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How to lock External View to always face forward?


artyboy
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Just bought the Black Shark 2 at discount after playing the free trial and loving it! Unlike my plane modules, I prefer to fly helis in external view but having gone thru the Controls menu's View options I can't seem to find what I want. I tried "Chase view", "Change camera position" & others but couldn't find one that locks my view to wherever my heli is facing. As it is, whenever I turn the heli with my joystick to turn left or right, the heli faces left or right on screen! I tried googling on the web but got no answers as well. Grateful for any help. Thanks!

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There's a lot of camera positions, some requiring multiple modifiers to trigger. Regardless, you can also move the camera yourself. F4 should usually give you an ''alomg the fuselage view'' but can then be rotated or moved laterally/vertically with the numpad to wherever you prefer. It will then be ''locked'' in place.

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The troll formerly known as Zhukov

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Thanks Zhukov. My current "solution" is to bind the cam-slow-pan-left & cam-slow-pan-right to the 4-way hat on my joystick for me to manually change viewpoint to where the heli is facing. Its an awkward solution but what I make do with. I was  just wondering if it has a fixed 3rd person perspective option like what more arcade-like flightsims like Ace Combat/Hawx/Project Wingman had. I usually only fly in cockpit view on my F-16C/F/A-18C/P-47D since its a cockpit focused flightsim rather than an acade game, but the double stacked rotors of the Black Shark II are certainly a sight to behold while flying in 3rd person view.


Edited by artyboy
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  • 2 weeks later...

It's either left-Shit + F4 or left-alt + F4 to get a chase view. You can then adjust that view with either left-alt + F4 or left-alt/shift + F2, then pressing it again to keep that adjusted view. Right-control/alt/shift (I forget which and fumble around till it works) + Numpad/ and Right-control/alt/shift (I forget which and fumble around till it works) + Numpad* control the 'zoom' or camera lens.

For Black Shark tutorials, visit my channel:

https://www.youtube.com/channel/UC-LgdvOGP3SSNUGVN95b8Bw

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  • 3 months later...

Dependong if you're willing to part with realism you could set the Ka50 into game mode. I think that will allow you 3rd person view and without losing the necessary functionaloty to fly the Ka50. 

 

Otherwise I'd highly recommend you keep to the cockpit, where all of the instruments needed to fly and fire weapons are. Also sound cues. You know it's posible to clip the rotors into each other at high speeds and during turns in certain regimes right? You wont gwt sound cues out of cockpit. 

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