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Enhanced Gamemaster Script: Zeus, but for DCS


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Hi HunterJoker,

check Section 2.2 of the Gamemaster Manual. Rarely used types of group templates (like WW2 era planes) are not enabled for spawning per default. They must manually be enabled in the config section of Gamemaster_Templates.lua by setting their entry in the list from "false" to "true". You can use Section 6 of the manual to check which types of aircraft/ground units are included in the various template groups. Don't forget to reselect the script file in your mission after making your adjustments.

Cheers,

Cake

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  • 4 weeks later...

Hi CakeSorbus ! 

Is there a github or something else for GameMaster ? I'm currently adding some functions for my own need and think this could be shared with everyone ( with you permission indeed! ) 

Best, 

Meliok

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On 11/9/2021 at 10:52 AM, Meliok said:

Hi CakeSorbus ! 

Is there a github or something else for GameMaster ? I'm currently adding some functions for my own need and think this could be shared with everyone ( with you permission indeed! ) 

Best, 

Meliok

Awesome, what functions are you working on?

There's no GitHub for Gamemaster, in the past, whenever someone had a contribution, they just sent me their file and I merged their functions into my build (while giving them full credit of course).

I often refactored their code a bit as well, in order to make it conform to my own coding style.

If you have some neat functions to add to Gamemaster, I'll gladly merge them into the main script.

 

Cheers

Cake

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3 hours ago, CakeSorbus said:

Awesome, what functions are you working on?

There's no GitHub for Gamemaster, in the past, whenever someone had a contribution, they just sent me their file and I merged their functions into my build (while giving them full credit of course).

I often refactored their code a bit as well, in order to make it conform to my own coding style.

If you have some neat functions to add to Gamemaster, I'll gladly merge them into the main script.

 

Cheers

Cake

Will PM you tomorrow then. I have to quickly merge before to version 2.4 as it was developed in 2.2. Normally, I tried to keep your coding style, but don’t hesitate to change anything you like. 
 

I’ve got 4 functions, but 2 are currently mission dependent. Nethertheless, I think they can be modified to work independently. These are:

Currently mission dependent:

-Group perform a CAS on a given area

-Group perform a SEAD on a given area

…and the 2 mission independent :

- Place a Marker at given coordinates ( using the different formats of -coord )

-Artillery group perform an artillery strike at marker position 

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Hi,

Could anyone enlighten me please, how to prevent the group to gather in one place after it's spawned?
As example, I have SCUD group, that is spread around in about 1 mile diameter. When spawned, all the vehicles and infantry are relocating coming near the first vehicle.
I have defined this group also as the template and set it's default formation to be based on it as well, as added the Hold task to the initial waypoint with template set to this group's template , but effect is still the same.

obraz.png

Natural Born Kamikaze

 

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Hi Amarok,

How are you spawning the group? Do you use the -s command or the -act command? If you use -s, make sure that you also add -kt and -op as parameters. Otherwise the tasking and route that you have set up for the group will be overridden on spawn.

Cheers

Cake

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