shastasm Posted January 1, 2021 Share Posted January 1, 2021 Hello everyone. Just reporting a bug that if there are multiple AI aircraft awaiting to takeoff, they may not move to open catapults 3 & 4. Example: 2 hornets parked behind 4 tomcats on starboard side; 2 hornets parked at rear-port locations. Looks like the tomcats will not move to Cat 3 or 4 when 2 hornets parked at the rear-port locations, nor will they take Cat 1 or 2. Hornets parked behind the tomcats are stuck. 2020 Rig Chasse: bequiet! Darkbase 700 MBoard: Asus b550-F Gaming CPU: Ryzen 9 3900XT DIMM: HyperZ 3200 64 GB (16x4) GPU: Asus Strix 2070 - 8GB Storage: 2x Samsung EVO 1TB m.2 (1 dedicated for DCS) OS: Windows 10 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 1, 2021 ED Team Share Posted January 1, 2021 please include a short track replay showing the problem, please note some user scripts have been creating a problem with deck operations. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Buzzer1977 Posted January 6, 2021 Share Posted January 6, 2021 On 1/1/2021 at 10:41 PM, BIGNEWY said: please include a short track replay showing the problem, please note some user scripts have been creating a problem with deck operations. thanks Sounds to me like a duplicate of one of the following two Bugs. AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3 Link to comment Share on other sites More sharing options...
S D Posted January 26, 2021 Share Posted January 26, 2021 (edited) Quote please note some user scripts have been creating a problem with deck operations Your better than this BIGNEWY, lets not trot out the old user scripts line and ignore the fact your well aware of AI pathfinding problems, not only on the deck but in general whjile navigating taxi paths etc. Apologies, but this line has been chucked out time and again to excuse ED failings, these user scripts (personally talking MOOSE here), show up how bad the base level from ED is, as all they do is plug into default game behaviour, which DOES NOT WORK on any scale which would be considered necessary for flight ops, its all well and good using 2/3/4, aircraft for one of your promo videos, try launching the best part of a full squadron and see what happens without having to manually block certain points to stop unwanted AI behaviour. Edited January 26, 2021 by Shadow.D. 3 Link to comment Share on other sites More sharing options...
Nealius Posted January 28, 2021 Share Posted January 28, 2021 Don't give up guys. Keep making noise until ED fixes it. It was the only way to get other issues in this game fixed (gun dispersion, A-10 performance, etc.). Link to comment Share on other sites More sharing options...
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