VTJG17_Fire Posted January 3 Share Posted January 3 Hi, I want to circle a Seahawk helicopter to circle around a driving carrier (~ 100ft., 0.5-1NM) for a possible rescue of failed catapult starts/aircraft. Do any know, how to build this in the ME? Thanks in advance Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to post Share on other sites
toutenglisse Posted January 4 Share Posted January 4 (edited) Yep ! done ! I only can do that using script/Mist. Here a mission exemple (Caucasus/Stennis/CH-53). The carrier is scripted to patrol indefinitely in its rectangular pattern. The CH-53 is scripted to take off and orbit around the moving carrier (speed 70 - alt 31meters ASL) - CH-53 "moves a bit" when orbit center is "updated" but works. When Bingo the CH-53 land on carrier and respawn within 60sec between Cat 1 & 2 for take off and orbit again. (I set on purpose CH-53 to low fuel state - 35% - just to test the respawn loop so it just do about 5 orbits around the moving carrier before RTB on bingo but you can set fuel to 100%) This indefinitely. (see this in F10 map view with very fast forward !) Edit : deleted obsolete file Edited January 5 by toutenglisse in post 2 Link to post Share on other sites
VTJG17_Fire Posted January 4 Author Share Posted January 4 Thanks! Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to post Share on other sites
toutenglisse Posted January 5 Share Posted January 5 (edited) I just refined the script a bit : orbit center is further away from carrier in front of him (whatever his heading), so the orbits are much better centered on the moving carrier (according to his actual speed), and the route point that makes CH-53 exiting actual orbit to allow a new orbit is right in front of CH-53 (whatever his heading, and no longer a random point), so transitions are smoother between updated orbits. Edit : deleted obsolete file Edited January 5 by toutenglisse in post Link to post Share on other sites
toutenglisse Posted January 5 Share Posted January 5 A last update... I modified the script so the orbit center is dynamically adapted to Carrier's speed, so CH-53 orbits are always centered on Carrier, whatever the Carrier speed, even if this speed change during Carrier's route. test-circling-carrier-Updated2.miz Link to post Share on other sites
VTJG17_Fire Posted January 6 Author Share Posted January 6 Cool, thank you very much! Can I also take the SH-60 AI without adapting the script? Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to post Share on other sites
toutenglisse Posted January 6 Share Posted January 6 1 minute ago, VTJG17_Fire said: Cool, thank you very much! Can I also take the SH-60 AI without adapting the script? As long as you keep the Heli's names (RescueHeli for both group and unit name) and the carrier's names (Carrier for both group and unit name), you can use any helicopter type and any carrier type you want. Because the script is based on these unit and group names. And also you can set the route you want for carrier with any number of waypoints and speeds you want for the patrol patern, as long as the Patrol script command is kept in the last waypoint's advanced action. 1 Link to post Share on other sites
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