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Unrealistic Catapult Performances


Lau

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Hello DCS Dev Team,

 

It is nice that the supercarrier catapult adjusts automatically it's target end speed to compensate for relative wind, for example CVN at 0 kts giving a new catapult end speed of +30 kts or inversely -30kts if CVN is moving at 15kts with a 15 kts wind (hence 30 kts apparent on deck). That being said it defits the real life requirement for a CVN to sail in to the wind prior to aircraft launchs as well as being unrealistic if we take in account the normal performance of a US CVN catapult.

 

"A catapult used in USS Nimitz, called C-13-1, is 99 metres long and has a stroke of 94 metres. In this relatively short distance it is able to generate a substantial amount of speed – its capacity is 36 tonnes at 140 knots."

 

Currently a 0 kts Supercarrier can launch an F14B with GW 34 Tonnes at  171 Kts.

 

You advertise realism for all your products, can I kindly ask you to consider the above.

 

Best,

 

Lau


Edited by Lau

No customer support or modules in an abandoned state can only mean no further investments from ED’s customers. ED and third party developers are solely responsible for the level of features completeness at which they decide to release their modules.  Taking in to account customers feedback as well as finishing the products is paramount. After release, modules should be playable with important essential features completed at very early stages after the release, including bug fixes. ED & partners staffs should grow with the addition of newer modules in order to not diminish the level of customer support or further delay delivery as per the initial sales agreement. The virtual world we fly with our modules is equally important; there is no way around AI, real weather and the earth map. Thank you

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Hi,

 

Souce wikipedia 

 

Aircraft Catapult

 

No Track, please follow my initial post description to reproduce in mission editor.

 

It would be nice for the players to be able to manually adjust the catapult end speed manually within the allowed performance range through the in game radio contextual menu.

 

Best,

No customer support or modules in an abandoned state can only mean no further investments from ED’s customers. ED and third party developers are solely responsible for the level of features completeness at which they decide to release their modules.  Taking in to account customers feedback as well as finishing the products is paramount. After release, modules should be playable with important essential features completed at very early stages after the release, including bug fixes. ED & partners staffs should grow with the addition of newer modules in order to not diminish the level of customer support or further delay delivery as per the initial sales agreement. The virtual world we fly with our modules is equally important; there is no way around AI, real weather and the earth map. Thank you

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  • 3 weeks later...

Wikipedia isn't the most reliable source, and tends to lack substantial technical details. 

 

The Super Carrier module does not include the USS Nimitz, but consists of later ships in the same class which are primarily fitted with the C-13-2 catapults. 

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