REDEYE_CVW-66 Posted January 7, 2021 Share Posted January 7, 2021 I have not tested them all, but I have tested all Spitfire and several of the P-47 'furball' missions. In all I have seen, the AI does not respond to calls to attack enemies. I have seen this building missions myself: Sometime an extra waypoint is needed to "wake up" the AI before he starts doing what you tell him. As it is now, the wingmen in these missions are just trailing your tail as eye candy/cannon fodder. Link to comment Share on other sites More sharing options...
Flappie Posted January 7, 2021 Share Posted January 7, 2021 Hi. Can you please attach a track showing the issue? When you observe the issue, exit the mission then hit the "Save track" button. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
REDEYE_CVW-66 Posted January 12, 2021 Author Share Posted January 12, 2021 I can, but why? You have the mission yourself and can easily reproduce it it. Try telling your wingman to engage bandits in the "furball" missions and see what happens. Link to comment Share on other sites More sharing options...
Flappie Posted January 12, 2021 Share Posted January 12, 2021 I won't be able to try it myself, because I don't own any WWII modules. Attaching a track saves a lot of time for testers. Here's an example of debugging through the use of a track. I wouldn't have been able to reproduce this bug without the track, because the user was not using the Viggen data panel the way I do. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
dorianR666 Posted January 12, 2021 Share Posted January 12, 2021 7 hours ago, zionid said: I can, but why? Because it is mandatory. It saves time of both ED and the person reporting it. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
FubarBundy Posted January 14, 2021 Share Posted January 14, 2021 Try opening the mission in the mission editor and checking the radio box for the player flights. Save the mission and fly.... should be fixed. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 10, 2021 ED Team Share Posted February 10, 2021 Reported thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Colonel Akir Nakesh Posted September 6, 2022 Share Posted September 6, 2022 On 1/6/2021 at 11:50 PM, Flappie said: Hi. Can you please attach a track showing the issue? When you observe the issue, exit the mission then hit the "Save track" button. Hello from 2022, was trying to figure what I was doing wrong and stumbled upon this post.. OP hadn't provided a track, so here's mine quickmission.trk Link to comment Share on other sites More sharing options...
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