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Carrier crew ignores new aircraft taxing to catapult


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First mission on a DCE campaign and when it's my time to launch, I can't launch. The deck crew won't get triggered to direct me to the catapult. I position my aircraft behind the blast deflector (tried on all 4 cats) and the deck crew is just ignoring me. Meaning, it broke the mission.

 

See attacked trackfile.

 

https://drive.google.com/file/d/1nfc...ew?usp=sharing

 

The trackfile is 6.5MB, so I can't upload it to the forum. (5MB limit)

 

Extra info:

- This is single player campaign.

- My flight was delayed. Message: "YOUR FLIGHT IS DELAYED TO START, PLEASE WAIT" is shown on mission start.

- My wingman didn't announce "2, rolling" when I moved my aircraft. My flight contains 4 aircrafts.

- This is the Caucasus map

- OpenBeta 2.5.6.58125

- It's a DCE campaign (Dynamic Campaign Engine)

- I waited on deck for a bit, and speedup time after engine was up to get closer to my scheduled departure time.

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  • 5 months later...

recently, i am experiencing exactly the same behavior on liberation 2.5 & DCS 2.7. before everything worked flawlessly. there seems to be a connection to delayed flights, not sure though.

anyone found a solution yet? would be highly appreciated 😀

 

EDIT:

i am not getting a "flight delayed" message per se, but i do set my TOT 5min past the ASAP suggestion in the liberation GUI.

"request launch", and also "req. startup" + "req. taxi" do not solve the issue.


Edited by HILOK
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From my experience, these are separate issues and not related to 2.7OB. The "Your flight is delayed" shows up when you have too many AI aircraft launching. I've seen it occasionally when I've had two flights of bandits and another friendly flight launch at the start of the mission in addition to my flight. It usually resolves itself after a couple of minutes - you wait for a bit watching the other aircraft take off, then all of a sudden you're in the cockpit and ready to go.

 

The second issue is more annoyingL VERY often, I, too, find myself taxing up the catapult and the launch crew is just standing around (the cat director actually seems to spit on the ground, lol!). There's no way to get them to launch you. I usually just circle around, and the second (rarely the third) time, they come alive and go through the launch sequence. But it is annoying, especially when doing CQ.

 

I assume you are calling ground crew to request launch, correct??  


Edited by Doc3908
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This is a major problem on my community servers - deck crew ignores new aircrafts and it is impossible to launch. But I noticed that when there is few aircrafts on deck, usually one of them (or one flight) is able to use cat. When he launches, next plane can attach to cat, so every plane have to try if he can use cat and they have to launch in some unknown order.

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2 hours ago, Foka said:

This is a major problem on my community servers - deck crew ignores new aircrafts and it is impossible to launch. But I noticed that when there is few aircrafts on deck, usually one of them (or one flight) is able to use cat. When he launches, next plane can attach to cat, so every plane have to try if he can use cat and they have to launch in some unknown order.

yes, I can confirm this, we're having the same issue and it's not related to delayed start. it happens all the time at east in multiplayer.
one of the aircraft could use the cat and then they are available for all others as well.
for me supercarrier multiplayer is broken at the moment.

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Yup just had this happen is the Hoggit Georgia at war server. I drove around on the deck for about 10 minutes before cat 4 finally let met on it

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

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here's what seems to be a workaround:

[EDIT] make sure any other flights spawn on the deck after you first move your aircraft, even if it's just a few inches.

unfortunately, you'll still have to make sure to hook up before other flights from your own package spawn on the deck, e.g. escort etc.

 

for hornet cold starts, i set all other AI flights to spawn minimum 20 min after mission start. seems to work consistently so far.

in liberation it's quite easy to do, if you look for the "in <time>" indication in the flights frame. in this example, flights are departing from incirlik, but you get the idea...

 

C9B0F41B-3D85-4B5E-9FEF-C5700E2BC7D5.jpeg


Edited by HILOK
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18 hours ago, ollk22 said:

Our chaps over at VFA-89 bolters realised that you have to have wheel brakes and all units need to move a couple of foot to then all deck crew to play nicely. Maybe this is the problem?

thanks. if i understand correctly, you mean the player has to move his jet (even just a bit) before any other flight spawns, right? -at least that seems to work for me, but i only got to test it once so far...

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Another workaround I use: I move my jet out of the way so at least one AI aircraft can taxi to the cat (cat1 in my case). Once they are getting hooked I stay put on cat2 and wait around the blast deflector. Once the AI is taking off, the guys on cat2 will motion for me to move and I can get launched normally. This is irrespective of other AI flights on the deck (sometimes others have spawned, sometimes they spawn after I start moving...). 

 

In Liberation I am launching the E-2C first, so a lone plane. Once that E-2C gets launched everyone else, including me, can launch normally.

 

It is still not normal behavior but you only lose a minute or two until that first AI aircraft takes off.

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