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Hornet Instant Action Mission, Gauntlet | Issues


Stal2k

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Low impact but I wanted to share issues encountered in this mission, should be easy enough to validate and fix without a trackfile. This is a pretty fun instant action, but could use a polish pass :) 

 

  • Loadout: you spawn with 9 aim-120cs, assuming this is meant to be 10 as 9 isn't going for realism (could be wrong), this creates an asymmetrical loadout from the start
  • Mig 29/E2: Recommend either moving the E2 or making it invisible, when the Mig-29 spawns in it makes a beeline for and shoots down the AWACS, again assuming this isn't intended as the mission is called gauntlet, not HVAACAP. This also puts you in a position to try to 'run down' the Mig for ~50nm rear aspect until it kills the E2 
  • When you roll from the Su-27 to the mig-31 phase, the mission immediately gives you credit as if you won even though the Mig-31 just spawned - likely just a flag or condition set incorrectly

 

 

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  • 1 year later...
On 12/2/2020 at 2:04 PM, Stal2k said:
  • When you roll from the Su-27 to the mig-31 phase, the mission immediately gives you credit as if you won even though the Mig-31 just spawned - likely just a flag or condition set incorrectly

 

 

I added the following line to the second to last (Success, NO EVENT) trigger in conditions: UNIT DEAD (M31) and the mission accomplished seems to work as intended now 🙂 

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