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I have campaigns with A-10C Client flights, but I don't own the module. I am not able to add A-10C II flights to my mission because, I assume, I don't own the module. Will players who download my missions be able to jump into my A-10C with their A-10C II modules?

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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They're different planes. It's the same thing as if it was an F-5 and an A-10. Not being able to fully author missions regardless of module ownership is annoying but there's a way around.

 

Make your mission but set the player unit to 'Client'. Save the mission, change .miz to .miz.zip, open zip, open file mission in Notepad. Replace 'Client' with 'Player'. Save mission file. Replace mission file in zip with edited one. Rename .miz.zip to .miz.

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My point is that I don't see the A-10C II in the mission editor. I only see the A-10C.

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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Found it. The A-10C II does not appear under COMBAT. It appears under ALL beside COUNTRY.

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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Click the watch icon on the bottom bar. That is "historical" mode which is a feature that filters the list of available units based on the year and country. Sometimes when objects get added to the game they forget to update the historical database with that new object, as a result if you have it enabled the object won't be selectable. You can turn this mode on or off at any point, its just an optional filter.

The right man in the wrong place makes all the difference in the world.

Current Projects: Scripting Wiki, Something...

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum

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Thanks Grimes. I see there's a filter on COUNTRY in OpenBeta now. See attached. You are correct; it just needs to catch up.

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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I was talking about this. See the screenshot. Note how the list is different and the title has the year being used to filter the aircraft listed.

historical_mode-01.thumb.jpg.eb5723cce38ea3d092e0d4147c5cc39e.jpg

The right man in the wrong place makes all the difference in the world.

Current Projects: Scripting Wiki, Something...

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum

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Roger that, same function, different button.

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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Now, I'm not too sure what the COMBAT/ALL toggle button does. The Watch is the key. :)

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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Combat/All is a filter for accessing the neutral coalition. With it on combat only countries assigned to red/blue show up. With it on All then every country is listed. I guess it also displays every object assigned to a given country regardless of the historical filter.

The right man in the wrong place makes all the difference in the world.

Current Projects: Scripting Wiki, Something...

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum

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Thanks for clearing that up, Grimes!

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Modules: Nevada, Caucasus, Su-25T, F-16C, F/A-18C, Persian Gulf, TF-51D, Syria, Open Beta

140GB of goodness, and counting.

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