torreypine Posted December 18, 2020 Share Posted December 18, 2020 I love the addition of cows in the mission editor! Thank you! Would you please make the cow a multi-unit object? So I can place a cow, then click an "x of y" iterator to place more cows in the area? Placing and moving a herd would be preferable to placing and moving 30 or 40 individual objects. Again, thank you! Link to comment Share on other sites More sharing options...
Honez Posted December 18, 2020 Share Posted December 18, 2020 Maybe I am missing what your after but I place a cow and then CTRL Copy and CTRL Paste and I have a quick easy herd 1 Link to comment Share on other sites More sharing options...
torreypine Posted December 18, 2020 Author Share Posted December 18, 2020 Just now, Honez said: Maybe I am missing what your after but I place a cow and then CTRL Copy and CTRL Paste and I have a quick easy herd You absolutely can. And I've done this exact thing. If, however, you wish to create an herd at Sochi and set a mission fail trigger if one of your students kills a cow then do the same thing for Gudauta, Kutaisi, Kobuleti, etc. there's a lot of handling individual cows over and over again. Not a critical item, certainly, but being able to handle an herd as a group object rather than individual cows would provide me some value. Link to comment Share on other sites More sharing options...
Honez Posted December 18, 2020 Share Posted December 18, 2020 I haven't tried it but you might be able to create a template much like the radar installations etc.... Then all you have to do is click a single button and place them where you want. 1 Link to comment Share on other sites More sharing options...
Wrench Posted December 20, 2020 Share Posted December 20, 2020 Have you thought about spawning them with script? You can use MiST (or moose, but I don't use it much myself) to define a zone, then get a number of random points in that zone, then spawn a cow at each point. 1 Carrier Script. Link to comment Share on other sites More sharing options...
Dangerzone Posted December 21, 2020 Share Posted December 21, 2020 Good suggestion about Moose - but in the end, I think that the OP has the best idea - a request to have cows as a multi-unit group the same as we can with armor, planes, sam sites, etc. While there are other 'work arounds' available - having a multi unit group is the simplest and most efficient of them all - and would allow this feature to be used by many who don't understand moose scripting as well. Great idea if it's something easy to implement in a future release. Link to comment Share on other sites More sharing options...
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