-0303- Posted December 30, 2020 Share Posted December 30, 2020 (edited) 1) Autostart does not turn on generator ("Takeoff from runway" does turn on generator, as it should). Track: Startup, rev up, flipping the generator switch on/off, observe amp meter. 2) Hydraulic pressure gauge flipping. I've seen that before but was about to dismiss it because I only saw it happen immediately after spawn. It sometimes flips insanely for 2 seconds after spawn. I thought it was an effect similar to why it can take 15 seconds to load up all graphics after spawning. The instrument driving algorithm needs a little while to load up. Well, here I accidentally noticed it while making "does not turn on generator" track. It's in the middle of the track. <Sigh> I'll have to make a youtube clip. Watch this space: Timestamps (all other parts boring) 0:58 Hydraulic pressure gauge flips insanely 1:01 Autostart complete. Generator not flipped on. Amp-meter zero. 1:31 Manually turn on generator, amp-meter goes non-zero 1:40 Manually turn off generator, amp-meter goes zero (coined autostart tag, it's named differently in different modules. Thought Autostart is a good generic for all modules) p47autostart no generator.trk dcslogs.zip Edited February 9, 2021 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD)) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 30, 2020 ED Team Share Posted December 30, 2020 The Hydraulic system is still in need of some love, so that will come. I will check the generator issue. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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