Jump to content

AI ships don't turn to bring guns to bear?


Recommended Posts

Is there an order or option to make AI ships automatically turn to bring their guns to bear?

 

Pic 1- the AI Grisha is steaming merrily straight along the path I gave it in the editor, and launches 2 Geckos at a couple of incoming sea-skimmers, so far so good...

skimm1.jpg

 

 

 

 

Pic 2- One skimmer is shot down but this other gets through.

So I wish the ship had turned on its own initiative when it spotted the skimmers so that it's rear-mounted Gatling could have got in on the act (sniffle)

skimm2.jpg


Edited by PoorOldSpike
Link to post
Share on other sites

Without quite a bit of scripting (checking and evaluating known targets, hit detection, setting new task/waypoints, etc.), naval vessels will -- unfortunately -- not do do any autonomous maneuvering. One could try and fake it via trigger zones, though.


Edited by Catweedle
Link to post
Share on other sites
Without quite a bit of scripting (checking and evaluating known targets, hit detection, setting new task/waypoints, etc.), naval vessels will -- unfortunately -- not do do any autonomous maneuvering. One could try and fake it via trigger zones, though.

 

 

Thanks, i'm too lazy to try that scripting and trigger stuff, so as a workaround I'll only use ships that have got 360-degree CIWS and SAM coverage like this neat Chinese Yantai frigate, so they can engage incoming threats from any angle without having to turn..:)

(PS- the Yantai's SAMS are vertical-launch which gives them 360 capability too)

 

 

ciws-front.png


Edited by PoorOldSpike
Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...