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Battlefield Productions - Third Party Content Provider, A vision for the future


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Hi Everyone,

My name is Marcus from Battlefield Productions.

I would like to share some ideas with the community for content we would like to bring to the DCS platform, content which we hope we can bring in an official capacity.

Before we take the next step of talking with Eagle Dynamics we would first like to conduct a small assessment to be assured our our ideas are compatible with this community, and that those visions meet the community wishes & expectations.

In the first instance Battlefield Productions are interested in producing the following content, the ideas below are visions only, and the ideas have come around from much reading here on these forums, these ideas are adaptable to some degree depending on how the community receive this, ultimately we only want to make content people actually want !
 

  • Red and Blue Forces Ground Forces Set "Cold War"
  • Red and Blue Forces Ground Forces Set "Post Cold War"
  • Airfield Assets Pack - Including Animated and Moving Ground Handlers etc - think along the lines of MS2020 or better - we need to firstly understand how flexible this engine is to achieve all that we would like tho, the goal is to bring a living and breathing ground environment on the Airfields


Ground Forces Sets would include vehicles, infantry, AAA, SAM's, everything on the ground in the battlefield, plus major revamp of Infantry & animation as well as increasing the quality of the models to at least quality of the latest DCS content (keep in mind we need to consider Framerate - so we accept ED's latest ground assets as a benchmark for poly count etc), we also be keen to expand the database for some civilian vehicle assets as well.

These are some of the things we would like to bring to the DCS environment at first, but in the longer future we would like to entertain the idea of doing some focus simulated ""Ground Vehicles", think along the lines of Combined Arms but with more depth and more realism, so for example a fully featured with multiple positions Tank with a full 3d internal model etc, and clickable interactive features & switches etc, and most importantly a more in depth and more realistic damage model, these would be proper "modules" in much the same way you currently purchase the other modules here within the DCS eco system.

The is NO pricing thoughts at this moment - this is something we would like to discuss with ED, but I can say this, here at Battlefield Productions we would rather sell our products to "everyone" at a good price than charge a premium to a "select few".

We look forward to community feedback at this point, and hopefully if the response is positive we can enter meaningful discussions with Eagle Dynamics.

 

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Hi Everyone, My name is Marcus from Battlefield Productions. I would like to share some ideas with the community for content we would like to bring to the DCS platform, content which we hope

I fully support and agree with everything Battlefield Productions has suggested bringing to DCS.  Being former military and current DOD contractor, I get really tired of people referring to ARMA as re

A couple of points I'd like to make.     More is better and CA has been sorely neglected over recent years, so I am all in favour of a 3rd party taking ownership of this aspect of DCS, flesh

DCS does lack a lot of units and ED refuses to even tweak already what is in, which is 80% of what Combined Arms needs.

Having someone, who is dedicated in creating/fixing/tweaking all ground units and making it official would be amazing.

Might as well redo ED's vehicles as well... 

The current damage model has enough depth for our sim, but it needs a lot of value tweaking, as well as weapon tweaking. If you can agree with ED to do all this, it would be amazing.

I am not a fan of the full in-depth ground vehicles. It would be a nice to have thing, but there are many other things, which would need to happen, before this feature has any viability.


Cheers.

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'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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I do have Combined Arms and I love the module. I think it's a cool expansion of the flight sim and it has a lot of potential (already enjoyable at the moment).

 

I would gladly pay for an upgrade of the system including improved graphics, performance and multiplatform (ships included, please!) 🙂

 

 

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I think the vehicle ''modules'' is probably not a great investment, considering there are programs in existence that focus on that aspect to the same degree DCS does for aircraft. In the DCS environ, which is basically ''strategic'' in nature, individual vics are probably not... ideal, shall we say. From victims of airstrikes where a single jet or helo can decimate an entire column, to verrry long travel times if you're not unrealistically close to an AO (which will also inadvertently greatly increase the risk of death by air since they'll know exactly where to look)... if they take the air out of the scenario, then you're left asking why bother with DCS when there are better options more focused on that environ?

 

That all said, improving vehicle AI, vehicle damage models, and general improvements to vics across the board, including better Combined Arms integration, is a great idea that I think would be well received. The CA platoon/company level structure is probably a better focus for ''player control'' efforts than individual vehicles, fitting better with the overall ''strategic scale'' of the environment mentioned earlier and lessening the sting of individual units getting insta-obliterated in airstrikes.

 

-edit

To clarify about individual vics...

Anybody here ever play Arma? Anybody ever play Arma tanks while there's heavy helos or attackers around? Remember how frustrating that quickly became?

 

In DCS it would be 1000x worse, because the aircraft and helos would not be deliberately hobbled  for ''balance''. They wouldn't be hobbled by an arbitrary 10km view range (typically much less) for performance. You'd be getting detected, and engaged, from 10-20 miles away, by aircraft flying 30-40,000 feet above you. Nowhere to run, nowhere to hide, no chance to fight back. You'd usually not even be aware something was around before suddenly dying.

 

You know how helos and attackers get bloody tender arsed about the mean fighter jocks picking on their poor defenseless selves? Tankers and such would be getting it from both ends and really WOULD be defenseless.


Edited by zhukov032186
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concerning the vehicle modules i strongly agree with @zhukov032186 that it would be a nightmare in public PvP multiplayer. i see absolutely no way this could be fun.

 

for singleplayer alone it would work better, but i also wonder if there aren't better sim environments to simulate vehicle warfare. i can see it work well with coop multiplayer or "milsim" type muliplayer though.

to be honest i think the original "combined arms" module by ED would be exactly what would fit dcs, if it wasn't so underdeveloped.

My personal wishlist after 2 years with dcs: https://forums.eagle.ru/showthread.php?t=216873

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If it's done well and of good quality, why not.
The infantry units are sad, we still do not have Daesh personnel in play, yet in great demand.
Staff with animated floors, as well as buildings or various objects to be placed would be a plus.
 This could leave the field open to ED to only take care of the aerial and engine parts of the game.
To see, but it is not for us to decide.
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I love the idea concerning proberly simulated ground vehicles even though they would be mostly helpless against helos and fixed wings. That's how it is. 

 

Also, i would really appreciated airfields/airports to come alive. Crew working on aircraft, rearming, refueling etc. I always feel a bit alone on the ground :). 

 

Hope you strike a proper deal with ED. I'm more than willing to pay for such modules/asset packs. 

 

 

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The only thing I'm going to buy is the Airfield Assets Pack - bring on right now. It is really missed just as proper ATC. It works for Supercarrier - it will for airfields too (and SC could use some more of it too). That way players can decide if they want it and buy it but it's still optional and no harm is done to the missions if the user don't own it.

 

Paid vehicle asset packs - no, thanks. I'm fine with low poly models - just to check if it is dead yet. The rest of the World is not on par in quality terms. Save the CPU for the AI, damage, weather, guidance and flight models. As for new assets they are all very much needed but it has to be core DCS stuff. Only ED will decide how to handle this.

 

Individual vehicles - no, thanks. I don't see the future for it here.

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As someone who loves the helos (and fast-movers), I would welcome anything that improves the CA aspect very much -although as a mission-builder, I'd hope that we would not be limited by anything such as limited distribution and low use by the MP community.

 

Considering the detail in-game, I'd hope for better ground-crew and equipment than those which exist currently -something along the lines of the SC mod would be brilliant!

 

Oh, and my pref is for cold-war rather than post, being a fan of the older gen of jets etc.

 

Looking on in hope something will happen! Regards, 159th_Archer.

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Thanks for the comments so far.

Just to clarify a couple of small bits 🙂

More Detailed Ground Vehicles "The Pipe Dream":

Not sure what the take up of Combined Arms has been, but having played it, it seems like it was a great idea that was probably not fully realised for various production reasons, the frame work is there, it just needs expanding as a concept and making into something which holds enough interest to generate its own player base.

Re: the co-existence of these vehicles vs the "Airforce" - yes valid points, but I think if the ground forces became good enough it could start to generate its own player base with people running servers possibly exclusively for land war "one day", with the options of AI controlled Air Assets.

I am not sure we could provide the balance between air power and ground power and solve all those issues raised above - because that balance of "fairness" doesn't exist in the real world either, if your out cruising around in the battlefield in real life and an A10C turns up, you better hope you are on the same side, or he didn't spot you 😄

So the vision for the ground vehicles would be to include more detailed and more accurate physics, to firstly make them more interesting to drive, some interior modelling and options to change positions into those more detailed positions, more detailed damage system which is configured more consistently, switches and controls to control many more aspects of the vehicle - again to make it feel more interactive and more enjoyable to spend time in etc, as well as adding the obvious functionality improvements for certain vehicle types.

 Multicrew would be nice but completely unknown to us atm as we have not seen any of the tools and structure to make this function.
 

Model Quality:

The latest vehicles supplied by ED represent a very good balance of detail and framerate, the new BTR-80 model is very nice indeed without going crazy on the poly count, we are not looking to increase the poly count, we are looking to match what ED are doing as a reference point, what we are wanting to do is bring all the vehicles up to the same standards, and then add lots of missing vehicles.

AI Logic:

Something we are most certainly interested in looking into, how much access to potential changes we might have is an unknown quantity at this moment, within our team we have some very experienced games developers, one of those people with nearly 20yrs worth of experience working with AI assets/logic.

Content:

 

Buildings and other worldly objects, including usable terrain features are very much on the list for our plans, not only do these things add variation to the environment, they reduce repetition, but that can also provide more varied and interesting things to destroy :D, very important !

Ships was mentioned above as well, yes, that could certainly be done.

Who are Battlefield Productions ?:

First and foremost we are not a "Modding Group" , we are comprised of experienced games developers, and that isn't to undermine anything the modding community do, they often provide some of the very best content under less than ideal conditions, those people often end up in the industry at a professional level like I did many years ago.

As mentioned in the first post, we are still finding out feet here to understand how to blend our ideas with DCS eco system, and the customer base, so things are most certainly not set in stone, first and foremost we really would like to do the asset packs - the detailed vehicles thing is "thoughts for the future" and nothing more than that, so should only be considered as thinking out loud and throwing it out there for discussion 🙂

Thanks again for the thoughts shared so far.


 

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Interesting see a 3rd party improve ground level and add new assets.

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Wishlist: ED / 3rd Party Campaings

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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893

DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891

21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/

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There already is a small, but dedicated Combined Arms community in DCS. A lot of ex, or even current army people in it as well (from various nations). I am sure that, working with them, will be the fastest way for you to get up to speed and what is most needed


Edited by Shadow KT
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'Shadow'

 

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3 minutes ago, Shadow KT said:

There already is a small, but dedicated Combined Arms community in DCS. A lot of ex, or event current army people in it as well (from various nations). I am sure that, working with them, will be the fastest way for you to get up to speed and what is most needed

Good to know, I am ex - British Army myself, I think we have a couple of other members who are ex Forces as well. We will of course reach out to people if the opportunity presents itself.

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Has some "branches" into DCS Ground a little empty:

- HQs, Command Posts and vehicles.

- Signal equipment.
- Artillery (towed) and ammunitions
- Logistic assets vehicles, transports, transloaders, crates. Medical assets and personal.

- Enginering (earthwork, minelaying, briding and ferry).
- Base equipment (depots, ligistic, POL, Medical) 

- infantry

- fortifications and others field defenses.

- Airbone and aeromovile equipments tools (no planes or helos).

- Electronic Combat assets.

- WMD (Nuclear, Biological, Chemical) assets.

Of course vehicles, trains, UAVs and others assets.


Edited by Silver_Dragon
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More news to the front

Wishlist: ED / 3rd Party Campaings

My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR

 

DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893

DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891

21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/

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1 minute ago, Silver_Dragon said:

Has some "branches" into DCS Ground a little empty:

- HQs, Command Posts and vehicles.

- Signal equipment.
- Artillery (towed) and ammunitions
- Logistic assets vehicles, transports, transloaders, crates. Medical personal.

- Enginering (earthwork, minelaying, briding and ferry).
- Base equipment (depots, ligistic, POL, Medical) 

- infantry

- fortifications and others field defenses.

- Airbone and aeromovile equipments tools (no planes or helos).

- Electronic Combat assets.

- WMD (Nuclear, Biological, Chemical) assets.

Of course vehicles, trains, UAVs and others assets.

Yes, exactly the same kind of lists we have in mind.

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1 hour ago, Battlefield Productions said:

first and foremost we really would like to do the asset packs

It all is of course very welcome but the important question is how it will be implemented into DCS. Paid module asset pack raises mixed feelings due to it's tendency to divide community and is tough nut for mission makers - use it only for the choosen ones or not use it for all to play?


Edited by draconus

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1 minute ago, draconus said:

It all is of course very welcome but the important question is how it will be implemented into DCS. Paid module asset pack raise mixed feelings due to it's tendency to divide community and is tough nut for mission makers - use it only for the choosen ones or not use it for all to play?

This is a core reason why we aim to provide a pricing structure which is not greedy - but inclusive, content all would hopefully "want" to purchase, but more importantly can afford to purchase without feeling resentful. We would ultimately like to see this content being viewed as "Must Have" content, maybe one day it could even be bundled with other content like maps or something - we don't know all the details or the answers yet tho.

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in fact, that module can gen "live" to the last leg into DCS, the ground level, and not bad if a 3rd party explore them. Not bad if others move to improve the "sea" level.

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More news to the front

Wishlist: ED / 3rd Party Campaings

My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR

 

DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893

DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891

21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/

Silver_Dragon Youtube

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