Jump to content

[NO BUG] Shape of engine nozzles is wrong


bkthunder

Recommended Posts

See the "drawing' attached for explanation.

 

Basically, the nozzles are missing internal geometry when closed. You can easily compare this with the F-16 (basically the same engine), or see the diagram on the NATOPS.

1209815558_F-14nozzlebug.thumb.jpg.64effff0dd73ba14e9bd7255bc056599.jpg


Edited by IronMike

Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s

Link to comment
Share on other sites

See the "drawing' attached for explanation.

 

Basically, the nozzles are missing internal geometry when closed. You can easily compare this with the F-16 (basically the same engine), or see the diagram on the NATOPS.

 

 

There's a lot of missing details in there, for instance, the afterburner combustion rings and the turbine behind it are just 1 single low res texture instead of proper 3d models. I hope they can improve this a little bit or just use the f-16 nozzle altogether if possible.

Link to comment
Share on other sites

Just a heads up guys, since I replied that to BK in a pm as well: we have atm no intentions of improving that. It is an internal part one has to specifically look for, not easily visible or in sight, and hence just a ton of extra texturing work, that is better applied elsewhere in our opinion. Yes, such detail is always great to have, but we need to draw a line somewhere. We already put in a significant surplus of work compared to other DCS modules when it comes to details, in depth modeling, etc... Maybe, some day, after all is done and for some reason there is time left for that, we will take a second look, but please don't expect it. Thank you for your kind understanding.

 

 

I designated it as no bug, although technically it is a "missing feature", but one that we never really intended to be there.


Edited by IronMike

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

Just a heads up guys, since I replied that to BK in a pm as well: we have atm no intentions of improving that. It is an internal part one has to specifically look for, not easily visible or in sight, and hence just a ton of extra texturing work, that is better applied elsewhere in our opinion. Yes, such detail is always great to have, but we need to draw a line somewhere. We already put in a significant surplus of work compared to other DCS modules when it comes to details, in depth modeling, etc... Maybe, some day, after all is done and for some reason there is time left for that, we will take a second look, but please don't expect it. Thank you for your kind understanding.

 

 

I designated it as no bug, although technically it is a "missing feature", but one that we never really intended to be there.

NASA-TP-2769

IMG_20200915_141404.thumb.JPG.b6a303efcc552ad9744e7e612752159d.JPGIMG_20200915_141344.thumb.JPG.bb0c5243b1843960088fc6a6a14b7810.JPG

Link to comment
Share on other sites

Thank you Fwind, we have all that. It's just something we likely will never do. Anything related to the outside being wrong takes immediaty priority, but inside of the engines is just a ton of work for very little return.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

Thank you Fwind, we have all that. It's just something we likely will never do. Anything related to the outside being wrong takes immediaty priority, but inside of the engines is just a ton of work for very little return.

 

Hey IronMike,

 

I saw your PM but didn't have time to answer that. Appreciate your response though ;)

 

I'll say here that while I understand internal vs external details priority, I'd argue that the terminal part of the engine nozzles is not really an internal detail, as it is in plain view when lookign at the back of the plane.

 

I fully agree that turbine and spray-bars can be a texture. But the nozzle is very visible.

So let me clarify further, in hope that you will re-consider this:

 

we just need the inside turkey feathers (the ones that are visible) to stay horizontal when the nozzle is closed.

the other inside geometry is not so necessary.

 

See the pictures for a better explanation

855060748_DigitalCombatSimulatorBlackSharkScreenshot2020_09.15-16_46_40_64.thumb.png.88a6fc32e2de01e5984c52c52142ffcd.png

1687926446_F-14nozzlebug.thumb.jpg.2261d54994dd1722d386608cd364ad80.jpg

Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s

Link to comment
Share on other sites

We'll think about it, and I'll keep it in the back of my mind, but pls understand that if anything it will have to be rather at the end of an already very long list. Thanks bud.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

Hey IronMike,

 

I saw your PM but didn't have time to answer that. Appreciate your response though ;)

 

I'll say here that while I understand internal vs external details priority, I'd argue that the terminal part of the engine nozzles is not really an internal detail, as it is in plain view when lookign at the back of the plane.

 

I fully agree that turbine and spray-bars can be a texture. But the nozzle is very visible.

So let me clarify further, in hope that you will re-consider this:

 

we just need the inside turkey feathers (the ones that are visible) to stay horizontal when the nozzle is closed.

the other inside geometry is not so necessary.

 

See the pictures for a better explanation

IMG_20200916_110120.thumb.JPG.cba5d632078253b7f2e39e162a228091.JPG

IMG_20200916_110102.thumb.JPG.d408787dec2b254198e91d4c91db7e0a.JPG

Link to comment
Share on other sites

You can see at 0:45 in this video :

 

 

https://www.youtube.com/watch?v=Mr-tSotaQcw&feature=youtu.be

 

 

I agree with Heatblur it's not the priority

Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries

Link to comment
Share on other sites

the part between green line don't move in F14B

F14O.thumb.png.d7fb8897d57a67719b58fbba9c7a2393.png

F14C.thumb.png.4ea9272332724bae98ce3601a677ab45.png

Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries

Link to comment
Share on other sites

in F16C

F16O.thumb.png.deb289a5c15be18bce7a4382e13c8a03.png

F16C.thumb.png.23c5bc095ab3442665d71aef36900066.png

Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries

Link to comment
Share on other sites

If time is to be spent working on the exterior model, I think most would rather have the different TCS variants available. No TCS, bullet fairing, TCS, and sneak in the D TCS for AI use or pretending it's a D.

 

Meh, lots of people with different priorities. Personally i wouldn't give 2 cents for some of the features i've seen people demanding on the forums. But who am i to argue......

  • Like 1

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache

Link to comment
Share on other sites

Just gee-wiz info but to put it in better prospective for understanding.

 

Nozzles have dive and con seals. Not something you notice with engines that have the outter fairings installed, but look at something like an eagle motor that has the seals exposed and it’s easier to understand.

8B6E5B12-6973-46A0-AD3A-37DBA3E1B079.jpeg.94ffa4d126d018e31206282cfaee1e6a.jpeg

Link to comment
Share on other sites

THANX Cobra847 !!! :thumbup:

Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries

Link to comment
Share on other sites

  • 10 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...