speed-of-heat Posted January 4 Share Posted January 4 (edited) Hi All, this is not a MOD of my own creation and I have created this thread solely to provide an easy point of "finding" my variants of @Kegetys excellent Shader MOD for VR, I have also included @Taz1004 texture fixes for cockpit and trees and included them where appropriate. There are three basic variants: The standard mod + @Taz1004 texture fixes , this is the most performant version of the MOD as it retains all of the fetaures @Kegetysincluded and makes the corrections to GBuffer, Decoder, Speedtrees and Transparency provided by @Taz1004 DCS VR Shaders mod for 2.5.6.50321 (Taz1004 Fixes).zip The Clear Water version of the MoD, this provides translucent (water as per 2.5.6), and provides the tree texture corrections, but no changes to GBuffer or Decoder as they interfere with the clear water DCS VR Shaders mod for 2.5.6.50321 (Clear Water, Tree Fix).zip The Integrity Check Pass version of this mod is the least performant, it does include clear water but none of the mods provided by @Taz1004 as they will conflict with IC Pass DCS VR Shaders mod for 2.5.6.50321 (Clear Water, IC Pass).zip An additional Mod also provided by @Taz1004 for those wanting additional clarity in NVG, this mod can be applied to the other Mods before applying them to DCS or after they have been applied (it will need the other mods to work, I have not tested it on its own)DCS VR Shaders mod for 2.5.6.50321 (NVG Clarity Only).zip These variants will be updated as time allows. Caveat Emptor, YMMV, I am not offering Financial/Medical/Legal Advice Edited Monday at 11:06 AM by speed-of-heat additional Fixes 11/01/2021 2 5 SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
Taz1004 Posted January 4 Share Posted January 4 (edited) Thank you for consolidating a very useful mod. Gotta admit it was getting a bit messy with all the updates and fixes. Edited January 4 by Taz1004 1 Link to post Share on other sites
HipoxiK Posted January 6 Share Posted January 6 Thanks guys look forward to testing these. Hopefully Tacca's NVG mod works over the top as well. Trying to get a proper NVG look is a nightmare with the Reverb G2's dual displays. Link to post Share on other sites
speed-of-heat Posted January 6 Author Share Posted January 6 No idea, i have not tested that mod SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
HipoxiK Posted January 6 Share Posted January 6 (edited) Stock NVG settings with the VR Shaders mod actually works almost perfect with the Reverb G2. Don't need Tacca's NVG mod now. One question though, can the blurryness (is that a word) be dialed down around the NVG ring so it's a clean NVG circle? I see in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\deferred\_HMD.hlsl you can make adjustments. Will one of these affect blurryness outside of the NVG ring? Cheers Edited January 6 by HipoxiK Link to post Share on other sites
chinpok Posted Sunday at 11:38 PM Share Posted Sunday at 11:38 PM (edited) The IC pass version works perfectly until there is smoke (e.g. vehicle killed) then my FPS drops very low even worse than the standard shaders. If there are many smokes it becomes unplayable. This is not an issue with the standard shaders (smoke doesn't help there either but it stays playable). Is this a known issue or somehow local to my instance? Edited Sunday at 11:39 PM by chinpok Link to post Share on other sites
speed-of-heat Posted Sunday at 11:44 PM Author Share Posted Sunday at 11:44 PM (edited) @chinpok its not something I see, but, it could be the case; the way I make the IC Pass is buy removing the objectionable files (that changes cause it to fail), so it is possible that there is something that causes a perf degradation with smoke. as a result, there isn't an alterative that i am aware of. I would try removing any other MODS... I only use that particular file myself for online A2A, so smoke tends not to be a problem. Edited Monday at 12:16 AM by speed-of-heat SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
Taz1004 Posted Monday at 12:10 AM Share Posted Monday at 12:10 AM (edited) NVM, already answered. Edited Monday at 12:10 AM by Taz1004 1 Link to post Share on other sites
Taz1004 Posted Monday at 12:16 AM Share Posted Monday at 12:16 AM 37 minutes ago, chinpok said: The IC pass version works perfectly until there is smoke (e.g. vehicle killed) then my FPS drops very low even worse than the standard shaders. If there are many smokes it becomes unplayable. This is not an issue with the standard shaders (smoke doesn't help there either but it stays playable). Is this a known issue or somehow local to my instance? When you say standard, do you mean without this mod? Or with full shader mod? Is it better with full version of this mod? Link to post Share on other sites
Taz1004 Posted Monday at 02:09 AM Share Posted Monday at 02:09 AM Can you guys confirm this glowing border around the glass of A10C-II Aged cockpit with the mod? With the mod Without the mod Link to post Share on other sites
chinpok Posted Monday at 08:38 AM Share Posted Monday at 08:38 AM 8 hours ago, Taz1004 said: When you say standard, do you mean without this mod? Or with full shader mod? Is it better with full version of this mod? Thanks for the quick reply. I don't have any other mods, I meant stock DCS version. I'll retest with stock, non-IC when I have time. Link to post Share on other sites
speed-of-heat Posted Monday at 08:53 AM Author Share Posted Monday at 08:53 AM 6 hours ago, Taz1004 said: Can you guys confirm this glowing border around the glass of A10C-II Aged cockpit with the mod? With the mod Without the mod @Taz1004try reverting back the changes to Glass... SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
Taz1004 Posted Monday at 09:20 AM Share Posted Monday at 09:20 AM (edited) 10 hours ago, speed-of-heat said: @Taz1004try reverting back the changes to Glass... It's Simple Transparency that's causing it. You can simply set it to 0 but then you'll lose simple transparency altogether. I fixed it in attached "forward_def_ps.hlsl" Also attached is NVG blur reduced in case anyone don't want blurry cockpit with NVG. "NVD_HDR_fx" Why is it blurry anyway? Is it supposed to be blurry? I used NVG goggles before and they were noisy but not blurry. Also, sun.fx looks like it's identical to default file. I think it can be deleted. NVD_HDR.fx Edited Monday at 07:08 PM by Taz1004 Link to post Share on other sites
speed-of-heat Posted Monday at 09:55 AM Author Share Posted Monday at 09:55 AM the NVG Blur is meant to be there; i think it represents the lower resolution of the NVG , I will update the forward_def_ps.hlsl later today for and not a separate NVD_DR.fx download if you want a clear NVG set, thanks @Taz1004 (neither will be useful for IC pass) SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
speed-of-heat Posted Monday at 11:19 AM Author Share Posted Monday at 11:19 AM Updated OP 1 SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
Sr. Posted Monday at 03:28 PM Share Posted Monday at 03:28 PM 13 hours ago, Taz1004 said: Can you guys confirm this glowing border around the glass of A10C-II Aged cockpit with the mod? With the mod Without the mod I don't seethe glowing in you screen shot, but my mirrors are white like that. AMD Ryzen R9 3900X | 32GB DDR4 3600| NVidia 1080 Ti | Samsung 970 Evo 1TB NVME | Vive Cosmos Elite | Logitech RGB X 56 H.O.T.A.S. Link to post Share on other sites
chinpok Posted Monday at 05:48 PM Share Posted Monday at 05:48 PM 8 hours ago, chinpok said: Thanks for the quick reply. I don't have any other mods, I meant stock DCS version. I'll retest with stock, non-IC when I have time. I did the test stock vs IC pass now with the FPS counter turned on. The fps drop is more or less the same but it's less "visible" without the mod as my FPS is already low. I did a 4v4 tank battle and the white puff smokes (when a tank is hit but not destroyed) are very bad for performance I dropped from 60 to 30-40. After that the standard fire/smoke is bad too but not that much: 50-55 fps. So it's actually not the fault of the mod but maybe something what the mod could also improve. Link to post Share on other sites
speed-of-heat Posted Monday at 05:56 PM Author Share Posted Monday at 05:56 PM 7 minutes ago, chinpok said: I did the test stock vs IC pass now with the FPS counter turned on. The fps drop is more or less the same but it's less "visible" without the mod as my FPS is already low. I did a 4v4 tank battle and the white puff smokes (when a tank is hit but not destroyed) are very bad for performance I dropped from 60 to 30-40. After that the standard fire/smoke is bad too but not that much: 50-55 fps. So it's actually not the fault of the mod but maybe something what the mod could also improve. that would have to be of the core mod from Kegetys SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
Taz1004 Posted Monday at 06:47 PM Share Posted Monday at 06:47 PM 53 minutes ago, chinpok said: I did the test stock vs IC pass now with the FPS counter turned on. The fps drop is more or less the same but it's less "visible" without the mod as my FPS is already low. I did a 4v4 tank battle and the white puff smokes (when a tank is hit but not destroyed) are very bad for performance I dropped from 60 to 30-40. After that the standard fire/smoke is bad too but not that much: 50-55 fps. So it's actually not the fault of the mod but maybe something what the mod could also improve. If your system is on the lower end of the spec, not much can be done. Transparent objects are the most performance hungry feature in any game. Wherever there are transparency, pixels has to be calculated twice. One in front and one behind. If you have multiple smokes on top of each other, then it'll multiply exponentially. If the smoke is in the distance covering 100x100 pixels, performance impact will be minimal. But worse as you get close and fill up more of your screen. The full version of this mod has simpler transparency which should help. Which I believe is not in the IC pass version. Link to post Share on other sites
speed-of-heat Posted Monday at 07:12 PM Author Share Posted Monday at 07:12 PM 24 minutes ago, Taz1004 said: The full version of this mod has simpler transparency which should help. Which I believe is not in the IC pass version. correct SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768 SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView VR Stuff: My Settings for 3090 and G2 My Settings for 1080ti Shaders MOD for VR My variant of Kegetys mod with clear water and also IC PASS for current beta & stable Link to post Share on other sites
HipoxiK Posted Tuesday at 04:03 AM Share Posted Tuesday at 04:03 AM 17 hours ago, speed-of-heat said: the NVG Blur is meant to be there; i think it represents the lower resolution of the NVG , I will update the forward_def_ps.hlsl later today for and not a separate NVD_DR.fx download if you want a clear NVG set, thanks @Taz1004 (neither will be useful for IC pass) NVG image blur when looking in cockpit is accurate. This is because ANVIS goggles can be focused between about 40cm to infinity. When you focus your goggles you normally set the optimal clarity about 30 - 50ft away from you so that you can most clearly see obstacles when conducting confined area operations (primarily helicopters) and you can't see detail in objects hundreds or thousands of feet away anyway. When you do this anything within around 3ft or closer will be blurry hence cockpit gauges are blurry through NVG's. Can we alter the size of the NVG ring though as it's cutting into the sweet spot of the Reverb G2's making it harder to see the gauges under the NVGs. Although not realistic it would be helpful to have no ring or a very thing ring around the NVG's. Cheers Link to post Share on other sites
Taz1004 Posted Tuesday at 04:39 AM Share Posted Tuesday at 04:39 AM 34 minutes ago, HipoxiK said: NVG image blur when looking in cockpit is accurate. This is because ANVIS goggles can be focused between about 40cm to infinity. Then that's even more inaccurate because if you put your nose against the cockpit, it focuses. And 40cm is only 15 inches. Link to post Share on other sites
HipoxiK Posted Tuesday at 05:08 AM Share Posted Tuesday at 05:08 AM 26 minutes ago, Taz1004 said: Then that's even more inaccurate because if you put your nose against the cockpit, it focuses. And 40cm is only 15 inches. Haha yes that is true, wasn’t sure if that is a limit of the sim or not. Either way I only look under the NVG’s to look inside the cockpit like normal so I don’t pay much notice to that. Link to post Share on other sites
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