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AI wingmen will NOT engage enemies or respond to commands in 'FURBALL' quickmissions.

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I have not tested them all, but I have tested all Spitfire and several of the P-47 'furball' missions. In all I have seen, the AI does not respond to calls to attack enemies.


I have seen this building missions myself: Sometime an extra waypoint is needed to "wake up" the AI before he starts doing what you tell him.


As it is now, the wingmen in these missions are just trailing your tail as eye candy/cannon fodder.

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I can, but why? You have the mission yourself and can easily reproduce it it.  Try telling your wingman to engage bandits in the "furball" missions and see what happens.

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