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Hey All,

I struggle with a problem with the mission editor and the use of static templates. After loading a static template, I can't run the mission. I get asked to save, but, no matter if I do or do not save the mission, the editor window stays open and the mission does not load. Any Ideas??? I believe the issue appeared long ago, so I don't think it came with the last update. I run the last open beta version.

 

Thank for any ideas and help in advanced....

Edge


Edited by O_Edge
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Hi, just tested and I see no such issue on my DCS, I just tested it:

 

 

Maybe you have a user Mod conflicting, try to do a Repair and disable your Users Mod to discard them being a cause.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Hey Rudel_chw,

did run some tests. If I load a static template like a battle group (on water) ... it works. I can place a plane (player) and run the mission. If I choose a ground template (like static template airport batumi blue ( not really the correct name) i does not work. I can save the file, but if I try to reopen, the file does not appear in the list, it is on the HD though, but 0 KB.

I did disable all mods and did run the repair (on steam... check files blabla)...

strange isn't it?


Edited by O_Edge
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2 hours ago, O_Edge said:

Hey Rudel_chw,

did run some tests. If I load a static template like a battle group (on water) ... it works. I can place a plane (player) and run the mission. If I choose a ground template (like static template airport batumi blue ( not really the correct name) i does not work. I can save the file, but if I try to reopen, the file does not appear in the list, it is on the HD though, but 0 KB.

I did disable all mods and did run the repair (on steam... check files blabla)...

strange isn't it?

 

 

Hi,

 

I did tests too, and found that if you are using a Static Template that requires a User Mod, like for example the VPC airfield Mod, then if you try to use such a template when the User Mod is not present, it will behave as you describe.

 

So, make sure that you have enabled all the Mods that the Template requires ... if you are using my Airfield Templates, then most of them require at least the VPC airfield objects Mod and also the Suntsag NATO soldier Mod.

 

Best regards,

 

Eduardo


Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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31 minutes ago, O_Edge said:

Hey.... ah, I see. Makes sense... thank you for your time and help!

best regards...

 

Olaf

 

No problem, I ran on the same issue as you since at the moment I'm helping beta test an upcoming Campaign and so I'm running Mod-free at the moment. But if I enable my user Mods, the Static Template work just as intended, like this:

 

 

🙂

 

ED, can you please add a bit of user mod checking to the LOAD STATIC TEMPLATE menu command, like you do when loading a MIZ file?

 

6TO0UHQ.jpg

 

This should be easy to implement, since the list of required modules is already contained on the Template:

 

km3eaoR.jpg

 

Thanks,

 

Eduardo


Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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