impalor Posted January 4 Share Posted January 4 I went from CV1 to G2 and one thing that caused me grief was that I could not pause my game and take off the headset (to answer phone, doorbell etc) for longer than 5 minutes. As soon as SteamVR turns off HMD displays, DCS just quits! I see this in the end of the log file: 2021-01-04 15:07:58.612 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED) 2021-01-04 15:07:58.961 INFO SOUND: Opening default audio device. 2021-01-04 15:07:58.965 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-01-04 15:07:58.965 INFO SOUND: Using 2 channels at 48000 Hz 2021-01-04 15:07:58.965 INFO SOUND: Channel layout: Headphones/Stereo This is particularly a problem for long missions, like in Raven One campaign. I found a temporary solution to increase the off timeout to one hour: 1. With SteamVR running open in the browser http://localhost:27062/console/index.html 2. Run this command: settings power.turnOffScreensTimeout 3600 1 i5-4670K@4.5, 16GB DDR3, 1080ti, NVMe, W10pro, Warthog HOTAS, ButtKicker, G2 Link to post Share on other sites
Dangerzone Posted January 5 Share Posted January 5 I'm interested to see if DCS can implement a fix for this themselves as I too would love to see a fix within the game itself. My workaround is to have a business card that I lean against the headset (on the inside) to keep it turned on. The workaround you have is much better - I don't have to 'remember' to put the card in and come back to a crashed game. Thanks for sharing! Link to post Share on other sites
impalor Posted January 5 Author Share Posted January 5 Actually, now and then I experience DCS quitting for no apparent reason (no crash dialog), with similar errors in its log: 2021-01-05 15:42:47.655 ERROR SOUND: bufferEvent has timed out. 2021-01-05 15:42:47.830 WARNING LOG: 1 duplicate message(s) skipped. 2021-01-05 15:42:47.830 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED) Other VR games are running smooth on my PC (Alyx, MSFS, Google Earth VR, etc). Is DCS too sensitive to some G2 hardware latency? Devs, please look into this! i5-4670K@4.5, 16GB DDR3, 1080ti, NVMe, W10pro, Warthog HOTAS, ButtKicker, G2 Link to post Share on other sites
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