paura19 Posted November 10, 2020 Share Posted November 10, 2020 Hi, Do You have texture missing on Pilot Visor? 2.5.6.57530 ... update 10 November 2 MB2 Czech DCS server. Youtube české Tutorialy Discrod MB2 1.Flight =UVP= Czech school of TOP GUN Link to comment Share on other sites More sharing options...
VPS_SPIT Posted November 10, 2020 Share Posted November 10, 2020 Not only that but the visor is not connected to the helmet. It floats in cockpit. 1 Link to comment Share on other sites More sharing options...
... Posted November 10, 2020 Share Posted November 10, 2020 Same problem here. I thought it was a problem with my modifications but I see that it is a common problem. Thanks for contributing. https://launionescuadron.webnode.es/ Link to comment Share on other sites More sharing options...
Tholozor Posted November 10, 2020 Share Posted November 10, 2020 Looks like the fix for the navigation lights merged something else into the model, the name of the visor textures it's looking for was changed. Here's a temp fix: - Go to CoreMods\aircraft\FA-18C\Textures - Open the FA-18C.zip - Extract a copy of pilot_f18_visor.dds and pilot_f18_visor_roughmet.dds - Rename each to pilot_f18_visor_2.dds and pilot_f18_visor_roughmet_2.dds - Add the renamed files back into the zip. NOTE: Only fixes the missing texture, does not fix the floating visor. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Harker Posted November 10, 2020 Share Posted November 10, 2020 (edited) Looks like the fix for the navigation lights merged something else into the model, the name of the visor textures it's looking for was changed. Here's a temp fix: - Go to CoreMods\aircraft\FA-18C\Textures - Open the FA-18C.zip - Extract a copy of pilot_f18_visor.dds and pilot_f18_visor_roughmet.dds - Rename each to pilot_f18_visor_2.dds and pilot_f18_visor_roughmet_2.dds - Add the renamed files back into the zip. NOTE: Only fixes the missing texture, does not fix the floating visor.Wait, we got a fix for the navigation lights? The massive balls of light? Edit: Omg there's an update out! I didn't realize! Edit 2: And it doesn't fix the PS2 level balls of light clipping through the wing... Thanks for the visor texture temp fix, btw. Edited November 10, 2020 by Harker The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
Tholozor Posted November 10, 2020 Share Posted November 10, 2020 Quick note from some testing I did today; If using a custom livery that changes the JHMCS out for the normal HGU visor (argument 509), that visor will not be floating. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 10, 2020 ED Team Share Posted November 10, 2020 reported to the team already, thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Jeepyb Posted November 10, 2020 Share Posted November 10, 2020 +1 Floating visor was also present in last update for me. Now I have missing textures + floating visor [sIGPIC][/sIGPIC] Callsign: BUNZ https://www.5vwing.com/ Link to comment Share on other sites More sharing options...
Nealius Posted November 11, 2020 Share Posted November 11, 2020 Wonderful. Does editing the files in that zip break IC? Link to comment Share on other sites More sharing options...
launchedsquid Posted November 12, 2020 Share Posted November 12, 2020 Quick note from some testing I did today; If using a custom livery that changes the JHMCS out for the normal HGU visor (argument 509), that visor will not be floating. could someone direct me to a link, or possibly quickly explain to me how you can add the HGU visor to a livery please, is it just a description file change, or do I need to do more. Thanks for helping guys, it would mean a lot. Link to comment Share on other sites More sharing options...
Predator-78 Posted November 13, 2020 Share Posted November 13, 2020 CPU: 12th Gen Intel(R) Core(TM) i7-12700K 3.60 GHz - DDR4 64,0 GB - MSI RTX3080ti - Win 11 64bit Link to comment Share on other sites More sharing options...
Tholozor Posted November 13, 2020 Share Posted November 13, 2020 could someone direct me to a link, or possibly quickly explain to me how you can add the HGU visor to a livery please, is it just a description file change, or do I need to do more. Thanks for helping guys, it would mean a lot. To change the JHMCS visor to the HGU visor, add this to the livery's description.lua custom_args = { [509] = 1.0, } There's some small caveats to this though: - The default visor texture does not have anything applied to the area that is used for the HGU visor, so it will be clear. - The helmet has a baked-in ambient occlusion beneath where the JHMCS is located; this can be removed by editing the red color channel in the roughmet texture for the helmet. - Standard liveries do not define argument 509 (default value is 0.0), therefore using a livery that changes this value will not revert the value to normal when switching back to a livery that does not define it. (i.e. If you use a custom livery that changes the JHMCS visor to the HGU visor, switching back to a normal livery will not change it back to the JHMCS). REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
GazAce Posted November 13, 2020 Share Posted November 13, 2020 I'm sad :: 13th Gen Intel Core i9-13900K :: Asus ROG Strix Z790-A mobo :: Asus Tuff Gaming GeForce RTX 3080 Ti :: NZXT Kraken Elite 280 RGB AIO white cooler :: G Skill Trident Z Royals DDR4 4x16GB = 64GB :: WD Black SN 850X NVMe SSD 2TB M.2 (C Drive) :: Samsung 860 Pro 2TB SATA (D Drive) :: Corsair Crystal 680X White Case :: Asus XG349C 34" Curve G-Sync 180Hz 3440x1440 Mon :: Corsair 850W PSU :: Virpil Constellation Alpha-R Stick with VPC WarBRD Base :: Virpil MongoosT-50CM3 Throttle :: 3 x CubeSim ext mini screens with TM Cougar MFD Bezels :: Asus ROG Pugio 503 Gaming Mouse & Razer BlackWidow mech kb :: TrackIR 5 Pro & Cap Clip :: Win 11 64 Bit Link to comment Share on other sites More sharing options...
launchedsquid Posted November 13, 2020 Share Posted November 13, 2020 thanks Tholozor, awesome help. Link to comment Share on other sites More sharing options...
Vic Posted November 14, 2020 Share Posted November 14, 2020 To change the JHMCS visor to the HGU visor, add this to the livery's description.lua Please could you show exactly what file you are changing? I tried adding custom_args = { [509] = 1.0, } to my custom livery's description.lua and the visor still floats. This drives me crazy I can't fly a mission till I figure this out, I always go into F2 view to check out out the awesome model of pilot and F18 it looked so real, now it just looks stupid. Link to comment Share on other sites More sharing options...
Tholozor Posted November 14, 2020 Share Posted November 14, 2020 Sorry, I should've specified that the custom_args code needs to exist outside of the main livery code in the description.lua. Like this: livery = { [indent]all the normal livery stuff[/indent] } custom_args = { [indent][509] = 1.0[/indent] } Adding this code DOES NOT fix the floating JHMCS visor, just swaps it for a normal visor. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Vic Posted November 14, 2020 Share Posted November 14, 2020 Man that worked Tholozor!! Clear is better than floating Thank You! Link to comment Share on other sites More sharing options...
Vic Posted November 14, 2020 Share Posted November 14, 2020 Link to comment Share on other sites More sharing options...
Vic Posted November 14, 2020 Share Posted November 14, 2020 Wow this worked too. Wish there was a helmet texture template so I could make my own visor instead of clear. I cant do it cuz I don't have the lines to tell where the uv mapping is. Link to comment Share on other sites More sharing options...
BeauL19 Posted November 14, 2020 Share Posted November 14, 2020 Looks like the fix for the navigation lights merged something else into the model, the name of the visor textures it's looking for was changed. Here's a temp fix: - Go to CoreMods\aircraft\FA-18C\Textures - Open the FA-18C.zip - Extract a copy of pilot_f18_visor.dds and pilot_f18_visor_roughmet.dds - Rename each to pilot_f18_visor_2.dds and pilot_f18_visor_roughmet_2.dds - Add the renamed files back into the zip. NOTE: Only fixes the missing texture, does not fix the floating visor. I tried doing this but the visor still has no texture at all still i copied the file out of the folder and changed the name and put back in am i suppose to delete the dds files that i copied out of the folder Link to comment Share on other sites More sharing options...
Vic Posted November 14, 2020 Share Posted November 14, 2020 I copied the files out of the zip file renamed them and put them back into the zip file. I did not delete the orginal files. Just left them in there. And then the missing texture showed up, but still floated around. One thing I did notice though. I have two installs one stable and one Open Beta. I only run the Open Beta. But I had to rename the files in the Stable version to get it work in the Open Beta version. Link to comment Share on other sites More sharing options...
Vic Posted November 15, 2020 Share Posted November 15, 2020 Could not take it any more LOL had to roll it back to 2.5.6.57264 Link to comment Share on other sites More sharing options...
rwbishUP Posted November 15, 2020 Share Posted November 15, 2020 Thought my mods had jacked something up, would say they'll get it fixed pretty quick. And I will execute vengeance in anger and fury upon the heathen, such as they have not heard. Micah 5:15 Link to comment Share on other sites More sharing options...
SignorMagnifico Posted November 16, 2020 Share Posted November 16, 2020 Also experiencing the issue in the latest open beta 2.5.6.57530. Not using any mods at the moment. I tried a repair of the install, deleting fxo and metashaders, and I still have the issue. Looks like it might have to be patched. i7-8700k OC to 5.1GHz, Sound BlasterX AE-5, Creative Sound BlasterX H7 Tournament Edition, Asus ROG Maximus X Code Corsair Dominator DDR4 32GB 3200MHz, EVGA RTX 3080Ti FTW3 Ultra Hybrid, Acer Predator XB271HU WQHD IPS Monitor, Logitech G510S, Anker 8000DPI Gaming Mouse, HOTAS Warthog, Thrustmaster TFRP Pedals, Track IR 5, Windows 10 Professional, https://www.youtube.com/c/iflyflightsims Link to comment Share on other sites More sharing options...
hreich Posted November 17, 2020 Share Posted November 17, 2020 Here is video of texture problem and on top of that sound problem for F-18... [sIGPIC][/sIGPIC] Pilot from Croatia Link to comment Share on other sites More sharing options...
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