/2021 at 8:35 AM, Lurker said: Hell I never ever even tried turning on my jammer in the F14B, didn't know it had one Can you even turn on the jammer in the F-14 if you're flying with just Jester? It never lets me switch to the RIO seat in flight in multiplayer. Link to comment Share on other sites More sharing options...
TotenDead Posted January 18, 2021 Share Posted January 18, 2021 Use STT, not TWS 35 минут назад, GGTharos сказал: A quick fix is to have missiles switch between HoJ and STT generally instead of disabling ECM. Basically do not allow them to lose lock. It still makes missiles less effective if they have to switch, but it doesn't make them 100% useless. Is that realistic? Link to comment Share on other sites More sharing options...
dundun92 Posted January 18, 2021 Share Posted January 18, 2021 1 hour ago, TotenDead said: Is that realistic? Its not, but the net effect is much more realistic than the current broken implementation Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg Link to comment Share on other sites More sharing options...
SgtPappy Posted January 18, 2021 Share Posted January 18, 2021 22 hours ago, GGTharos said: For all the incessant whining about this, let's make sure we all know what turning on ECM does in the game: It sets the 'ECM' flag of that aircraft to ON. That is the one and only message that is sent over the network, and nothing else. Missiles don't care about your timer, if the ECM is on, it is on. And it affects all missiles the same. Let's put it another way: There is zero variety in how missiles handle ECM. And further, ignoring that 'removing the timer' would result is 10-50hz blinking which is exactly what people would script their ecm to do, the issue here isn't even that ECM flag but rather what the missile does after its lock is broken. This is interesting and I'm not surprised it is actually quite a simple message. Good to know. All we know is that is experimentally shown that a target with blinking ECM that is dropping chaff coincides with missiles missing at that target. The inner workings aren't known well but these appear to be cause and effect. Link to comment Share on other sites More sharing options...
GGTharos Posted January 18, 2021 Share Posted January 18, 2021 (edited) 1 hour ago, TotenDead said: Use STT, not TWS Is that realistic? It's just the fastest stop-gap and used to be part of the missile code, so it may still be there. I meant STT on the missile's end, as in ok, we don't really have 'search after losing lock' implemented in the sense that a missile can fight a jammer ... but that would take longer to implement. IMHO. Edited January 18, 2021 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Sideburns Posted January 18, 2021 Share Posted January 18, 2021 2 hours ago, GGTharos said: A quick fix is to have missiles switch between HoJ and STT generally instead of disabling ECM. Basically do not allow them to lose lock. It still makes missiles less effective if they have to switch, but it doesn't make them 100% useless. Have you have seen the DCS source code or otherwise know the inner workings of DCS to make such a statement? 1 Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod). F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey Been playing DCS from Flanker 2.0 to present Link to comment Share on other sites More sharing options...
Santi871 Posted January 18, 2021 Share Posted January 18, 2021 Reported 5 3 Link to comment Share on other sites More sharing options...
GGTharos Posted January 18, 2021 Share Posted January 18, 2021 33 minutes ago, Sideburns said: Have you have seen the DCS source code or otherwise know the inner workings of DCS to make such a statement? No, I've only seen how it's worked since 2005. I don't need to see the code to be aware of its behavior. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
TotenDead Posted January 18, 2021 Share Posted January 18, 2021 2 часа назад, GGTharos сказал: It's just the fastest stop-gap and used to be part of the missile code, so it may still be there. I meant STT on the missile's end, as in ok, we don't really have 'search after losing lock' implemented in the sense that a missile can fight a jammer ... but that would take longer to implement. IMHO. If i got it right, if you launch in STT you can still Hit even if your enemy jams. If so then no temporary imaginary solutions are needed as they arent realistic and would only add more fiction to our game Link to comment Share on other sites More sharing options...
SgtPappy Posted January 18, 2021 Share Posted January 18, 2021 39 minutes ago, TotenDead said: If i got it right, if you launch in STT you can still Hit even if your enemy jams. If so then no temporary imaginary solutions are needed as they arent realistic and would only add more fiction to our game Well that's not exactly correct. Gaming inherently has limitations so one would need to work within those limitations to have the desired effect. The assumption here is that the missiles cannot lose lock or do other unintentional maneuvers at close range on a hot target. If that is fulfilled, what does it matter if the Blackbox workings aren't known to the player? ECM today is limited and is so classified that it would be difficult to implement, but ED is working on it regardless. After all we can't feel real blackouts at 9G while sitting in our gaming chair so the blackout we have in the game is manufactured to simulate that within limitations of the game and today's commercially available technology. Link to comment Share on other sites More sharing options...
dundun92 Posted January 18, 2021 Share Posted January 18, 2021 Thats not correct, STT vs TWS has zero difference. The issue has to do with the missile once its already active Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg Link to comment Share on other sites More sharing options...
TotenDead Posted January 19, 2021 Share Posted January 19, 2021 Okay, then for the time being you could stick to aim-7, i guess Link to comment Share on other sites More sharing options...
Jonne Posted January 19, 2021 Share Posted January 19, 2021 26 minutes ago, TotenDead said: Okay, then for the time being you could stick to aim-7, i guess Works well until you face the AIM-54, which is the only Fox 3 not affected. In the JF-17 you are down to heaters. This really is a major issue and I guess it is also present in the stable version, due to them being equal at the time. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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