Tepnox Posted May 30, 2020 Share Posted May 30, 2020 Situation: Hornet with 1x MAV E and 1x MAV F loaded for ground strike, starting mid air. Both missiles were fully aligned at the beginning (see track files). When firing the MAV F first, the MAV E gets an additional align-time and after finishing alignment, the missile won't lock the laser any more (the laser marking is still recognized). Code 1688 was set. [Track: MAV_E-not_working.trk] When firing the MAV E first, the MAV F gets an additional 3m align-time but works afterwards. [Track: MAV_E-working.trk) Having 2x MAV E and shooting after each other works as intended with no alignment between. [Track: MAV_E-2x-working.trk] Map: Nevada: Singleplayer - OpenBeta 2.5.6.49798 / no mods Please have a look ED. Also: the re-alignment of MAV F after shooting the last MAV E is working as intended? They both were aligned before...MAV_E-not_working.trkMAV_E-working.trkMAV_E-2x-working.trk Ryzen 7 5800X3D // 64 GB RAM // RTX 4090 // Quest Pro // Quest 3 Link to comment Share on other sites More sharing options...
Nealius Posted September 22, 2020 Share Posted September 22, 2020 [CAN NOT REPRODUCE]LMAV won't fire after launching IRMAV 100% reproduceable for me. Track attached (fast-forward to about 28-minutes for the first MAV launch). Track File (Google Drive) Link to comment Share on other sites More sharing options...
Frederf Posted September 22, 2020 Share Posted September 22, 2020 I was able to. Can you see what we did differently?F18MavFMavE.trk Link to comment Share on other sites More sharing options...
Swift. Posted September 22, 2020 Share Posted September 22, 2020 Nealius, for future reference. If a bug is '100% reproducible' then make the track as short as possible, 28mins into a track and its most likely nothing like what actually happened. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Harker Posted September 22, 2020 Share Posted September 22, 2020 Just tried it, 2x IMAV and then 2x LMAV, worked OK. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 22, 2020 ED Team Share Posted September 22, 2020 Can not reproduce sorry, all seems fine for me. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Nealius Posted September 23, 2020 Share Posted September 23, 2020 (edited) I was able to. Can you see what we did differently? Not really. The only differences I saw were: 1. LST off 2. Different laser code 3. MAVF and MAV OSB positions on the left DDI were reversed from my scenario 4. After selecting the MAVF or MAV OSB, you were able to get the MAV display by pressing it a second time -- when I press the OSB a second time it always unboxes the MAV display, so I have to go back to TAC page then MAV display 5. For you, the X disappears when ready to fire. For me, it doesn't. I should mention that I'm following the procedure in Chuck's updated (as of yesterday) guide, and I have no problem firing an LMAV before an IRMAV. UPDATE If I do an Air Start it works fine. Behavior is weird when I do a Ramp Start, e.g. pressing the MAV OSB unboxes it instead of giving me the MAV DISP page. I'll run the ramp-to-ramp again because something is afoot between starting my engines and making my attack run, which means a short track file is not going to demonstrate the issue. Edited September 23, 2020 by Nealius Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 23, 2020 ED Team Share Posted September 23, 2020 Please add a short track replay showing the issue we will take another look, but so far all looks ok. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Nealius Posted September 23, 2020 Share Posted September 23, 2020 (edited) Please add a short track replay showing the issue we will take another look, but so far all looks ok. thank you The issue is somewhere between ramp start and rolling in on target, which means a short track is impossible. If people refuse to look at longer tracks then how will bugs or user errors related to ramp starts or time passed in missions ever be solved? Edited September 23, 2020 by Nealius Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 23, 2020 ED Team Share Posted September 23, 2020 The issue is somewhere between ramp start and rolling in on target, which means a short track is impossible. If people refuse to look at longer tracks then how will bugs or user errors related to ramp starts or time passed in missions ever be solved? You can make the track as long as it needs to be to show the issue. Very large multiplayer tracks generally dont replay so well, usually due to scripted nature of servers. If it can be reproduced in single player that would be optimal. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Nealius Posted September 23, 2020 Share Posted September 23, 2020 (edited) This is single player with only a few normal triggers for parked AI to start. 25 minutes is the shortest I can get to demonstrate the issue. Track File Google Drive (Ramp Start) + (LMAV fired first) = OK (Air Start) + (IRMAV fired first) = OK (Ramp Start) + (IRMAV fired first) = LMAV FAILURE For extra measure here's a live recording of the attached track (may need to wait for encoding): Maybe someone can spot something wrong with my switchology in the video, but it's the same switchology I use to launch LMAVs successfully without IRMAVs, so.... Edited September 23, 2020 by Nealius Link to comment Share on other sites More sharing options...
=Panther= Posted September 23, 2020 Share Posted September 23, 2020 (edited) This is single player with only a few normal triggers for parked AI to start. 25 minutes is the shortest I can get to demonstrate the issue. Track File Google Drive (Ramp Start) + (LMAV fired first) = OK (Air Start) + (IRMAV fired first) = OK (Ramp Start) + (IRMAV fired first) = LMAV FAILURE For extra measure here's a live recording of the attached track (may need to wait for encoding): Maybe someone can spot something wrong with my switchology in the video, but it's the same switchology I use to launch LMAVs successfully without IRMAVs, so.... Uncage the LMAV © keyboard command by default. The LMAV doesn't know where to look until you uncage. I think with an air start, the missile is already aligned, so when switching from FLIR via a SCS SOI the missile uncages on the SOI switch. Ramp start, we need to align or power up the missile. I think that is why you experienced two different scenarios between ramp and air start. Edited September 23, 2020 by =Panther= Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP Link to comment Share on other sites More sharing options...
Nealius Posted September 23, 2020 Share Posted September 23, 2020 At 24:14 in my video the LMAV was uncaged and the triangle was slaved to the TPOD's SPI. Still didn't fire. I've tried uncaging and caging again (not in this flight) and didn't have success there either. Around 23:36 you can see the countdown timer when I select the LMAV DISP, by the time I'm rolling in on target at 24:04 the timer is gone. Can the missile not be powered on in flight? It must be powered on while on the ground? Link to comment Share on other sites More sharing options...
=Panther= Posted September 23, 2020 Share Posted September 23, 2020 At 24:14 in my video the LMAV was uncaged and the triangle was slaved to the TPOD's SPI. Still didn't fire. I've tried uncaging and caging again (not in this flight) and didn't have success there either. Around 23:36 you can see the countdown timer when I select the LMAV DISP, by the time I'm rolling in on target at 24:04 the timer is gone. Can the missile not be powered on in flight? It must be powered on while on the ground? My bad I watched it when it was still 360, so it didn't look like it uncaged. Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP Link to comment Share on other sites More sharing options...
Frederf Posted September 23, 2020 Share Posted September 23, 2020 (edited) OK shortest practical track of Mav F followed by Mav E. I can report I had a heck of a time with Mav E being able to see the laser spot from FLIR after shooting Mav F. It was uncaged, laser was firing, and yet no lock on. Eventually I changed both missile and TGP to new code and tried a few more times and finally I got a lock on to laser spot. Track is 11 minutes. EDIT: OK second run, fired MavF and used JTAC as my laser source for MavE. After MavF shot I had TGP LST on JTAC's laser and MavE scanning and missile couldn't find laser that TGP was clearly tracking. The issue isn't the laser spot. The issue I think is that MavE's laser code it's scanning for is somehow not the one displayed. During the same run where TGP was tracking JTAC laser (1688) I quickly changed MavE's code to 1533 and back to 1688 and it suddenly worked. There's something about the laser code the 65E is looking for after shooting an F.F18MavFMavE Troubles.trk Edited September 23, 2020 by Frederf Link to comment Share on other sites More sharing options...
Nealius Posted September 24, 2020 Share Posted September 24, 2020 So there is an issue with the E after firing an F. The thing I don't get is that, in my case, it only presents itself when doing a ramp start. Even on air starts I will change the code with the exact same procedure and it works fine. Link to comment Share on other sites More sharing options...
VFA41_Lion Posted September 24, 2020 Share Posted September 24, 2020 I experienced the same issue, and got it working by letting it do a sweep search for one second before lasing the target. Link to comment Share on other sites More sharing options...
Xtrit Posted September 28, 2020 Share Posted September 28, 2020 I noticed the same bug, it annoyed me during the Serpent's Head 2 campaign. Link to comment Share on other sites More sharing options...
dorianR666 Posted September 29, 2020 Share Posted September 29, 2020 Also: the re-alignment of MAV F after shooting the last MAV E is working as intended? They both were aligned before... so you discovered two bugs :thumbup: CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Nealius Posted September 29, 2020 Share Posted September 29, 2020 https://forums.eagle.ru/showthread.php?t=286483 Requesting merge of threads. ED "cannot reproduce" but many of us are reproducing this issue. Link to comment Share on other sites More sharing options...
nima2014 Posted September 29, 2020 Share Posted September 29, 2020 Having the same issue. So what to do after this thread has been titled “can not reproduce” open a new one again? Link to comment Share on other sites More sharing options...
nima2014 Posted September 29, 2020 Share Posted September 29, 2020 Having the same issue. Link to comment Share on other sites More sharing options...
Xtrit Posted September 29, 2020 Share Posted September 29, 2020 so you discovered two bugs :thumbup: The bug I encountered was that second bug. Loadout: 2x AGM-65E + 2x AGM-65F Wait until both types are ready (or start mid air) Shoot both AGM-65E's Observe that the AGM-65F is cooling down again (3 minutes) The important detail is to shoot all E's. After the first E is shot, the F's are still OK. Link to comment Share on other sites More sharing options...
MrNewLife Posted September 30, 2020 Share Posted September 30, 2020 Can confirm here too I test fire two F then switch to E and can't find a laser(I set it to 1688 to E and Tpod was also same laser code) TrackLaser Mav broke after Two IRMav Fire.trk Link to comment Share on other sites More sharing options...
Frederf Posted September 30, 2020 Share Posted September 30, 2020 I think I've figured it out. https://forums.eagle.ru/showthread.php?t=287346 Link to comment Share on other sites More sharing options...
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