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PSA: Disable Platform Shake on your Server


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I just found out that the "Platform Shake" checkmark, found in the Special tab for CA, is first of all... awesome (when disabled) and a second thing, server enforced.

It might make vehicles with no stabilizers a bit overperforming, but in general the pros are a lot bigger.

The stabilizers on vehicles, which have such... actually stabilize... who would have guessed! Who would have thought, that you can shoot at something when moving faster than 5 MPH... I know, right ?

It completely removes this unrealistic and buggy body roll at speed, which all vehicles have. At speed, it just looks like your vehicle is twerking, from side to side, when shake is On.

@Alpenwolf


Edited by Shadow KT
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'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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Yeah the suspension modelling in DCS at the moment (even for the newest vehicles) is completely backwards - tracks and wheels stay essentially flat, and the hull of the vehicle just bobs around randomly, with a speed dependent magnitude.

 

On the more legacy vehicles (which is essentially all of them apart from the WWII assets and a few others) it isn't animated properly, meaning you will see idler wheels, drive sprockets and return rollers, move independently from the hull when they absolutely shouldn't (apart from rotate obviously) - in some cases the top portion of the track clips through the hull (even if briefly - such as the T-72B obr. 1985) or through the road wheels (which is something that happens in the ZSU-57-2).

Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk

Terrains I own: Syria, The Channel, SoH

 

System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD)

 

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@Shadow KTThanks for the report, I'll definitely check that!

 

@Northstar98Ok suspension is bad but I think we should first focus on getting from point A to point B without getting stuck or by driving at 226km/h with a HUMVEE in the first place! (I got pictures...). Although for the speed, DCS not being played competitively with CA I don't see a big balance issue and it's useful sometimes to "teleport" somewhere eh.

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

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18 minutes ago, Madone said:

 

@Northstar98Ok suspension is bad but I think we should first focus on getting from point A to point B without getting stuck or by driving at 226km/h with a HUMVEE in the first place! (I got pictures...). Although for the speed, DCS not being played competitively with CA I don't see a big balance issue and it's useful sometimes to "teleport" somewhere eh.

 

Well, the thread was about platform shake, which essentially turns on DCS' suspension modelling...

Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk

Terrains I own: Syria, The Channel, SoH

 

System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD)

 

VKB Gunfighter Mk.II w. MCG Pro

 

Dreams: https://uk.pcpartpicker.com/list/mBG4dD

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@Northstar98true that. Suspensions are so stiff that I don't feel they exist. My point is that it's a great fix for driving first person but the big problem with movement is with vehicles that just won't move where we want them both AI or player. 

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

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