iPod_09 Posted October 11, 2020 Share Posted October 11, 2020 Related to : https://forums.eagle.ru/showthread.php?t=270982 https://forums.eagle.ru/showthread.php?t=166142 Hello ED team, It is still not possible to use KA-50 on several MP servers which override server.lua -> FOV is just unplayable without lua tweaking. ED please fix this! it has been this way since the new cockpit is out, 8 months (!) if I am not mistaken. Badoo 4 | iPod Link to comment Share on other sites More sharing options...
Mars Exulte Posted October 11, 2020 Share Posted October 11, 2020 I don't see how specific servers blocking lua tweaking is ED's problem. Sounds like you have a setup similar to my old one, and I did not have a problem. Are you not using TrackIR or something? Even if you're using a HAT to look around.... just turn your head slightly.... Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
iPod_09 Posted October 11, 2020 Author Share Posted October 11, 2020 (edited) Please read the linked posts ... On a triple screen monitor, vertical FOV is like this : It's not a question of trackIR, it's just no good. It should be like this : Some tweaking in server.lua or in Cockpit/Views is required to make it correct (by correct I mean same vertical FOV as other DCS modules). Problem is server.lua is overwritten by some servers (not all) and editing lua in /views does not pass integrity check. => you cannot have playable FOV in MP right now. I don't see how specific servers blocking lua tweaking is ED's problem. It is not. Having a borked FOV is. Other modules do not have this issue. Edited October 11, 2020 by kaymelkan Badoo 4 | iPod Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 12, 2020 ED Team Share Posted October 12, 2020 I will ask the team about the FOV for MP, if I find something out I will let you know thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 12, 2020 ED Team Share Posted October 12, 2020 Hi all, the team have said it is only possible if used in the monitor pre-set. multiscreen users can adjust monitor pre-sets to override this FOV for example see here Config/MonitorSetup Some examples below x = 0; --viewport position in pixels in DCS window coordinates y = 0; --viewport position in pixels in DCS window coordinates width = 1024; --viewport width in pixels height = 1024; --viewport height in pixels useAbsoluteAnglesShift = false; -- if true then viewDx and viewDy will be threated as radians to rotate camera , otherwise as part of FOV viewDx = 0; -- viewport camera rotation from basis , value depends on useAbsoluteAnglesShift value viewDy = 0; -- viewport camera rotation from basis , value depends on useAbsoluteAnglesShift value viewRoll = 0; -- viewport camera roll , always radians useAbsoluteFOV = false; -- if true then FOV value for viewport will be taken as radians , otherwise as fraction of base FOV FOV = 1.0; -- viewport camera FOV , value depends on useAbsoluteFOV value Let me know if it helps Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
iPod_09 Posted October 13, 2020 Author Share Posted October 13, 2020 Hello BIGNEWY, Thanks a lot for your answer and the fix provided! It works well indeed. There is a big drawback however : if I use an absolute FOV I completely loose the zoom feature/axis :( Badoo 4 | iPod Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 13, 2020 ED Team Share Posted October 13, 2020 Thanks for the feedback, not sure there is anyway around that sorry, and it wont be possible to change the initial problem. At the moment this is the best work around. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
fudabidu Posted October 15, 2020 Share Posted October 15, 2020 Uhm ... if the FOV issue can't be solved without editing some LUA file I have one simple question: Why is the Ka-50 using a different camera than any other aircraft in the first place? The camera is a fundamental feature and it makes no sense to me why it should be different. Hooray for spaghetti code -.- Link to comment Share on other sites More sharing options...
Wawar Posted June 19, 2021 Share Posted June 19, 2021 (edited) +1. Please, ED, use the same camera setup as in other aircrafts. When you run DCS on a monitor with an aspect ratio superior of 16:9, it just feels like flying with a letterbox as helmet. Edited June 19, 2021 by Wawar Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 19, 2021 Share Posted June 19, 2021 Maybe this could be fixed with Black Shark 3? Since it was such a difficult problem to solve, surely a paid update is reason enough to overhaul whatever is causing the issue. Link to comment Share on other sites More sharing options...
Wawar Posted June 25, 2021 Share Posted June 25, 2021 Well IIUC, technically the cockpit we currently have in the sim is the BS3 one. 3D/geometry wise I mean. Link to comment Share on other sites More sharing options...
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