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Mission Editor changing AI health before mission start...


StevanJ

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Is there a way in which i can change the health of an AI before a mission?
I love creating missions, but im hitting serious walls when trying to create dynamic missions.

Also, Where can i ask for changes to the Mission Editor UI, that will benefit the experience of building missions?
 

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+1

I'd like to be able to do that as well, at least for ships and ground units. This would really extend the mission editor capabilities. 

Some mission makers are using "explosions" triggers on startup to force damage on units, but this is a dirty workaround.

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