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TGP totally black or white in BHOT and WHOT mode


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When in BHOT mode the cold areas are so bright that you cant look at the screen, land is bright white while water is black (water is always colder) and vehicles black.

 

 

 

in WHOT mode the hot targets, water and buildings are too bright the land is dark.

 

Water should be dark, land grey-ish and buildings little bit brighter than the land, and the vehicles white, not bright tho.

 

 

 

I think this is incorrect.

 

 

F16 TPOD glare.trk

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Hi

 

It should depend on the time of day.

During the evening for example, water is generally warmer than the air due to heat retention, during dusk and dawn you have thermal cross over.

 

Thanks

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Ok water is warmer than the air during the night, cause water retains temp while air changes drastically that is true,

 

but we are not showing air temp here we are showing land temp and water temp and object temp, vehicles, buildings etc, air temp is not shown on flir afaik.

 

 

You are not getting my point, the brightness intensity is too high,

 

 

water on WHOT shouldn't be shown that bright, it is warmer than land at night but not that warm to be shown as bright as it is now, cause it is from 16°celsius to 32° celsius approximately, it is not boiling at 150°celsius so its bright white.

 

 

 

On Bhot the water is pitch black, again 16° to 32° approx celsius, shouldn't be that black, the land is bright white, the land is at about 18° to 30°celsius, it looks like it is at 150° celsius.

 

 

water temp is hotter than land during night and cooler than land during daytime, by a few degrees, just cause water retain temp longer than land, land heats up during a sunny day and cools down during night more frequently,

 

 

 

Don't tell me that BHOT image with the focus on that tank from my track is ok, cause by all logic of this world it is not. No airforce would pay millions for a contract to buy a tpod that performs like that.

 

 

Check this Video, how a flir image should look like people, trees, land and water

 

 

it is not a tpod we have on the viper but it is flir image

see the difference in temperature between land and water, and people, vehicles etc...


Edited by Furiz
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Hi

 

It should depend on the time of day.

During the evening for example, water is generally warmer than the air due to heat retention, during dusk and dawn you have thermal cross over.

 

Thanks

 

I haven't seen evidence that thermal crossover is modeled in DCS.

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I haven't seen evidence that thermal crossover is modeled in DCS.

 

FLIR in DCS needs a serious rework and I think it's already been acknowledged and "on the list" of ED to do so.

At the moment trees are little nuclear reactors glowing quite nicely ..

At the moment you can only point track "alive" targets .. etc. etc. etc.

 

 

But the main defect that was reported here is from the recent lightning defect:

The displays are just too bright when you go to IR mode. It doesn't have anything to do with the sensor. Just with the fact that you are being irradiated by light.

 

Kind of like the AoE indexer problem!

Deadpool, pilot of "a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007" :megalol:

 

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Here is my research and images on the problem... I agree. the FLIR rendering is either way to bright for white or black hot depending on the mode. It is overly bright, unuseable at night and not getting better. It has existed for several patches now sadly. I hope it does not have to wait for the new flir rendering systems. There is no real world correlation with FLIR as it is in DCS currently.. https://forums.eagle.ru/showthread.php?p=4389772#post4389772

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  • 2 months later...

Can you attach a screenshot of what you are seeing in your track.

 

Are you using any shader mods / reshade / or terrain mods?

 

thanks

Screen_200914_095945.thumb.png.94cec3e1bebb0d73cc9d4ce86d85f45c.png

Screen_200914_095951.thumb.png.dfc5b37f95019ba001c5495c5d0c5f1a.png

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Hi,

It's clearly the same smoke problem that is bugging the FLIR... and ED has been ignoring this problem for over a year now, because it seems that the policy is: if we can't reproduce it, then it doesn't exist. (Personally, I think it's a shame for their customers but well...)

So you might as well make a reason, you'll have to live with it ... I advise you to read this thread:

 

https://forums.eagle.ru/showthread.php?t=253277&page=8

 

there are some "solutions" to know before a flight if your FLIR will be bugged or not (because it's totally random).

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Here are some screenshots how the tpod reacts to Jtac smoke

 

 

Screen_200919_132610.thumb.png.8d6553ede3eea6a9675cda0833289440.png

Screen_200919_132619.thumb.png.4cea8adcd828e24c0d7f1ddf2e81db3a.png

Screen_200919_132624.thumb.png.55806a0a363be15e8ac5fbcd74f3555e.png

 

 

and sea water

Screen_200919_140438.thumb.png.094bcb2712a7667eb439d791419e59b3.png

 

Screen_200919_140442.thumb.png.0f9fff8fb31f333f389e07cd47fc1e31.png

 

 

During a sunny day land is hotter than water, since Bhot shows hot stuff black, the land should be black, in our case water is black in Bhot mode. Same goes for Whot, it is reversed as far as I understand.

 

 

It is even worse during night. You get blinded.

 

 

 

 

 

I posted a FLIR video from some police helicopter or a tv heli in any case it shows how Whot mode represents water, land, cars and people.

 

It was night time so land and water had about same temp, you can see how the water and the land are basically same color

here is the video:

 

 

Doesnt really matter which flir it was, be it on the f16 or on a police heli, the point is that our flir in my opinion,is not showing the image correctly.


Edited by Furiz
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Here's what's now happening to both Mav WPN screen and TPOD when looking directly at JTAC smoke + already destroyed targets. It doesn't seem to happen right away, but instead seems to kick in after some targets have been destroyed.

 

As you can see, the screen becomes completely useless when looking at the target area. If I slew view away it quickly returns to normal. Others from my squadron have reported the exact same issue.

jtacsmoke.PNG.4223cd4e03e6c4b367a238c65c9e5709.PNG


Edited by Invisibull

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I had a similar issue last night. Was on a multiplayer server last night where your ranges are marked by smoke. The smoke washed out the tpod screen in IR mode for all the targets in the area, whether they were actually masked by it or not. To investigate, created a quick mission with 3 targets grouped together and then another target a bit of a ways away. IR modes were all working as intended. I then destroyed a target and could no longer use IR for the grouped targets due to the smoke. Also, may or may not be related, on the MP server I could not obtain a point track during this while in TV mode.

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A work around for the JTAC smoke appears to be

 

Heat Blur = OFF

Chimney Smoke Density = 0

 

The sea temperature being white/hot is as intended and we'll need to wait for a improved IR render from ED.

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Tried those Heat Blur and Chimney smoke settings and still have the same issue.

 

Same, it seems something different is going on with the F-16C's IR shader, than with the F/A-18C ?

 

QGACMIK.jpg

 

and like first playing a "bad" F/A-18C track (one that had Heat Blur=LOW and Smoke Density=5), it causes a F/A-18C "good" track to play back with the same issue.

 

EHSlfNU.jpg

 

Quitting to the desktop, restarting DCS and playing a "good" F/A-18C track (one that had Heat Blur=OFF and Smoke Density=0) first, "fixed" the "bad" F-16C track so perhaps it inherited the "good" shader sequence ...

 

rg9aFO4.jpg

 

... but it might also be a lucky fluke, as it's really hard to be certain of anything without repeated testing (I'm guessing the shader/effects order is randomised with some working and some acting like a mask).

 

I did similar FLIR tests with the F/A-18C but the "good" track from that is only of use if you also own the F/A-18C.

 

https://forums.eagle.ru/showthread.php?p=4508607#post4508607

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  • 5 weeks later...
  • 1 month later...

today i practice MAV in PRE mode,and try to find targets with TGP,but sometimes ifind that in BHOT and WHOT i can hardly see something,so i always use TV mode,today i come across that TGP totally black or white in BHOT and WHOT mode.

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