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[REPORTED]Visor texture 10.11.2020


paura19

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Looks like the fix for the navigation lights merged something else into the model, the name of the visor textures it's looking for was changed. Here's a temp fix:

- Go to CoreMods\aircraft\FA-18C\Textures

- Open the FA-18C.zip

- Extract a copy of pilot_f18_visor.dds and pilot_f18_visor_roughmet.dds

- Rename each to pilot_f18_visor_2.dds and pilot_f18_visor_roughmet_2.dds

- Add the renamed files back into the zip.

 

NOTE: Only fixes the missing texture, does not fix the floating visor.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

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Looks like the fix for the navigation lights merged something else into the model, the name of the visor textures it's looking for was changed. Here's a temp fix:

- Go to CoreMods\aircraft\FA-18C\Textures

- Open the FA-18C.zip

- Extract a copy of pilot_f18_visor.dds and pilot_f18_visor_roughmet.dds

- Rename each to pilot_f18_visor_2.dds and pilot_f18_visor_roughmet_2.dds

- Add the renamed files back into the zip.

 

NOTE: Only fixes the missing texture, does not fix the floating visor.

Wait, we got a fix for the navigation lights? The massive balls of light?

 

Edit: Omg there's an update out! I didn't realize!

Edit 2: And it doesn't fix the PS2 level balls of light clipping through the wing...

 

Thanks for the visor texture temp fix, btw.


Edited by Harker

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Quick note from some testing I did today; If using a custom livery that changes the JHMCS out for the normal HGU visor (argument 509), that visor will not be floating.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

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Quick note from some testing I did today; If using a custom livery that changes the JHMCS out for the normal HGU visor (argument 509), that visor will not be floating.

 

could someone direct me to a link, or possibly quickly explain to me how you can add the HGU visor to a livery please, is it just a description file change, or do I need to do more.

Thanks for helping guys, it would mean a lot.

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could someone direct me to a link, or possibly quickly explain to me how you can add the HGU visor to a livery please, is it just a description file change, or do I need to do more.

Thanks for helping guys, it would mean a lot.

 

To change the JHMCS visor to the HGU visor, add this to the livery's description.lua

custom_args = {
[509] = 1.0,
}

 

There's some small caveats to this though:

- The default visor texture does not have anything applied to the area that is used for the HGU visor, so it will be clear.

- The helmet has a baked-in ambient occlusion beneath where the JHMCS is located; this can be removed by editing the red color channel in the roughmet texture for the helmet.

- Standard liveries do not define argument 509 (default value is 0.0), therefore using a livery that changes this value will not revert the value to normal when switching back to a livery that does not define it. (i.e. If you use a custom livery that changes the JHMCS visor to the HGU visor, switching back to a normal livery will not change it back to the JHMCS).

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

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To change the JHMCS visor to the HGU visor, add this to the livery's description.lua

 

Please could you show exactly what file you are changing?

 

I tried adding

custom_args = {

[509] = 1.0,

}

 

to my custom livery's description.lua and the visor still floats.

 

This drives me crazy I can't fly a mission till I figure this out, I always go into F2 view to check out out the awesome model of pilot and F18 it looked so real, now it just looks stupid.

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Sorry, I should've specified that the custom_args code needs to exist outside of the main livery code in the description.lua.

 

Like this:

livery = { 
[indent]all the normal livery stuff[/indent]


}

custom_args = { 

[indent][509] = 1.0[/indent]


}

 

Adding this code DOES NOT fix the floating JHMCS visor, just swaps it for a normal visor.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

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Looks like the fix for the navigation lights merged something else into the model, the name of the visor textures it's looking for was changed. Here's a temp fix:

- Go to CoreMods\aircraft\FA-18C\Textures

- Open the FA-18C.zip

- Extract a copy of pilot_f18_visor.dds and pilot_f18_visor_roughmet.dds

- Rename each to pilot_f18_visor_2.dds and pilot_f18_visor_roughmet_2.dds

- Add the renamed files back into the zip.

 

NOTE: Only fixes the missing texture, does not fix the floating visor.

 

I tried doing this but the visor still has no texture at all still i copied the file out of the folder and changed the name and put back in am i suppose to delete the dds files that i copied out of the folder

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I copied the files out of the zip file renamed them and put them back into the zip file. I did not delete the orginal files. Just left them in there. And then the missing texture showed up, but still floated around.

 

One thing I did notice though. I have two installs one stable and one Open Beta. I only run the Open Beta. But I had to rename the files in the Stable version to get it work in the Open Beta version.

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Thought my mods had jacked something up, would say they'll get it fixed pretty quick.

 

And I will execute vengeance in anger and fury upon the heathen, such as they have not heard.

                                                                                                                 Micah 5:15

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Also experiencing the issue in the latest open beta 2.5.6.57530. Not using any mods at the moment. I tried a repair of the install, deleting fxo and metashaders, and I still have the issue. Looks like it might have to be patched.

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