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Strange blueish tint/glow in cockpit and outer view of the Hornet?


Noluck

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Has anyone else been seeing this blueish tinted 'glow' even inside a hangar in a fairly dark cockpit? Floor pans and almost all horizontal surfaces. Also the external F2 view show's the whole Hornet with this strange tint while sitting in a semi-darkened (non-sun lit) hangar.

 

It's actually been occurring for a while for me and prior to the last few updates. Maybe delete the shader folders and re-run?

 

Currently running 2.5.6.54046

 

 

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Screen_200912_115604-crop-BlueGlow.thumb.jpg.c26765f303d0c627e3d812b71cd1d240.jpg

Screen_200912_115653-crop-BlueGlow.thumb.jpg.0e9620f015e62b765923002a4f93a20c.jpg

PC: Windows 10 Pro X64, AMD FX8120 8 Core @ ~4.0GHz, 32GB DDR3-1600, GTX 1080 8Gb, 1 TB EVO 860 SSD | Displays: 3 Dell HD 1920x1080 @ 5520x1080 windowed ||| Hardware : TM Warthog HOTAS Stick+Throttle | 3x TM Cougar MFD's | WW Combat Panel | WW Landing Panel ||| Mods: F/A-18C | F-16 | P51-D | UH-1H | C130-J | NTTR | Persian Gulf | Syria | Channel | Normandy | WWII Assets | Super Carrier | Combined Arms

 

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Is it always there? Any time of day, any map, any weather?

 

Does it persist even after a few seconds from the beginning of the mission?

 

Have you tried deleting the contents of the fxo and metashaders2 folders in Saved Games?

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First, thank you very much for the reply.

 

I'm still training in the Hornet, the only map I currently use is NTTR and all SP/training locally. I do however join a server now and then, that is where those images were taken.

 

I did delete the mentioned folders, fxo and metashaders2 in Saved Games. The issue still occurs.

 

I will do some more testing and get back with you on it. Anything else you can think of, let me know. I really would appreciate any help.

 

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PC: Windows 10 Pro X64, AMD FX8120 8 Core @ ~4.0GHz, 32GB DDR3-1600, GTX 1080 8Gb, 1 TB EVO 860 SSD | Displays: 3 Dell HD 1920x1080 @ 5520x1080 windowed ||| Hardware : TM Warthog HOTAS Stick+Throttle | 3x TM Cougar MFD's | WW Combat Panel | WW Landing Panel ||| Mods: F/A-18C | F-16 | P51-D | UH-1H | C130-J | NTTR | Persian Gulf | Syria | Channel | Normandy | WWII Assets | Super Carrier | Combined Arms

 

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Not sure if i am seing right, but on my perspective it looks like it reflects a blueish/grey environement, as if a ckoud covered raining day sky or early night, as if, the shelter wasn't taken in consideration and blocking outside light? But that's my own stupid interpretation. :)

 

 

EDIT: I just realised i don't see the Hornet's shadow on the ground, is your shadow off? Could it affect inner hangar shadow cast on the aircraft if so?

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I did another test, all using NTTR which again is my main training area for now.

 

One image is sitting on the ramp by Instant Action->F/A-18C->NTTR->Ready On The Ramp. Sun is out and behind the aircraft and there is the 'glow' inside the cockpit. You would think the floor pan area would be dark...

 

The other is very early in the morning, the sun has not risen yet, flying in NTTR around 'Area 51'. However, you can see the floor pans and other area's I think again should be dark?

 

Attached also are my current System Settings. Read my signature for system setup.

 

The previous post I made as mentioned was in a darkened hangar, the inside cockpit 'glowed' blueish and so did the external view. I can update my video drivers and try that, why that would make a diff I don't really know. Very strange indeed.

 

Thanks for any help.

 

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Screen_200913_211549_NTTR_Ramp_Blue.thumb.jpg.a0dc64df07b5394f58c487b25e4b4cc0.jpg

Screen_200913_212628-NTTR_Morning_Blue.thumb.jpg.4ba1250f93f302831f948cddaf7bd5b5.jpg

Screen_200913_212819_System-Settings.thumb.jpg.c5dda6c40cdcb779825b55d21380a45e.jpg

PC: Windows 10 Pro X64, AMD FX8120 8 Core @ ~4.0GHz, 32GB DDR3-1600, GTX 1080 8Gb, 1 TB EVO 860 SSD | Displays: 3 Dell HD 1920x1080 @ 5520x1080 windowed ||| Hardware : TM Warthog HOTAS Stick+Throttle | 3x TM Cougar MFD's | WW Combat Panel | WW Landing Panel ||| Mods: F/A-18C | F-16 | P51-D | UH-1H | C130-J | NTTR | Persian Gulf | Syria | Channel | Normandy | WWII Assets | Super Carrier | Combined Arms

 

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Not sure if i am seing right, but on my perspective it looks like it reflects a blueish/grey environement, as if a ckoud covered raining day sky or early night, as if, the shelter wasn't taken in consideration and blocking outside light? But that's my own stupid interpretation. :)

 

 

EDIT: I just realised i don't see the Hornet's shadow on the ground, is your shadow off? Could it affect inner hangar shadow cast on the aircraft if so?

 

Would be no shadow in a hangar I believe? The blue cast is only on the aircraft itself in exterior view. Floor pan's and interior of cockpit should be also darkened. Very strange indeed. I'm going to do some more testing, however something is not right.

 

 

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PC: Windows 10 Pro X64, AMD FX8120 8 Core @ ~4.0GHz, 32GB DDR3-1600, GTX 1080 8Gb, 1 TB EVO 860 SSD | Displays: 3 Dell HD 1920x1080 @ 5520x1080 windowed ||| Hardware : TM Warthog HOTAS Stick+Throttle | 3x TM Cougar MFD's | WW Combat Panel | WW Landing Panel ||| Mods: F/A-18C | F-16 | P51-D | UH-1H | C130-J | NTTR | Persian Gulf | Syria | Channel | Normandy | WWII Assets | Super Carrier | Combined Arms

 

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its just takes the colors from the environment. buildings probably arent rendered when the cubemap is made so the blue would be from the sky, even though you are in hangar.

 

so its probably not a bug, just a limitation of how the graphics work. that would be my guess.

 

 

PS: why the heck does it always double or triple the newlines in my posts?

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

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Would be no shadow in a hangar I believe? The blue cast is only on the aircraft itself in exterior view. Floor pan's and interior of cockpit should be also darkened. Very strange indeed. I'm going to do some more testing, however something is not right.

 

 

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Can't say man, never worked on video game building, i only said because all i know in 3D is when i build 3D environement in After Effect and each object can be enabled or disabled, casting shadow on other objects and receive shadow from other object, so i simply said i though the aircraft wasn't part of the hangar shadow projection as an object not a scenery, but i don't know anything about is, i just presumed.

 

 

Personaly having the environement reflect on the hornet in a hangar doesn't really bother me, as 99% of the time the Hornet i start from the Carrier and as per inside cockpit floor pannels, most of the time i have the pilot body enable so i don'T really look the floor, only time i hide the pilot is to press the T/O Flaps button. But for your information, for a few times there was issues with the floor, i remember once ago, the landing gear lights were illuminating through the cockpit floor.

 

 

 

GL with the research guys.

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