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2 bugs: Auto start does not turn on generator. Hydraulic pressure gauge flips insanely


-0303-

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1) Autostart does not turn on generator ("Takeoff from runway" does turn on generator, as it should). Track: Startup, rev up, flipping the generator switch on/off, observe amp meter.

 

2) Hydraulic pressure gauge flipping. I've seen that before but was about to dismiss it because I only saw it happen immediately after spawn. It sometimes flips insanely for 2 seconds after spawn. I thought it was an effect similar to why it can take 15 seconds to load up all graphics after spawning. The instrument driving algorithm needs a little while to load up.

 

Well, here I accidentally noticed it while making "does not turn on generator" track. It's in the middle of the track. <Sigh> I'll have to make a youtube clip. Watch this space:

 

Timestamps (all other parts boring)

0:58 Hydraulic pressure gauge flips insanely

1:01 Autostart complete. Generator not flipped on. Amp-meter zero.

1:31 Manually turn on generator, amp-meter goes non-zero

1:40 Manually turn off generator, amp-meter goes zero

 

(coined autostart tag, it's named differently in different modules. Thought Autostart is a good generic for all modules)

 

 

p47autostart no generator.trk

dcslogs.zip


Edited by -0303-

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  • -0303- changed the title to 2 bug: Autostart does not turn on generator. Hydraulic pressure gauge flips insanely
  • -0303- changed the title to 2 bugs: Auto start does not turn on generator. Hydraulic pressure gauge flips insanely
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