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Reporting Bug: AI stuck on Super Carrier if too many planes


shastasm

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Hello everyone.

 

Just reporting a bug that if there are multiple AI aircraft awaiting to takeoff, they may not move to open catapults 3 & 4.

 

Example: 2 hornets parked behind 4 tomcats on starboard side; 2 hornets parked at rear-port locations.  Looks like the tomcats will not move to Cat 3 or 4 when 2 hornets parked at the rear-port locations, nor will they take Cat 1 or 2.  Hornets parked behind the tomcats are stuck.  

2020 Rig

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CPU: Ryzen 9 3900XT

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OS: Windows 10

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  • ED Team

please include a short track replay showing the problem, please note some user scripts have been creating a problem with deck operations.

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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On 1/1/2021 at 10:41 PM, BIGNEWY said:

please include a short track replay showing the problem, please note some user scripts have been creating a problem with deck operations.

thanks

Sounds to me like a duplicate of one of the following two Bugs.

 

 

AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3

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  • 3 weeks later...
Quote

please note some user scripts have been creating a problem with deck operations

 

Your better than this BIGNEWY, lets not trot out the old user scripts line and ignore the fact your well aware of AI pathfinding problems, not only on the deck but in general whjile navigating taxi paths etc.

 

Apologies, but this line has been chucked out time and again to excuse ED failings, these user scripts (personally talking MOOSE here), show up how bad the base level from ED is, as all they do is plug into default game behaviour, which DOES NOT WORK on any scale which would be considered necessary for flight ops, its all well and good using 2/3/4, aircraft for one of your promo videos, try launching the best part of a full squadron and see what happens without having to manually block certain points to stop unwanted AI behaviour.


Edited by Shadow.D.
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